GBVS/Katalina/Combos

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< GBVS‎ | Katalina
Revision as of 21:11, 17 July 2020 by PrivateTarkus (talk | contribs)
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Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+L becomes 236L.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
AB =  Avatar Belial
BB =  Beelzebub
BL =  Belial
CA =  Cagliostro
CL =  Charlotta
DJ =  Djeeta
EU =  Eustace
FR =  Ferry
FT =  Ladiva
GR =  Gran
KT =  Katalina
LN =  Lancelot
LW =  Lowain
MT =  Metera
NM =  Narmaya
PC =  Percival
SO =  Soriz
SX =  Seox
UN =  Anre
VS =  Vaseraga
VI =  Vira
YU =  Yuel
ZO =  Zooey
ZT =  Zeta

Combo List

Combo Position Damage Works on: Difficulty Notes Link
2M 236M All, range dependent 1500 All Very Easy Poke into Fireball
2H 5U 66 dl c5HHH 214H c5H 623L Midscreen 4425 All Medium Anti air counter hit https://streamable.com/r8odte
c5M 236H 2H 214L c5H 214H wb 2U Corner 4806 All Medium Safe jump route https://streamable.com/hnv08f
CH.M+H c5H 236H 2H 214L c5H 214H wb c5H 236236U Corner 5202 All Hard Kill route https://streamable.com/aozt13
c5MMM 214H c5M 623M Near Corner 3460 All Easy Adjust number of c5MXX for corner carry https://streamable.com/g5wyzl
236H f5M 214H wb 66 c5H 236236H Midscreen 5566 No Charlotta/Ladiva Easy Ladiva link ends at f5M https://streamable.com/v597li
CH 214M f5M 214H wb f5H 236H dash 2U Round Start Range 4700 No CL, FT, VS - Closer start for LN, ZO, GR Very Hard Impractical, but massive style

Combo Theory

Midscreen all of Katalina's combos are confirms into cl.XXX > 214L/H or 623x where x is a button of any strength. 214M can be used to end combos on crouchers or if you counterhit with any medium or heavy normal.

In the corner you want to confirm into 236H or 214H in order to start a juggle preferably using links rather than autocombo. Autocombo as a confirm will drastically reduce your corner damage.

When confirming into super in the corner you want to completely omit autocombo from both confirms and juggles. This will allow for maximum damage.

Video Examples

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