GBVS/Katalina/Combos: Difference between revisions

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{{Combo Notation
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==Combo List==
* Katalina Combo Doc - https://docs.google.com/document/d/173ovswEMMc5G7lsTGFVdGMK4k2CX8GoM6zpdxgKEMYY/edit?usp=sharing


=== Template ===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
!  Combo !! Position !! Damage !! Works on: !! Difficulty !! Notes !! Link
|-
| {{clr|2|2M}} > {{clr|2|236M}} || All, range dependent|| 1500 || All || {{clr|6|Very Easy}} || Poke into Fireball.
|-
| {{clr|2|2M}} > {{clr|1|214L}} || All || 1700 || All || {{clr|6|Very Easy}} || Knockdown from poke confirm.
|-
| {{clr|1|2L}} > {{clr|1|2L}} > {{clr|1|f.L}} > {{clr|2|236M}} || All || 1680 || All || {{clr|2|Easy}} || Low confirm.
|-
| {{clr|1|2L}} > {{clr|1|2L}} > {{clr|1|f.L}} > {{clr|3|214H}} || All || 1960 || All || {{clr|2|Easy}} || Knockdown from low confirm.
|-
| {{clr|1|2L}} > {{clr|1|2L}} > {{clr|1|f.L}}/{{clr|2|2M}} > {{clr|1|214L}} || All || 1820/2060 || All || {{clr|2|Easy}} || Crouch-hit from low confirm.
|-
|-
| combo transcript || where || Net Gain || who || {{clr|6|Very Easy}} ||  
| {{clr|1|2L}} > {{clr|1|2L}} > {{clr|1|f.L}} > {{clr|3|214H}}} wb > {{clr|2|c.M}} > {{clr|2|623M}} || Corner || 3030 || All || {{clr|2|Easy}} || Corner wallbounce from low confirm.
|-
|-
| combo transcript || where || Net Gain || who || {{clr|3|Easy}} ||  
| {{clr|3|c.H}} > {{clr|3|236H}} > {{clr|1|f.L}} > {{clr|3|214H}} || All || 3360 || All || {{clr|2|Easy}} || Link from fireball.
|-
|-
| combo transcript || where || Net Gain || who || {{clr|7|Medium}} ||  
| c.XXX > {{clr|3|236H}} > {{clr|2|2M}} > {{clr|1|214L}} || All || 2650, 2950, 3450 || All || {{clr|2|Easy}} || Values are for {{clr|1|c.L}}XX, {{clr|2|c.M}}XX, {{clr|3|c.H}}XX. Crouch-hit link from fireball.
|-
|-
| combo transcript || where || Net Gain || who || {{clr|4|Hard}} ||  
| {{clr|3|c.H}} > {{clr|3|214H}} > {{clr|2|c.M}} > {{clr|3|236H}} > {{clr|3|2H}} > {{clr|4|5U-66}} > {{clr|1|c.L}} > {{clr|3|623H}} || Corner || 5140 || All || {{clr|2|Easy}} || Maximized meter dump corner combo.
|-
|-
| combo transcript || where || Net Gain || who || {{clr|8|Very Hard}} ||
| c.XXX >  {{clr|3|214H}} > {{clr|2|c.M}} > {{clr|2|623M}} || Near Corner || 2940, 3240, 3740 || All || {{clr|2|Easy}} || Values are for {{clr|1|c.L}}XX, {{clr|2|c.M}}XX, {{clr|3|c.H}}XX. Adjust number of c.XXX for corner carry. || https://streamable.com/g5wyzl
|-
| CH {{clr|3|2H}} > {{clr|4|5U-66}} > dl {{clr|3|c.HHH}} > {{clr|3|214H}} wb > {{clr|3|c.H}} > {{clr|1|623L}} || Midscreen || 4425 || All || {{clr|7|Medium}} || Anti air counter hit || https://streamable.com/r8odte
|-
| CH {{clr|3|2H}} > lvl2 {{clr|4|5[U]-66}} > {{clr|2|c.M}} > {{clr|3|214H}} wb > {{clr|3|2H}} > {{clr|4|5U-66}} > {{clr|1|c.L}} > {{clr|4|SSBA}} || Near Corner || 5763 || All || {{clr|5|Medium}} || Midscreen to corner wallbounce route. Can replace {{clr|2|c.M}} with {{clr|2|2M}} for farther opponents.
|-
| {{clr|3|2H}} > {{clr|4|5U-66}} > {{clr|1|c.L}} > {{clr|2|623M}} || All || 2930 || All || {{clr|2|Easy}} || Close anti-air option.
|-
| {{clr|3|2H}} > {{clr|2|214M}} || All || 2400 || All || {{clr|6|Very Easy}} || Standard anti-air option
|-
| CH {{clr|3|2H}} > {{clr|4|5U-66}} > {{clr|3|c.H}} > {{clr|2|214M}} || All || 3320 || All || {{clr|2|Easy}} || Standard counter hit anti-air option
|-
| CH {{clr|4|UOH}} > {{clr|3|c.H}} > {{clr|3|214H}} wb > {{clr|2|c.M}} > {{clr|3|236H}} > {{clr|3|c.H}} > {{clr|4|SSBA}}  || Corner || 6488 || All || {{clr|5|Medium}} || Kill route off CH universal overhead.
|-
| CH {{clr|2|214M}} > {{clr|2|c.M}} > {{clr|3|214H}} > {{clr|2|c.M}} > {{clr|2|623M}} || Corner || 4315 || All || {{clr|2|Easy}} || CH 214M route.
|-
| {{clr|1|2L}} > {{clr|1|2L}} > {{clr|1|f.L}} > {{clr|3|214H}} wb > {{clr|2|2M}} > {{clr|3|236H}} > {{clr|3|c.H}} > delay {{clr|2|623M}} > {{clr|2|c.M}} > {{clr|3|623H}} || Corner || 4026 || Djeeta, Zooey, Gran, Lancelot, Percival, Katalina, Metera, Soriz, Seox, Yuel, Ladiva, Vaseraga, Lowain, Eustace, Beelzebub, Zeta || {{clr|3|Hard}} || Light confirm into DP juggle. Sets up a safejump with whiffed {{clr|1|c.L}} > forward jump {{clr|4|j.U}} and loops EX cooldowns. One of the best corner conversions to go for. || https://coco.s-ul.eu/Oa47PrWI
|-
| f.X > {{clr|3|214H}} wb > {{clr|3|c.H/f.H}} > {{clr|3|236H}} > {{clr|3|2H}} > lvl1 {{clr|4|5U-66}} > {{clr|1|c.L}} > 623{{clr|1|L}}/{{clr|3|H}} || Near corner || 4487-5430 || All || {{clr|5|Medium}} || For when the opponent is too far away for you to get a clean {{clr|3|c.H}} followup after {{clr|3|236H}}. End in {{clr|1|623L}} for an air reset.
|-
| (Air hit) {{clr|3|2H}} > 214{{clr|1|L}}/{{clr|2|M}} > {{clr|2|c.M}}/{{clr|3|c.H}} > {{clr|3|236H}}/{{clr|3|214H}} wb > {{clr|3|c.HH}} > 623{{clr|1|L}}/{{clr|3|H}} || Corner/Near corner || 5582 max || All || {{clr|3|Hard}} || DP punish/non-ch 2H conversion. Adjusting the delay of, and choosing whether to choose the {{clr|1|L}} or {{clr|2|M}} version of 214X is crucial. Has potential for huge damage at the cost of only 1 or 2 cooldowns.
|}
|}


