GBVS/Katalina/Frame Data: Difference between revisions

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==System Data==
==System Data==
{{#cargo_query:tables=gbvsCharacters
{{#cargo_query:tables=gbvsCharacters
|fields=name,health,prejump,backdash,umo=Unique Movement Options
|fields=name,icon,health,prejump,backdash,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
|format=table

Revision as of 01:17, 17 January 2022

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

name icon health prejump backdash Unique Movement Options
Katalina
GBVS_Katalina_Icon.png
10,000 4f 22f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 2 6 +2 +6 0
c.M 700 Mid 6 3 13 -1 +3 2
c.H 1200 Mid 9 6 21 -8 -4 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 6 6 +1 +5 1
f.M 700 Mid 8 3 18 -6 -2 2
f.H 1000 Mid 9 4 23 -10 -6 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 5 15 -5 -1 2
2H 1000 Mid 10 6 23 -12 -8 3
2U 700 Low 8 5 21 -11 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 600 High/Air 6 7 Until L 2
j.H 800 High/Air 7 6 Until L 2
j.U 700 High/Air 13 12 Until L 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Lv1 Light Wall 700 Mid 14~??+9 6 24 -15 KD 2
5U Lv2 Light Wall 1000 Mid 14~??+9 6 24 -13 KD 3
5U Lv3 Light Wall 1200 Mid 14~??+9 6 24 -11 Crumple 4
5U > 66 Frontstep 19 -5/-3/-1 KD/KD(+7)/Crumple
5U > 44 Backstep 22 -8/-6/-4 KD/KD/Crumple

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Frozen Blade 800 All 16 Total 45 -9 -5 2
236M M Frozen Blade 800 All 16 Total 45 -9 -5 2
236H H Frozen Blade 350×3 All 16 Total 48 +2 +6 2
214L L Enchanted Lands 1000 Mid 16 6 18 -7 (at worst) KD 3
214M M Enchanted Lands 1400 Mid 20 6 21 -8 (at worst) KD 4
214H H Enchanted Lands 1200 [1800] Mid 16 [17-76] 8 19 -8 (at worst) [+4] HKD 4
623L L Emerald Sword 1000→500 Mid→All 9 2(2)6 30 -23 KD 3 1~12 All
623M M Emerald Sword 800, 500 Mid, All 9 2(2)12 34 -27 KD 4 1~14 All
623H H Emerald Sword 800, 150×4~5 Mid 9 15 35 -28 HKD 4 1~23 All

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Blades of Frost 3500→2500 Mid 8+5 3(15)6(24)9 24 -10 HKD 4 1~15 All
236236U Realm of Ice 4475→3500 Mid 6+6 6(12)3×5,6 55 -54 HKD 4 1~17 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Throw 5 5 Until L+6 HKD 0, 4
Overhead Attack 1000 High 26 5 18 -4 +1 4 4-31 Throw
13-27 Low
12-26 Airborne

Navigation

To edit frame data, edit values in GBVS/Katalina/Data.