GBVS/Katalina: Difference between revisions

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{{MoveData
{{MoveData
|name=Enchanted Lands
|name=Enchanted Lands
|image=GBVS_Katalina_EnchantedLands.png |caption='''''Orie flashbacks continue to intensify'''''
|image=GBVS_Katalina_EnchantedLands.png |caption='''''*Orie flashbacks continue to intensify*'''''
|input=214X or 2/4S
|input=214X or 2/4S
|data=
|data=

Revision as of 21:59, 18 January 2020

GBVS Katalina Nameplate.png
GBVS Katalina Portrait.png
Health
Prejump
Backdash


Overview

Katalina is a ??? character who...

Lore:A former knight of the Erste Empire. Her strong sense of justice led her to betray the empire and free Lyria, the very prisoner she was charged with guarding.

Now, having become a pillar of strength for the entire crew, she is both Gran and Lyria's greatest supporter —and Vyrn's greatest admirer. She employs skillful swordplay and a magic blade in her fighting style, utilizing techniques that are peerless in both beauty and strength.

When it comes to battle, there are few situations she can't handle.

 Katalina  Katalina is...

Pros
Cons
  • Katalina has no losing matchups. She is the definition of well rounded, and truly seems almost without faults. She can hold her own against the entire cast.
  • Her normals are excellent for both pressure and footsies. Far M is particularly egregious.
  • Frozen Blade is an absolutely stellar projectile, allowing her to zone very effectively. When combined with her long range normals and strong anti-airs, she becomes the uncontested ruler of the mid-range.
  • Emerald Sword is both an anti-air and an invulnerable wakeup option
  • Light Wall allows her to mixup both her pressure and approach
  • Her mixup is completely unremarkable


Normal Moves

c.L
c.L
GBVS Katalina cL.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 2 6 +2 +6 0
GBVS Katalina cL.png
GBVS Katalina cL Hitbox.png


c.M
c.M
GBVS Katalina cM.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 13 -1 +3 2
GBVS Katalina cM.png
GBVS Katalina cM Hitbox.png


c.H
c.H
GBVS Katalina cH.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 9 6 21 -8 -4 4
GBVS Katalina cH.png
GBVS Katalina cH Hitbox1.pngGBVS Katalina cH Hitbox2.pngGBVS Katalina cH Hitbox3.png
Frame 9~10 • Frame 11~12 • Frame 13~14


Auto Combo
Auto Combo
GBVS Katalina cXX.png
GBVS Katalina cXXX.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
XX


c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 3 15 -3 +1 2
GBVS Katalina cXX.png
XXX


c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 3 18 -4 0 3
GBVS Katalina cXXX.png
f.L
f.L
GBVS Katalina fL.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 6 6 +1 +5 1
GBVS Katalina fL.png
A beast of a normal
GBVS Katalina fL Hitbox1.pngGBVS Katalina fL Hitbox2.png
Frame 6 • Frame 7~11


f.M
f.M
GBVS Katalina fM.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2
GBVS Katalina fM.png
Footsies!
GBVS Katalina fM Hitbox.png
f.H
f.H
GBVS Katalina fH.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 9 4 23 -10 -6 3
GBVS Katalina fH.png
Shouldn't have gotten hit.
GBVS Katalina fH Hitbox1.pngGBVS Katalina fH Hitbox2.png
Frame 9~10 • Frame 11~12
2L
2L
GBVS Katalina 2L.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0
GBVS Katalina 2L.png
GBVS Katalina 2L Hitbox.png
2M
2M
GBVS Katalina 2M.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 5 15 -5 -1 2
GBVS Katalina 2M.png
Just press it.
GBVS Katalina 2M Hitbox.png
2H
2H
GBVS Katalina 2H.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 23 -12 -8 3
GBVS Katalina 2H.png
GBVS Katalina 2H Hitbox1.pngGBVS Katalina 2H Hitbox2.png
Frame 10~12 • Frame 13~15