==Combo List==
==Combo Theory==
*  All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
 
Midscreen all of Katalina's combos are confirms into cl.XXX > 214L/H or 623x where x is a button of any strength. 214M can be used to end combos on crouchers or if you counterhit with any medium or heavy normal.


==Combo Theory==
In the corner you want to confirm into 236H or 214H in order to extend a combo preferably using links rather than autocombo. Autocombo as a confirm will drastically reduce your corner damage.


Midscreen all of Katalina's combos are confirms into c.XXX > 214L/H or 623x where x is a button of any strength. 214M can be used to end combos on crouchers or if you counterhit with any medium or heavy normal.
When confirming into super in the corner you want to completely omit autocombo from both confirms and juggles. This will allow for maximum damage.


In the corner you want to confirm into 236H or 214H in order to start a juggle preferably using links rather than autocombo. Autocombo as a confirm will drastically reduce your corner damage.
[https://docs.google.com/document/d/1M4IGKnjAbtYGj30w1OLhPLh1FgAhRHe2mpium8S366g/edit?usp=sharing Katalina S2 DP Juggles by cococolaco]


==Video Examples==
==Video Examples==
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==Navigation==
==Navigation==
{{#lst:GBVS/Katalina/Data|Links}}
<center>{{Character Label|GBVS|Katalina|58px}}</center>
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{{#lst:{{BASEPAGENAME}}/Data|Links}}
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[[Category:Katalina]]

