https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&feed=atom&action=history
GBVS/Katalina - Revision history
2024-03-29T10:20:48Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=447768&oldid=prev
PrivateTarkus at 14:44, 1 March 2024
2024-03-01T14:44:04Z
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PrivateTarkus
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=426227&oldid=prev
Kisequé: /* Navigation */clean up, replaced: | → |size=
2023-12-13T05:17:12Z
<p><span dir="auto"><span class="autocomment">Navigation: </span>clean up, replaced: | → |size=</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:17, 13 December 2023</td>
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Kisequé
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=424441&oldid=prev
Kisequé at 20:13, 11 December 2023
2023-12-11T20:13:25Z
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|header=Overview</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|header=Overview</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|content=Katalina is a well-rounded character based on the {{Tt|<del style="font-weight: bold; text-decoration: none;">Shoto</del>|2=Short for "shotokan"{{Hrule}}A character archetype defined by being similar in some way to Ryu or Ken Masters from Street Fighter. Shotos usually have a horizontal fireball, an invincible reversal, and a forward moving special move.}} archetype. While her play style is similar to Gran's, she excels at a longer range due to many of her rapier-based attacks and dash follow-up from her ''Light Wall''; this means Katalina can afford to fight more defensively, while effectively complimenting her offense.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|content=Katalina is a well-rounded character based on the {{Tt|<ins style="font-weight: bold; text-decoration: none;">shoto</ins>|2=Short for "shotokan"{{Hrule}}A character archetype defined by being similar in some way to Ryu or Ken Masters from Street Fighter. Shotos usually have a horizontal fireball, an invincible reversal, and a forward moving special move.}} archetype. While her play style is similar to Gran's, she excels at a longer range due to many of her rapier-based attacks and dash follow-up from her ''Light Wall''; this means Katalina can afford to fight more defensively, while effectively complimenting her offense.</div></td></tr>
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Kisequé
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=395532&oldid=prev
Wakeup720 at 02:01, 15 May 2023
2023-05-15T02:01:50Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:01, 15 May 2023</td>
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Wakeup720
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=392145&oldid=prev
Nicky C: /* Overview */ fixed and added some tooltip moves
2023-04-30T20:38:10Z
<p><span dir="auto"><span class="autocomment">Overview: </span> fixed and added some tooltip moves</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:38, 30 April 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Simple and Strong:''' Katalina has all the tools she needs to win and is incredibly well-rounded.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Simple and Strong:''' Katalina has all the tools she needs to win and is incredibly well-rounded.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Anti-Airs:''' Between {{MMC|input=2H|label={{clr|H|2H}}}}, {{MMC|input=623H|label={{clr|H|623H}}}}, and {{MMC|input=f.H|label={{clr|H|f.H}}}}, Katalina can intercept jumping opponents quite easily at any range.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Anti-Airs:''' Between {{MMC|input=2H|label={{clr|H|2H}}}}, {{MMC|input=623H|label={{clr|H|623H}}}}, and {{MMC|input=f.H|label={{clr|H|f.H}}}}, Katalina can intercept jumping opponents quite easily at any range.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Powerful Pokes''': All of Kat's far buttons, as well as her {{clr|M|2M}}, are top-of-the-line pokes and whiff punishing tools. They're either faster or longer reaching than any other character's comparative normal.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Powerful Pokes''': All of Kat's far buttons, as well as her <ins style="font-weight: bold; text-decoration: none;">{{MMC|input=2M|label=</ins>{{clr|M|2M<ins style="font-weight: bold; text-decoration: none;">}}</ins>}}, are top-of-the-line pokes and whiff punishing tools. They're either faster or longer reaching than any other character's comparative normal.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Damage Access:''' Katalina can force wallbounces from farther distances than other characters using {{MMC|input=<del style="font-weight: bold; text-decoration: none;">2M</del>|label={{clr|H|214H}}}}, and it can be increased even further with Rush.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Damage Access:''' Katalina can force wallbounces from farther distances than other characters using {{MMC|input=<ins style="font-weight: bold; text-decoration: none;">214H</ins>|label={{clr|H|214H}}}}, and it can be increased even further with Rush.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Above-Average Damage:''' Exactly what it says on the tin. Kat's pokes all convert into okizeme at any range and extended combos with resources hit particularly hard.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Above-Average Damage:''' Exactly what it says on the tin. Kat's pokes all convert into okizeme at any range and extended combos with resources hit particularly hard.