Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Template
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | Very Easy | |
combo transcript | where | Net Gain | who | Easy | |
combo transcript | where | Net Gain | who | Medium | |
combo transcript | where | Net Gain | who | Hard | |
combo transcript | where | Net Gain | who | Very Hard |
Combo List
- All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
- Katalina Combo Doc - https://docs.google.com/document/d/173ovswEMMc5G7lsTGFVdGMK4k2CX8GoM6zpdxgKEMYY/edit?usp=sharing
Combo | Position | Damage | Works on: | Difficulty | Notes | Link |
---|---|---|---|---|---|---|
2M 236M | All, range dependent | 1500 | All | Very Easy | Poke into Fireball | |
2H 5U 66 dl c5HHH 214H c5H 623L | Midscreen | 4425 | All | Medium | Anti air counter hit | https://streamable.com/r8odte |
c5M 236H 2H 214L c5H 214H wb 2U | Corner | 4806 | All | Medium | Safe jump route | https://streamable.com/hnv08f |
CH.M+H c5H 236H 2H 214L c5H 214H wb c5H 236236U | Corner | 5202 | All | Hard | Kill route | https://streamable.com/aozt13 |
c5MMM 214H c5M 623M | Near Corner | 3460 | All | Easy | Adjust number of c5MXX for corner carry | https://streamable.com/g5wyzl |
236H f5M 214H wb 66 c5H 236236H | Midscreen | 5566 | No Charlotta/Ladiva | Easy | Ladiva link ends at f5M | https://streamable.com/v597li |
CH 214M f5M 214H wb f5H 236H dash 2U | Round Start Range | 4700 | No CL, FT, VS - Closer start for LN, ZO, GR | Very Hard | Impractical, but massive style |
Combo Theory
Midscreen all of Katalina's combos are confirms into cl.XXX > 214L/H or 623x where x is a button of any strength. 214M can be used to end combos on crouchers or if you counterhit with any medium or heavy normal.
In the corner you want to confirm into 236H or 214H in order to start a juggle preferably using links rather than autocombo. Autocombo as a confirm will drastically reduce your corner damage.
When confirming into super in the corner you want to completely omit autocombo from both confirms and juggles. This will allow for maximum damage.
Video Examples
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •