GBVS/Katalina/Combos: Difference between revisions

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==Combo List==
==Combo List==
*  All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
*  All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
|-
| combo transcript || where || Net Gain || who || {{clr|6|Very Easy}} ||
|-
| combo transcript || where || Net Gain || who || {{clr|3|Easy}} ||
|-
| combo transcript || where || Net Gain || who || {{clr|7|Medium}} ||
|-
| combo transcript || where || Net Gain || who || {{clr|4|Hard}} ||
|-
| combo transcript || where || Net Gain || who || {{clr|8|Very Hard}} ||
|}


==Combo Theory==
==Combo Theory==

Revision as of 01:37, 12 March 2020

Template:Notation-GBVS


Template

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Easy
combo transcript where Net Gain who Easy
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Hard
combo transcript where Net Gain who Very Hard

Combo List

  • All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Easy
combo transcript where Net Gain who Easy
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Hard
combo transcript where Net Gain who Very Hard

Combo Theory

Midscreen all of Katalina's combos are confirms into cl.XXX > 214L/H or 623x where x is a button of any strength. 214M can be used to end combos on crouchers or if you counterhit with any medium or heavy normal.

In the corner you want to confirm into 236H or 214H in order to start a juggle preferably using links rather than autocombo. Autocombo as a confirm will drastically reduce your corner damage.

Video Examples

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