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| cons = </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| cons = </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Average Fireball:''' Katalina lacks the ability to change her fireball timing via charging like other characters can. They're also more negative on block than other character's comparative moves and {{MMC|input=214L|label={{clr|L|214L}}}}, for some reason.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Average Fireball:''' Katalina lacks the ability to change her fireball timing via charging like other characters can. They're also more negative on block than other character's comparative moves and {{MMC|input=214L|label={{clr|L|214L}}}}, for some reason.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Cooldown Cycling:''' Katalina only has three special moves, making committing to an EX move more impactful than the rest of the cast. Cycling her corner pressure requires either two cooldowns or 50 meter.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Cooldown Cycling:''' Katalina only has three special moves, making committing to an EX move more impactful than the rest of the cast. Cycling her corner pressure requires either two cooldowns or 50 meter.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Hurtboxes:''' All of Katalina's best pokes (even {{clr|M|2M}}) and even her fireballs have extended low hurtboxes, making them quite weak to being counterpoked by lows. She has no real way to deal with this and is usually forced to trade. {{MMC|input=214L|label={{clr|L|214L}}}} is also prone to getting low-profiled.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Hurtboxes:''' All of Katalina's best pokes (even <ins style="font-weight: bold; text-decoration: none;">{{MMC|input=2M|label=</ins>{{clr|M|2M<ins style="font-weight: bold; text-decoration: none;">}}</ins>}}) and even her fireballs have extended low hurtboxes, making them quite weak to being counterpoked by lows. She has no real way to deal with this and is usually forced to trade. {{MMC|input=214L|label={{clr|L|214L}}}} is also prone to getting low-profiled.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></div></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></div></div></td></tr>
</table>
Nicky C
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=372743&oldid=prev
Slimegirl-scientist: /* {{clr|1|f.L}} */
2023-01-31T23:00:19Z
<p><span dir="auto"><span class="autocomment">{{clr|1|f.L}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:00, 31 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57">Line 57:</td>
<td colspan="2" class="diff-lineno">Line 57:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=f.L</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=f.L</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{clr|<del style="font-weight: bold; text-decoration: none;">1</del>|f.L}} <del style="font-weight: bold; text-decoration: none;">is a fast poke to cover the space in front of you or to hitconfirm when you cannot link into </del>{{clr|<del style="font-weight: bold; text-decoration: none;">2</del>|<del style="font-weight: bold; text-decoration: none;">c</del>.<del style="font-weight: bold; text-decoration: none;">M</del>}}. <del style="font-weight: bold; text-decoration: none;">It has great reach and </del>is <del style="font-weight: bold; text-decoration: none;">one of the most consistent 6f punishes in the game, allowing </del>her <del style="font-weight: bold; text-decoration: none;">to cancel into </del>{{clr|<del style="font-weight: bold; text-decoration: none;">3</del>|<del style="font-weight: bold; text-decoration: none;">214H</del>}} <del style="font-weight: bold; text-decoration: none;">for huge corner damage or directly into either super midscreen</del>. <del style="font-weight: bold; text-decoration: none;">It is +1 on block, allowing for a longer range frame trap by linking </del>into {{clr|M|2M}}. <del style="font-weight: bold; text-decoration: none;">On counter hit </del>it <del style="font-weight: bold; text-decoration: none;">combos into </del>{{clr|L|<del style="font-weight: bold; text-decoration: none;">214L</del>}} <del style="font-weight: bold; text-decoration: none;">at all ranges</del>. <del style="font-weight: bold; text-decoration: none;">Counter hits in closer ranges allow you to link </del>into {{clr|<del style="font-weight: bold; text-decoration: none;">M</del>|<del style="font-weight: bold; text-decoration: none;">2M</del>}} <del style="font-weight: bold; text-decoration: none;">or another </del>{{clr|L|f.L}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|f.L}} <ins style="font-weight: bold; text-decoration: none;">stops people from running at Katalina. </ins>{{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|<ins style="font-weight: bold; text-decoration: none;">f</ins>.<ins style="font-weight: bold; text-decoration: none;">L</ins>}} <ins style="font-weight: bold; text-decoration: none;">extends Katalina's pressure. {{clr|L|f</ins>.<ins style="font-weight: bold; text-decoration: none;">L}} </ins>is <ins style="font-weight: bold; text-decoration: none;">Katalina's pressure. {{clr|L|f.L}} helps Katalina hitconfirm </ins>her <ins style="font-weight: bold; text-decoration: none;">other </ins>{{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|<ins style="font-weight: bold; text-decoration: none;">L</ins>}} <ins style="font-weight: bold; text-decoration: none;">buttons. {{clr|L|f</ins>.<ins style="font-weight: bold; text-decoration: none;">L}} combos </ins>into {{clr|M|2M}} <ins style="font-weight: bold; text-decoration: none;">on counterhit. {{clr|L|f</ins>.<ins style="font-weight: bold; text-decoration: none;">L}} can be up to ''+6 on block'' if </ins>it <ins style="font-weight: bold; text-decoration: none;">hits late. </ins>{{clr|L|<ins style="font-weight: bold; text-decoration: none;">f.L</ins>}} <ins style="font-weight: bold; text-decoration: none;">does your taxes. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Jokes aside, the only thing {{clr|L|f</ins>.<ins style="font-weight: bold; text-decoration: none;">L}} doesn't do is consistently combo </ins>into {{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|<ins style="font-weight: bold; text-decoration: none;">214L</ins>}}<ins style="font-weight: bold; text-decoration: none;">. At max </ins>{{clr|L|f.L}} <ins style="font-weight: bold; text-decoration: none;">range, Kat is forced to spend a cooldown on {{clr|H|214H}} to get a knockdown</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Slimegirl-scientist
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=372740&oldid=prev
Slimegirl-scientist: /* Auto Combo */
2023-01-31T22:55:41Z
<p><span dir="auto"><span class="autocomment">Auto Combo</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:55, 31 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l49">Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|versioned=input</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|versioned=input</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Katalina's autocombo <del style="font-weight: bold; text-decoration: none;">doesn</del>'<del style="font-weight: bold; text-decoration: none;">t put her airborne on the second hit like some other characters</del>, <del style="font-weight: bold; text-decoration: none;">which is useful for hitconfirming on </del>the <del style="font-weight: bold; text-decoration: none;">second, rather than the third hit, </del>for <del style="font-weight: bold; text-decoration: none;">better damage</del>. <del style="font-weight: bold; text-decoration: none;">It </del>also <del style="font-weight: bold; text-decoration: none;">moves her forward a bit during the startup of the second hit, creating some midscreen fireball link options</del>. <del style="font-weight: bold; text-decoration: none;">By inputting two hits of an autocombo, then canceling the second hit </del>into <del style="font-weight: bold; text-decoration: none;">a special just </del>as it <del style="font-weight: bold; text-decoration: none;">begins to start up, you will move forward a bit in addition to the special attack</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Katalina's autocombo <ins style="font-weight: bold; text-decoration: none;">is primarily used to add corner carry to midscreen combos. She does not have any resourceless ways to safely disengage afterwards aside from simply blocking after '''c.XXX''</ins>', <ins style="font-weight: bold; text-decoration: none;">but </ins>the <ins style="font-weight: bold; text-decoration: none;">autocombo does keep her close to her opponent </ins>for <ins style="font-weight: bold; text-decoration: none;">{{MMC|input=623L|label=Emerald Sword}} to connect</ins>. <ins style="font-weight: bold; text-decoration: none;">The last hit </ins>also <ins style="font-weight: bold; text-decoration: none;">has enough hitstun to combo into {{MMC|input=214M|label={{clr|M|M}} Enchanted Lands}}.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Mildly useful for extensions if '''c</ins>.<ins style="font-weight: bold; text-decoration: none;">XXX''' is kara-cancelled </ins>into <ins style="font-weight: bold; text-decoration: none;">{{MMC|input=214M|label={{clr|H|236H}}}} </ins>as it <ins style="font-weight: bold; text-decoration: none;">keeps Katalina closer than usual</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Slimegirl-scientist
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=372739&oldid=prev
Slimegirl-scientist: /* {{clr|3|c.H}} */
2023-01-31T22:51:49Z
<p><span dir="auto"><span class="autocomment">{{clr|3|c.H}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:51, 31 January 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=c.H</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=c.H</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{clr|<del style="font-weight: bold; text-decoration: none;">3</del>|c.H}} is very damaging<del style="font-weight: bold; text-decoration: none;">, but </del>unsafe on block. Consequently, its usually used to start punishes or as combo filler. <del style="font-weight: bold; text-decoration: none;">You can use it to frame trap but doing so forces you to either go into autocombo or to cancel into </del>{{clr|<del style="font-weight: bold; text-decoration: none;">3</del>|<del style="font-weight: bold; text-decoration: none;">236H</del>}} <del style="font-weight: bold; text-decoration: none;">to remain safe if the opponent blocks</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{clr|<ins style="font-weight: bold; text-decoration: none;">H</ins>|c.H}} is very damaging <ins style="font-weight: bold; text-decoration: none;">and very </ins>unsafe on block. Consequently, its usually used to start punishes or as combo filler. <ins style="font-weight: bold; text-decoration: none;">Like </ins>{{clr|<ins style="font-weight: bold; text-decoration: none;">M</ins>|<ins style="font-weight: bold; text-decoration: none;">c.M</ins>}}<ins style="font-weight: bold; text-decoration: none;">, it ends her turn on block</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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</table>
