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|image=GBVS_Katalina_LightWall.png |caption="Will, purest Will, pristine and crystaline" | |image=GBVS_Katalina_LightWall.png |caption="Will, purest Will, pristine and crystaline" | ||
|image2=GBVS_Katalina_LightWall2.png |caption2= The wall that carried many Granblue newbies. | |image2=GBVS_Katalina_LightWall2.png |caption2= The wall that carried many Granblue newbies. | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show demo" data-collapsetext="hide demo"> | |||
[[File:GBVS_Katalina_5U.gif|275px]] | |||
''Examples of using {{clr|2|5U}} and its cancels.'' | |||
</div> | |||
|input={{clr|2|5U}} | |input={{clr|2|5U}} | ||
|data= | |data= |
Revision as of 07:01, 4 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Katalina is a well-rounded character based on the "shoto" (See: Street Fighter series) archetype. While her play style is similar to Gran's, she excels at a longer range due to many of her rapier-based attacks and dash follow-up from her Light Wall; this means Katalina can afford to fight more defensively, while effectively complimenting her offense.
"I wield this sword to protect those dear to me." | |
Lore: | A former knight of the Erste Empire. Her strong sense of justice led her to betray the empire and free Lyria, the very prisoner she was charged with guarding. |
Voice: | English: Erica Lindbeck/Japanese: Miyuki Sawashiro |
Katalina Katalina is a well-rounded character who plays footsies at a slightly longer range with her far-reaching attacks.
- Her normals are excellent for neutral.
- Frozen Blade is a stellar projectile, allowing her to zone effectively and apply pressure safely.
- Emerald Sword is both an anti-air and an invulnerable defensive option.
- Light Wall allows her to mix up her pressure and approaches in unpredictable ways.
- Enchanted Lands enables her to convert neutral hits into significant corner carry.
- Versatile specials that can be used to win neutral and convert to high damage in the corner even if one is on cooldown
- Incredibly high corner damage
- Light Wall's follow-up attack is unsafe on block and can be unrewarding on hit at lower level charges.
- Light Wall loses its defensive usefulness at dangerously low health, due to the fact that you can still be KO'd even on a successful hit absorption due to the fact damage is taken & reduced.
- Relies heavily on hitconfirming Enchanted Lands from pokes to get pressure, which is punishable if blocked.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Light Wall 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Frozen Blade 236X or 5S |
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Emerald Sword 623X or 6S |
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Enchanted Lands 214X or 2/4S |
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Skybound Art
Blades of Frost 236236H or 236S |
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Super Skybound Art
Realm of Ice 236236U or 236S+U |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •