GBVS/Katalina/Data: Difference between revisions

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   |notes=Clash Level 35 (Technical) 30 (Easy);
   |notes=Clash Level 35 (Technical) 30 (Easy);
}}
}}
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>10,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>22F</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
<section end=system data/>
==Normal Moves==
===c.L Data===
<section begin="c.L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=5 |active=2 |recovery=6
|onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
}}<section end="SystemData"/><section end="c.L"/>
<section begin="c.L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.L Extra"/>
===c.M Data===
<section begin="c.M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=6 |active=3 |recovery=13
|onBlock={{Adv-GBVS|M|-1 }}|onHit=+3
}}<section end="c.M"/>
<section begin="c.M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.M Extra"/>
===c.H Data===
<section begin="c.H"/>{{FrameData-GBVS
|damage=1200
|guard=Mid |inv=
|startup=9 |active=5 |recovery=22
|onBlock={{Adv-GBVS|VM|-8 }}|onHit=-4
}}<section end="c.H"/>
<section begin="c.H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.H Extra"/>
===c.XX Data===
<section begin="c.XX"/>{{FrameData-GBVS
|damage=350
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock={{Adv-GBVS|M|-3 }}|onHit=+1
}}<section end="c.XX"/>
<section begin="c.XX Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.XX Extra"/>
===c.XXX Data===
<section begin="c.XXX"/>{{FrameData-GBVS
|damage=350
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock={{Adv-GBVS|M|-4 }}|onHit=0
}}<section end="c.XXX"/>
<section begin="c.XXX Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.XXX Extra"/>
===f.L Data===
<section begin="f.L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=6 |active=6 |recovery=12
|onBlock={{Adv-GBVS|VM|-5 }}|onHit=-1
}}<section end="f.L"/>
<section begin="f.L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.L Extra"/>
===f.M Data===
<section begin="f.M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=9 |active=4 |recovery=17
|onBlock={{Adv-GBVS|VM|-6 }}|onHit=-2
}}<section end="f.M"/>
<section begin="f.M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.M Extra"/>
===f.H Data===
<section begin="f.H"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=9 |active=4 |recovery=23
|onBlock={{Adv-GBVS|VM|-10 }}|onHit=-6
}}<section end="f.H"/>
<section begin="f.H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.H Extra"/>
===2L Data===
<section begin="2L"/>{{FrameData-GBVS
|damage=400
|guard=Low |inv=
|startup=6 |active=3 |recovery=6
|onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
}}<section end="2L"/>
<section begin="2L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2L Extra"/>
===2M Data===
<section begin="2M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=7 |active=5 |recovery=15
|onBlock={{Adv-GBVS|VM|-5 }}|onHit=-1
}}<section end="2M"/>
<section begin="2M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2M Extra"/>
===2H Data===
<section begin="2H"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=10 |active=6 |recovery=20
|onBlock={{Adv-GBVS|VM|-9 }}|onHit=-5
}}<section end="2H"/>
<section begin="2H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2H Extra"/>
===2U Data===
<section begin="2U"/>{{FrameData-GBVS
|damage=700
|guard=Low |inv=
|startup=8 |active=5 |recovery=21
|onBlock={{Adv-GBVS|VM|-11 }}|onHit=HKD
}}<section end="2U"/>
<section begin="2U Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2U Extra"/>
===j.L Data===
<section begin="j.L"/>{{FrameData-GBVS
|damage=400
|guard=High/Air |inv=
|startup=5 |active=Until Landing |recovery=
|onBlock= |onHit=
}}<section end="j.L"/>
<section begin="j.L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.L Extra"/>
===j.M Data===
<section begin="j.M"/>{{FrameData-GBVS
|damage=600
|guard=High/Air |inv=
|startup=6 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.M"/>
<section begin="j.M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.M Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GBVS
|damage=800
|guard=High/Air |inv=
|startup=7 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.H"/>
<section begin="j.H Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.H Extra"/>
===j.U Data===
<section begin="j.U"/>{{FrameData-GBVS
|damage=700
|guard=High/Air |inv=
|startup=13 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.U"/>
<section begin="j.U Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.U Extra"/>
==Unique Mechanics==
===5U Lv1 Data===
<section begin="5U Lv1"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=14~??+9 |active=6 |recovery=24
|onBlock={{Adv-GBVS|VM|-15 }}|onHit=KD
}}<section end="5U Lv1"/>
<section begin="5U Lv1 Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U Lv1 Extra"/>
===5U Lv2 Data===
<section begin="5U Lv2"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=14~??+9 |active=6 |recovery=24
|onBlock={{Adv-GBVS|VM|-13 }}|onHit=KD
}}<section end="5U Lv2"/>