2U
2U
GBVS Katalina 2U.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 8 5 21 -11 HKD 2
GBVS Katalina 2U.png
Stop walking back.
GBVS Katalina 2U Hitbox.png


j.L
j.L
GBVS Katalina jL.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1
GBVS Katalina jL.png
GBVS Katalina jL Hitbox.png


j.M
j.M
GBVS Katalina jM.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 High/Air 6 7 Until L 2
GBVS Katalina jM.png
GBVS Katalina jM Hitbox.png


j.H
j.H
GBVS Katalina jH.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 7 6 Until L 2
GBVS Katalina jH.png
GBVS Katalina jH Hitbox1.pngGBVS Katalina jH Hitbox2.png
Frame 7~9 • Frame 10~12


j.U
j.U
GBVS Katalina jU.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 13 12 Until L 2
GBVS Katalina jU.png
GBVS Katalina jU Hitbox1.pngGBVS Katalina jU Hitbox2.pngGBVS Katalina jU Hitbox3.pngGBVS Katalina jU Hitbox4.png
Frame 13~15 • Frame 16~18 • Frame 19~21 • Frame 22~24


Unique Action

Light Wall
Light Wall
5U
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Attack
Forward
Wall > 66


5U > 66
Frontstep
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
19 -5/-3/-1 KD/KD(+7)/Crumple
Back
Wall > 44


5U > 44
Backstep
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
22 -8/-6/-4 KD/KD/Crumple

Creates a barrier that absorbs an attack, and reduces the damage by 40%. Follows up with a slash. Both the barrier and the slash are forward dash and backdash cancellable. Hold X for a longer barrier and a slash that puts the opponent into a crumple state.

Universal Mechanics

Ground Throw
Neutral/Forward Throw
GBVS Katalina Throw.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 HKD HKD Throw 0, 4
GBVS Katalina Throw.pngGBVS Katalina BackThrow.png
Neutral • Forward/Back
GBVS Katalina Throw Hitbox.png


Back Throw
Back Throw
GBVS Katalina BackThrow.png
GBVS/Katalina/Data
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Air Throw
Air Throw
GBVS Katalina AirThrow.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until L+6 HKD Airthrow 0, 4
GBVS Katalina AirThrow.png
GBVS Katalina AirThrow Hitbox.png


Overhead Attack
Overhead Attack
GBVS Katalina OverheadAttack.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 5 18 -4 +1 4 4-31 Throw
13-27 Low
12-26 Airborne
GBVS Katalina OverheadAttack.png
GBVS Katalina UOH Hitbox.png


Special Moves

Frozen Blade
Frozen Blade
236X or 5S
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L


236L
L Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 16 Total 45 -9 -5 2
GBVS Katalina 236X.png
"Am I winning the neutral yet?"
GBVS Katalina 236X Hitbox1.pngGBVS Katalina 236X Hitbox2.png
Frame 16~17 • All remaining active
Cooldown: 33-104F (Technical) 53-124F (Easy)
M


236M
M Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 16 Total 45 -9 -5 2
GBVS Katalina 236X.png
"Am I winning the neutral yet?"
GBVS Katalina 236X Hitbox1.pngGBVS Katalina 236X Hitbox2.png
Frame 16~17 • All remaining active
Cooldown: 33-104F (Technical) 33-104F (Easy)
H


236H
H Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×3 All 16 Total 48 +2 +6 2
GBVS Katalina 236X.png
"Am I winning the neutral yet?"
GBVS Katalina 236X Hitbox1.pngGBVS Katalina 236X Hitbox2.png
Frame 16~17 • All remaining active
Cooldown: 517-574F (Technical) 517-574F (Easy)

Shoots an ice sword projectile. Your traditional fireball.

