GBVS/Katalina/Combos: Difference between revisions

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!  Combo !! Position !! Damage !! Works on: !! Difficulty !! Notes !! Link
!  Combo !! Position !! Damage !! Works on: !! Difficulty !! Notes !! Link
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| 2M 236M || All, range dependent|| 1500 || All || {{clr|6|Very Easy}} || Poke into Fireball ||
| {{clr|3|2M}} > {{clr|3|236M}} || All, range dependent|| 1500 || All || {{clr|6|Very Easy}} || Poke into Fireball.
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| 2H 5U 66 dl c5HHH 214H c5H 623L || Midscreen || 4425 || All || {{clr|7|Medium}} || Anti air counter hit || https://streamable.com/r8odte
| {{clr|3|2M}} > {{clr|1|214L}} || All || 1700 || All || {{clr|6|Very Easy}} || Knockdown from poke confirm.
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| c5M 236H 2H 214L c5H 214H wb 2U || Corner || 4806 || All || {{clr|7|Medium}} || Safe jump route || https://streamable.com/hnv08f
| {{clr|1|2L}} > {{clr|1|2L}} > {{clr|1|f.L}} > {{clr|3|236M}} || All || 1680 || All || {{clr|3|Easy}} || Low confirm.
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| CH.M+H c5H 236H 2H 214L c5H 214H wb c5H 236236U || Corner || 5202 || All || {{clr|4|Hard}} || Kill route || https://streamable.com/aozt13
| {{clr|1|2L}} > {{clr|1|2L}} > {{clr|1|f.L}} > {{clr|4|214H}} || All || 1960 || All || {{clr|3|Easy}} || Knockdown from low confirm.
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| c5MMM 214H c5M 623M || Near Corner || 3460 || All || {{clr|3|Easy}} || Adjust number of c5MXX for corner carry || https://streamable.com/g5wyzl
| {{clr|1|2L}} > {{clr|1|2L}} > {{clr|3|2M}} > {{clr|1|214L}} || All || 2060 || All || {{clr|3|Easy}} || Crouch-hit from low confirm.
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| 236H f5M 214H wb 66 c5H 236236H || Midscreen || 5566 || No Charlotta/Ladiva || {{clr|3|Easy}} || Ladiva link ends at f5M || https://streamable.com/v597li
| {{clr|4|c.H}} > {{clr|4|214H}} > {{clr|3|c.M}} > {{clr|4|236H}} > {{clr|4|2H}} > {{clr|2|5U-66}} > {{clr|1|c.L}} > {{clr|4|623H}} || Corner || 5140 || All || {{clr|3|Easy}} || Maximized meter dump corner combo.
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| c.XXX >  {{clr|4|214H}} > {{clr|3|c.M}} > {{clr|3|623M}} || Near Corner || 2940, 3240, 3740 || All || {{clr|3|Easy}} || Values are for {{clr|1|c.L}}XX, {{clr|3|c.M}}XX, {{clr|4|c.H}}XX. Adjust number of c.XXX for corner carry. || https://streamable.com/g5wyzl
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| CH {{clr|4|2H}} > {{clr|2|5U-66}} > dl {{clr|4|c.HHH}} > {{clr|4|214H}} wb > {{clr|4|c.H}} > {{clr|1|623L}} || Midscreen || 4425 || All || {{clr|7|Medium}} || Anti air counter hit || https://streamable.com/r8odte
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| CH {{clr|4|2H}} > lvl2 {{clr|2|5[U]-66}} > {{clr|3|c.M}} > {{clr|4|214H}} wb > {{clr|4|2H}} > {{clr|2|5U-66}} > {{clr|1|c.L}} > {{clr|2|SSBA}} || Near Corner || 5763 || All || {{clr|5|Medium}} || Midscreen to corner wallbounce route. Can replace {{clr|3|c.M}} with {{clr|3|2M}} for farther opponents.
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| {{clr|4|2H}} > {{clr|2|5U-66}} > {{clr|1|c.L}} > {{clr|3|623M}} || All || 2930 || All || {{clr|3|Easy}} || Close anti-air option.
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| {{clr|4|2H}} > {{clr|3|214M}} || All || 2400 || All || {{clr|6|Very Easy}} || Standard anti-air option
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| {{clr|4|2H}} > {{clr|3|214M}} > {{clr|1|c.L}} or {{clr|1|f.L}} > {{clr|3|623M}} || Corner || 3630 || All || {{clr|3|Easy}} || Links into a light if the opponent is in the corner.
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| CH {{clr|2|UOH}} > {{clr|4|c.H}} > {{clr|4|214H}} wb > {{clr|3|c.M}} > {{clr|4|236H}} > {{clr|4|c.H}} > {{clr|2|SSBA}}  || Corner || 6488 || All || {{clr|4|Hard}} || Kill route off CH universal overhead.
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| CH 214M f5M 214H wb f5H 236H dash 2U || Round Start Range  || 4700 || No CL, FT, VS - Closer start for LN, ZO, GR || {{clr|8|Very Hard}} || Impractical, but massive style ||
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Revision as of 07:15, 18 July 2021

Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+L becomes 236L.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
AB =  Avatar Belial
BB =  Beelzebub
BL =  Belial
CA =  Cagliostro
CL =  Charlotta
DJ =  Djeeta
EU =  Eustace
FR =  Ferry
FT =  Ladiva
GR =  Gran
KT =  Katalina
LN =  Lancelot
LW =  Lowain
MT =  Metera
NM =  Narmaya
PC =  Percival
SO =  Soriz
SX =  Seox
UN =  Anre
VS =  Vaseraga
VI =  Vira
YU =  Yuel
ZO =  Zooey
ZT =  Zeta

Combo List

Combo Position Damage Works on: Difficulty Notes Link
2M > 236M All, range dependent 1500 All Very Easy Poke into Fireball.
2M > 214L All 1700 All Very Easy Knockdown from poke confirm.
2L > 2L > f.L > 236M All 1680 All Easy Low confirm.
2L > 2L > f.L > 214H All 1960 All Easy Knockdown from low confirm.
2L > 2L > 2M > 214L All 2060 All Easy Crouch-hit from low confirm.
c.H > 214H > c.M > 236H > 2H > 5U-66 > c.L > 623H Corner 5140 All Easy Maximized meter dump corner combo.
c.XXX > 214H > c.M > 623M Near Corner 2940, 3240, 3740 All Easy Values are for c.LXX, c.MXX, c.HXX. Adjust number of c.XXX for corner carry. https://streamable.com/g5wyzl
CH 2H > 5U-66 > dl c.HHH > 214H wb > c.H > 623L Midscreen 4425 All Medium Anti air counter hit https://streamable.com/r8odte
CH 2H > lvl2 5[U]-66 > c.M > 214H wb > 2H > 5U-66 > c.L > SSBA Near Corner 5763 All Medium Midscreen to corner wallbounce route. Can replace c.M with 2M for farther opponents.
2H > 5U-66 > c.L > 623M All 2930 All Easy Close anti-air option.
2H > 214M All 2400 All Very Easy Standard anti-air option
2H > 214M > c.L or f.L > 623M Corner 3630 All Easy Links into a light if the opponent is in the corner.
CH UOH > c.H > 214H wb > c.M > 236H > c.H > SSBA Corner 6488 All Hard Kill route off CH universal overhead.

Combo Theory

Midscreen all of Katalina's combos are confirms into cl.XXX > 214L/H or 623x where x is a button of any strength. 214M can be used to end combos on crouchers or if you counterhit with any medium or heavy normal.

In the corner you want to confirm into 236H or 214H in order to start a juggle preferably using links rather than autocombo. Autocombo as a confirm will drastically reduce your corner damage.

When confirming into super in the corner you want to completely omit autocombo from both confirms and juggles. This will allow for maximum damage.

Video Examples

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