<section begin="5U Lv2 Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U Lv2 Extra"/>
===5U Lv3 Data===
<section begin="5U Lv3"/>{{FrameData-GBVS
|damage=1200
|guard=Mid |inv=
|startup=14~??+9 |active=6 |recovery=24
|onBlock={{Adv-GBVS|VM|-11 }}|onHit=Crumple
}}<section end="5U Lv3"/>
<section begin="5U Lv3 Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U Lv3 Extra"/>
===5U 66 Data===
<section begin="5U 66"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup= |active= |recovery=19
|onBlock={{Adv-GBVS|VM|-5}}{{Adv-GBVS|M|/-3/-1 }}|onHit=KD/KD(+7)/Crumple
}}<section end="5U 66"/>
<section begin="5U 66 Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U 66 Extra"/>
===5U 44 Data===
<section begin="5U 44"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup= |active= |recovery=22
|onBlock={{Adv-GBVS|VM|-8}}{{Adv-GBVS|M|/-6/-4 }}|onHit=KD/KD/Crumple
}}<section end="5U 44"/>
<section begin="5U 44 Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U 44 Extra"/>
==Universal Mechanics==
===LU Data===
<section begin="LU"/>{{FrameData-GBVS
|damage=1500
|guard=Throw |inv=
|startup=7 |active= |recovery=Whiff: 40
|onBlock=HKD |onHit=HKD
}}<section end="LU"/>
<section begin="LU Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=Throw
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="LU Extra"/>
===j.LU Data===
<section begin="j.LU"/>{{FrameData-GBVS
|damage=1500
|guard=Throw |inv=
|startup=5 |active= |recovery=
|onBlock= |onHit=HKD
}}<section end="j.LU"/>
<section begin="j.LU Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=Airthrow
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.LU Extra"/>
===MH Data===
<section begin="MH"/>{{FrameData-GBVS
|damage=1000
|guard=High |inv=4-31 Throw<br/> 13-27 Low <br/> 12-26 Airborne
|startup=26 |active=2 |recovery=21
|onBlock={{Adv-GBVS|M|-4 }}|onHit=+1
}}<section end="MH"/>
<section begin="MH Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="MH Extra"/>
==Skills==
===236L Data===
<section begin="236L"/>{{FrameData-GBVS
|damage=800
|guard=All |inv=
|startup=16 |active= |recovery=Total 42
|onBlock={{Adv-GBVS|VM|-9 }}|onHit=-6
}}<section end="236L"/>
<section begin="236L Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236L Extra"/>
===236M Data===
<section begin="236M"/>{{FrameData-GBVS
|damage=800
|guard=All |inv=
|startup=16 |active= |recovery=Total 42
|onBlock={{Adv-GBVS|VM|-9 }}|onHit=-6
}}<section end="236M"/>
<section begin="236M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236M Extra"/>
===236H Data===
<section begin="236H"/>{{FrameData-GBVS
|damage=350*3
|guard=All |inv=
|startup=16 |active= |recovery=Total 42
|onBlock={{Adv-GBVS|P|+2 }}|onHit={{Adv-GBVS|P|+6 }}
}}<section end="236H"/>
<section begin="236H Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236H Extra"/>
===214L Data===
<section begin="214L"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=18 |active=6 |recovery=21
|onBlock={{Adv-GBVS|VM|-10 (at worst) }}|onHit=KD
}}<section end="214L"/>
<section begin="214L Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214L Extra"/>
===214M Data===
<section begin="214M"/>{{FrameData-GBVS
|damage=1400
|guard=Mid |inv=
|startup=21 |active=6 |recovery=21
|onBlock={{Adv-GBVS|VM|-8 (at worst) }}|onHit=KD
}}<section end="214M"/>
<section begin="214M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214M Extra"/>
===214H Data===
<section begin="214H"/>{{FrameData-GBVS
|damage=1200 [1800]
|guard=Mid |inv=
|startup=16 [17-76] |active=8 |recovery=21
|onBlock={{Adv-GBVS|VM|-10 (at worst) [+2] }}|onHit=HKD
}}<section end="214H"/>
<section begin="214H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214H Extra"/>
===623L Data===
<section begin="623L"/>{{FrameData-GBVS
|damage=1000→500
|guard=Mid→All |inv=
|startup=9 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-17 }}|onHit=KD
}}<section end="623L"/>
<section begin="623L Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="623L Extra"/>
===623M Data===
<section begin="623M"/>{{FrameData-GBVS
|damage=800, 500
|guard=Mid, All |inv=
|startup=9, 11 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-22 }}|onHit=KD
}}<section end="623M"/>
<section begin="623M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="623M Extra"/>
===623H Data===
<section begin="623H"/>{{FrameData-GBVS
|damage=800, 150*4~5
|guard=Mid |inv=
|startup=9, 10 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-17 }}|onHit=HKD
}}<section end="623H"/>
<section begin="623H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="623H Extra"/>
==Skybound Arts==
===236236H Data===
<section begin="236236H"/>{{FrameData-GBVS
|damage=3500→2500
|guard=Mid |inv=
|startup=8+5 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-10 }}|onHit=HKD
}}<section end="236236H"/>
<section begin="236236H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H Extra"/>
===236236U Data===
<section begin="236236U"/>{{FrameData-GBVS
|damage=4475→3500
|guard=Mid |inv=
|startup=6+6 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-51 }}|onHit=HKD
}}<section end="236236U"/>
<section begin="236236U Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236U Extra"/>


==Category==
==Category==
{{Navbar-GBVS}}
{{Navbar-GBVS}}

Revision as of 23:02, 27 August 2021

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Infobox Data

Portrait Name Health Prejump
GBVS Katalina Portrait.png
Katalina 10,000 4F
Backdash Backshift Unique Movement Options
22F
Icon
GBVS Katalina Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 2 6 +2 +6 0 -

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 13 -1 +3 2 -

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 9 5 22 -8 -4 4 -

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -3 +1 2 -

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -4 0 3 -

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 6 12 -5 -1 1 -

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 9 4 17 -6 -2 2 -

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 9 4 23 -10 -6 3 -

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0 -

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 5 15 -5 -1 2 -

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 20 -9 -5 3 -

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 8 5 21 -11 HKD 2 -

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until Landing 1 -

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 High/Air 6 2 -

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 7 2 -

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 13 2 -

Unique Mechanics

5U Lv1

5U Lv1
Light Wall
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 14~??+9 6 24 -15 KD 2 -
Can cancel into frontstep or backstep before attacking or on hit/block

5U Lv2

5U Lv2
Light Wall
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 14~??+9 6 24 -13 KD 3 -
Can cancel into frontstep or backstep before attacking or on hit/block

5U Lv3

5U Lv3
Light Wall
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 14~??+9 6 24 -11 Crumple 4 -
Can cancel into frontstep or backstep before attacking or on hit/block

5U 66

5U 66
Frontstep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
19 -5/-3/-1 KD/KD(+7)/Crumple -

5U 44

5U 44
Backstep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
22 -8/-6/-4 KD/KD/Crumple -

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 Whiff: 40 HKD HKD Throw 0, 4 -

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 HKD Airthrow 0, 4 -

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 2 21 -4 +1 4 -

Skills

236L

236L
Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 16 Total 42 -9 -6 2 -
Cooldown: 33-104F (Technical) 53-124F (Easy)

236M

236M
Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 16 Total 42 -9 -6 2 -
Cooldown: 33-104F (Technical) 33-104F (Easy)

236H

236H
Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350*3 All 16 Total 42 +2 +6 2 -
Cooldown: 517-574F (Technical) 517-574F (Easy)

214L

214L
Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 18 6 21 -10 (at worst) KD 3 -
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214M

214M
Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 Mid 21 6 21 -8 (at worst) KD 4 -
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214H

214H
Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 [1800] Mid 16 [17-76] 8 21 -10 (at worst) [+2] HKD 4 -
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 3

623L

623L
Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→500 Mid→All 9 -17 KD 3 -
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 14 (Technical) 10 (Easy)

623M

623M
Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 500 Mid, All 9, 11 -22 KD 4 -
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 16 (Technical) 10 (Easy)

623H

623H
Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 150*4~5 Mid 9, 10 -17 HKD 4 -
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 18 (Technical) 10 (Easy)

Skybound Arts

236236H

236236H
Blades of Frost
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3500→2500 Mid 8+5 -10 HKD 4 -
Clash Level 25 (Technical) 20 (Easy)

236236U

236236U
Realm of Ice
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4475→3500 Mid 6+6 -51 HKD 4 -
Clash Level 35 (Technical) 30 (Easy)

Category