Revision as of 06:16, 7 April 2022

 Katalina
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+L becomes 236L.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
AB =  Avatar Belial
BB =  Beelzebub
BL =  Belial
CA =  Cagliostro
CL =  Charlotta
DJ =  Djeeta
EU =  Eustace
FR =  Ferry
FT =  Ladiva
GR =  Gran
KT =  Katalina
LN =  Lancelot
LW =  Lowain
MT =  Metera
NM =  Narmaya
PC =  Percival
SO =  Soriz
SX =  Seox
UN =  Anre
VS =  Vaseraga
VI =  Vira
YU =  Yuel
ZO =  Zooey
ZT =  Zeta

Combo List

Combo Position Damage Works on: Difficulty Notes Link
2M > 236M All, range dependent 1500 All Very Easy Poke into Fireball.
2M > 214L All 1700 All Very Easy Knockdown from poke confirm.
2L > 2L > f.L > 236M All 1680 All Easy Low confirm.
2L > 2L > f.L > 214H All 1960 All Easy Knockdown from low confirm.
2L > 2L > f.L/2M > 214L All 1820/2060 All Easy Crouch-hit from low confirm.
2L > 2L > f.L > 214H} wb > c.M > 623M Corner 3030 All Easy Corner wallbounce from low confirm.
c.H > 236H > f.L > 214H All 3360 All Easy Link from fireball.
c.XXX > 236H > 2M > 214L All 2650, 2950, 3450 All Easy Values are for c.LXX, c.MXX, c.HXX. Crouch-hit link from fireball.
c.H > 214H > c.M > 236H > 2H > 5U-66 > c.L > 623H Corner 5140 All Easy Maximized meter dump corner combo.
c.XXX > 214H > c.M > 623M Near Corner 2940, 3240, 3740 All Easy Values are for c.LXX, c.MXX, c.HXX. Adjust number of c.XXX for corner carry. https://streamable.com/g5wyzl
CH 2H > 5U-66 > dl c.HHH > 214H wb > c.H > 623L Midscreen 4425 All Medium Anti air counter hit https://streamable.com/r8odte
CH 2H > lvl2 5[U]-66 > c.M > 214H wb > 2H > 5U-66 > c.L > SSBA Near Corner 5763 All Medium Midscreen to corner wallbounce route. Can replace c.M with 2M for farther opponents.
2H > 5U-66 > c.L > 623M All 2930 All Easy Close anti-air option.
2H > 214M All 2400 All Very Easy Standard anti-air option
CH 2H > 5U-66 > c.H > 214M All 3320 All Easy Standard counter hit anti-air option
CH UOH > c.H > 214H wb > c.M > 236H > c.H > SSBA Corner 6488 All Medium Kill route off CH universal overhead.
CH 214M > c.M > 214H > c.M > 623M Corner 4315 All Easy CH 214M route.
2L > 2L > f.L > 214H wb > 2M > 236H > c.H > delay 623M > c.M > 623H Corner 4026 Djeeta, Zooey, Gran, Lancelot, Percival, Katalina, Metera, Soriz, Seox, Yuel, Ladiva, Vaseraga, Lowain, Eustace, Beelzebub, Zeta Hard Light confirm into DP juggle. Sets up a safejump with whiffed c.L > forward jump j.U and loops EX cooldowns. One of the best corner conversions to go for. https://coco.s-ul.eu/Oa47PrWI
f.X > 214H wb > c.H/f.H > 236H > 2H > lvl1 5U-66 > c.L > 623L/H Near corner 4487-5430 All Medium For when the opponent is too far away for you to get a clean c.H followup after 236H. End in 623L for an air reset.
(Air hit) 2H > 214L/M > c.M/c.H > 236H/214H wb > c.HH > 623L/H Corner/Near corner 5582 max All Hard DP punish/non-ch 2H conversion. Adjusting the delay of, and choosing whether to choose the L or M version of 214X is crucial. Has potential for huge damage at the cost of only 1 or 2 cooldowns.

Combo Theory

Midscreen all of Katalina's combos are confirms into cl.XXX > 214L/H or 623x where x is a button of any strength. 214M can be used to end combos on crouchers or if you counterhit with any medium or heavy normal.

In the corner you want to confirm into 236H or 214H in order to extend a combo preferably using links rather than autocombo. Autocombo as a confirm will drastically reduce your corner damage.

When confirming into super in the corner you want to completely omit autocombo from both confirms and juggles. This will allow for maximum damage.

Katalina S2 DP Juggles by cococolaco

Video Examples

Navigation

 Katalina