Slimegirl-scientist
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=372738&oldid=prev
Slimegirl-scientist: /* {{clr|2|c.M}} */
2023-01-31T22:50:49Z
<p><span dir="auto"><span class="autocomment">{{clr|2|c.M}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:50, 31 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34">Line 34:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=c.M</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=c.M</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Kat's </del>{{clr|2|c.M}} is <del style="font-weight: bold; text-decoration: none;">a </del>filler <del style="font-weight: bold; text-decoration: none;">used to frame trap/confirm off of </del>{{clr|<del style="font-weight: bold; text-decoration: none;">1</del>|c.L}}<del style="font-weight: bold; text-decoration: none;">/</del>{{clr|<del style="font-weight: bold; text-decoration: none;">1</del>|2L}}. <del style="font-weight: bold; text-decoration: none;">It's also used </del>to <del style="font-weight: bold; text-decoration: none;">continue </del>her <del style="font-weight: bold; text-decoration: none;">corner combo after most {{clr|3|214H}} wallbounces</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{clr|2|c.M}} is <ins style="font-weight: bold; text-decoration: none;">almost exclusively combo </ins>filler<ins style="font-weight: bold; text-decoration: none;">. It links after her </ins>{{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|c.L}} <ins style="font-weight: bold; text-decoration: none;">and </ins>{{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|2L}} <ins style="font-weight: bold; text-decoration: none;">for more damage after a jump in</ins>. <ins style="font-weight: bold; text-decoration: none;">Unfortunately, due </ins>to <ins style="font-weight: bold; text-decoration: none;">its frame advantage, it functionally ends </ins>her <ins style="font-weight: bold; text-decoration: none;">turn on block</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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</table>
Slimegirl-scientist
https://www.dustloop.com/wiki/index.php?title=GBVS/Katalina&diff=372737&oldid=prev
Slimegirl-scientist: /* {{clr|1|c.L}} */
2023-01-31T22:48:57Z
<p><span dir="auto"><span class="autocomment">{{clr|1|c.L}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:48, 31 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27">Line 27:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=c.L</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=c.L</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{clr|<del style="font-weight: bold; text-decoration: none;">1</del>|c.L}} is as strong as jabs come. <del style="font-weight: bold; text-decoration: none;">At +2 the majority of Katalina</del>'s <del style="font-weight: bold; text-decoration: none;">normals will frame trap the opponent afterward</del>. Along with {{clr|<del style="font-weight: bold; text-decoration: none;">1</del>|2L}}, it has <del style="font-weight: bold; text-decoration: none;">a </del>fast enough recovery <del style="font-weight: bold; text-decoration: none;">so </del>that it <del style="font-weight: bold; text-decoration: none;">will hit meaty and </del>be safe <del style="font-weight: bold; text-decoration: none;">from DPs at the same time</del>. <del style="font-weight: bold; text-decoration: none;">On hit you can link into {{clr|1|2L}}</del>, {{clr|<del style="font-weight: bold; text-decoration: none;">2</del>|c.<del style="font-weight: bold; text-decoration: none;">M</del>}} <del style="font-weight: bold; text-decoration: none;">or another {{clr|1|5L}}. It </del>is <del style="font-weight: bold; text-decoration: none;">possible </del>to <del style="font-weight: bold; text-decoration: none;">link </del>into <del style="font-weight: bold; text-decoration: none;">{{clr|2|2M}} on crouchers</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|c.L}} is as strong as jabs come. <ins style="font-weight: bold; text-decoration: none;">It</ins>'s <ins style="font-weight: bold; text-decoration: none;">plus on block, cancels into her other {{clr|L|L}} buttons, and comes with strong linking options</ins>. Along with {{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|2L}}, it has fast enough recovery that it <ins style="font-weight: bold; text-decoration: none;">can </ins>be <ins style="font-weight: bold; text-decoration: none;">used as a reversal-</ins>safe <ins style="font-weight: bold; text-decoration: none;">meaty in certain setups</ins>. <ins style="font-weight: bold; text-decoration: none;">Katalina's focus in pressure is around conditioning opponents to throw</ins>, <ins style="font-weight: bold; text-decoration: none;">and </ins>{{clr|<ins style="font-weight: bold; text-decoration: none;">L</ins>|c.<ins style="font-weight: bold; text-decoration: none;">L</ins>}} is <ins style="font-weight: bold; text-decoration: none;">an excellent tick throw button </ins>to <ins style="font-weight: bold; text-decoration: none;">do just that. Should they bite, it frame traps </ins>into <ins style="font-weight: bold; text-decoration: none;">most of Katalina's other pressure buttons (including itself) for good reward</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Slimegirl-scientist