  • L version files slower
  • M version files faster
  • H version fires 3 shots. The extra 2 hits will extend blockstun.
Emerald Sword
Emerald Sword
623X or 6S
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L


623L
L Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→500 Mid→All 9 2(2)6 30 -23 KD 3 1~12 All
GBVS Katalina 623X.png
GBVS Katalina 623X Hitbox1.pngGBVS Katalina 623X Hitbox2.png
Frame 9~11
623H: Frame 9~10 • 623L: Frame 14~19
623M: Frame 14~25
623H: Frame 12~22 w/ full invulnerability
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 14 (Technical) 10 (Easy)
M


623M
M Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 500 Mid, All 9 2(2)12 34 -27 KD 4 1~14 All
GBVS Katalina 623X.png
GBVS Katalina 623X Hitbox1.pngGBVS Katalina 623X Hitbox2.png
Frame 9~11
623H: Frame 9~10 • 623L: Frame 14~19
623M: Frame 14~25
623H: Frame 12~22 w/ full invulnerability
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 16 (Technical) 10 (Easy)
H


623H
H Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 150×4~5 Mid 9 15 35 -28 HKD 4 1~23 All
GBVS Katalina 623X.png
GBVS Katalina 623X Hitbox1.pngGBVS Katalina 623X Hitbox2.png
Frame 9~11
623H: Frame 9~10 • 623L: Frame 14~19
623M: Frame 14~25
623H: Frame 12~22 w/ full invulnerability
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 18 (Technical) 10 (Easy)

Rising rapier swing with invulnerability. Anti-air DP. Normal version only first hit air unblockable, EX Version all hits air unblockable.

Enchanted Lands
Enchanted Lands
214X or 2/4S *Orie flashbacks continue to intensify*
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L


214L
L Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 16 6 18 -7 (at worst) KD 3
GBVS Katalina 214X.png
GBVS Katalina 214X Hitbox.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2
M


214M
M Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 Mid 20 6 21 -8 (at worst) KD 4
GBVS Katalina 214X.png
GBVS Katalina 214X Hitbox.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2
H


214H
H Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 [1800] Mid 16 [17-76] 8 19 -8 (at worst) [+4] HKD 4
GBVS Katalina 214X.png
GBVS Katalina 214X Hitbox.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 3

Advancing rapier thrust.

  • M version does a backstep first before advancing.
  • H version deals higher damage by charging all the way.

Skybound Art

Blades of Frost
Blades of Frost
236236H or 236S
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
236236H
Blades of Frost
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3500→2500 Mid 8+5 3(15)6(24)9 24 -10 HKD 4 1~15 All
GBVS Katalina 236236H.pngGBVS Katalina 236236H Finish.png
GBVS Katalina 236236H Hitbox1.pngGBVS Katalina 236236H Hitbox2.pngGBVS Katalina 236236H Hitbox3.pngGBVS Katalina 236236H Hitbox4.png
Frame 13~15 • Frame 32~34 • Frame 35~37 • Frame 62~70
Clash Level 25 (Technical) 20 (Easy)


Invulnerable super. Performs a three-hit combo. Connecting at close range will enhance the damage of the third strike.

Super Skybound Art

Realm of Ice
Realm of Ice
236236U or 63214S
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
236236U
Realm of Ice
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4475→3500 Mid 6+6 6(12)3×5,6 55 -54 HKD 4 1~17 All
GBVS Katalina 236236U Start.pngGBVS Katalina 236236U.png
GBVS Katalina 236236U Hitbox1.pngGBVS Katalina 236236U Hitbox2.pngGBVS Katalina 236236U Hitbox3.pngGBVS Katalina 236236U Hitbox4.pngGBVS Katalina 236236U Hitbox5.pngGBVS Katalina 236236U Hitbox6.pngGBVS Katalina 236236U Hitbox7.pngGBVS Katalina 236236U Hitbox8.png
Frame 13~15 • Frame 16~18 • Frame 31~33 • Frame 34~36 • Frame 37~39 • Frame 40~42 • Frame 43~45 • Frame 46~51
Clash Level 35 (Technical) 30 (Easy)


Invulnerable super. Slashes upward. Will be followed by a finishing move by the summoned Ares after a successful close-range hit.

Navigation

To edit frame data, edit values in GBVS/Katalina/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.