GBVS/Frame Data

From Dustloop Wiki

How to Read Frame Data

If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.

Frame Data

GBVS Gran Icon.png GBVS Katalina Icon.png GBVS Charlotta Icon.png GBVS Lancelot Icon.png GBVS Percival Icon.png GBVS Ferry Icon.png
GBVS Lowain Icon.png GBVS Ladiva Icon.png GBVS Metera Icon.png GBVS Zeta Icon.png GBVS Vaseraga Icon.png GBVS Beelzebub Icon.png
GBVS Narmaya Icon.png GBVS Soriz Icon.png GBVS Djeeta Icon.png GBVS Zooey Icon.png GBVS Belial Icon.png GBVS Cagliostro Icon.png
GBVS Yuel Icon.png GBVS Anre Icon.png GBVS Eustace Icon.png GBVS Seox Icon.png GBVS Vira Icon.png GBVS Avatar Belial Icon.png

Character Comparisons

Health Values

HP
Gran 10000
Katalina 10000
Charlotta 10000
Lancelot 10000
Percival 10000
Ladiva 11000
Metera 9500
Lowain 10000
Ferry 9500
Zeta 10000
Vaseraga 11000
Beelzebub 10000
Narmaya 10000
Soriz 10500
Djeeta 10000
Zooey 10000
Belial 10000
Cagliostro 10000
Yuel 10000
Anre 10000
Eustace 10000
Seox 10000
Vira 10000
Avatar Belial 9000

Universal Overhead

Damage Startup Active Recovery Total On Block Throw Invuln Low Invuln Airborne
Gran 1000 26F 6F 17F 48F -4F 4-31F 9-31F 8-30F
Katalina 1000 26F 2F 21F 48F -4F 4-31F 13-27F 12-26F
Charlotta 1000 26F 3F 20F 48F -4F 4-31F 10-31F 9-30F
Lancelot 1000 26F 6F 17F 48F -4F 4-31F 9-31F 9-30F
Percival 1000 26F 6F 17F 48F -4F 4-40F 12-37F 11-39F
Ladiva 1000 26F 6F 17F 48F -4F 4-34F 12-31F 9-33F
Metera 1000 26F 6F 17F 48F -4F 4-47F 14-41F 9-46F
Lowain 1000 26F 6F 17F 48F -4F 4-36F 23-36F 22-35F
Ferry 1000 26F 6F 17F 48F -4F 4-39F 10-37F 9-38F
Zeta 1000 26F 6F 17F 48F -4F 4-36F 12-35F 9-35F
Vaseraga 1000 26F 6F 17F 48F -4F 4-31F 12-26F 8-30F
Beelzebub 1000 26F -4F
Narmaya 1000 26F -4F
Soriz
Djeeta
Zooey
Belial
Cagliostro
Yuel
Anre
Eustace
Seox
Vira
Avatar Belial

Character Cooldowns

  • Projectile cooldowns start when the projectile hits, is blocked, or leaves the screen. Timing may vary
    • Geegee cooldown starts when geegee is done dsicharging. Geegee will also delay the cooldown if it hits on the way upwards
Source : https://twitter.com/kedako_faital/status/1227309068454416384
Source : https://twitter.com/kedako_faital/status/1227550583705325568
Character Move L Technical M Technical H Technical L Shortcut M Shortcut H Shortcut
Gran Reginleiv(236X/ S)* 36-105F 60-117F 516-575F 36-105F 80-137F 536-595F
Rising Sword(623X/6S) 20F 20F 480F 200F 200F 660F
Overdrive Surge(214X/ 4 or 2S) 20F 20F 480F 110F 110F 600F
Katalina Frozen Blade(236X/ S)* 33-104F 33-104F 517-574F 53-124F 53-124F 637-694F
Emerald Sword(623X/ 6S) 20F 20F 480F 200F 200F 600F
Enchanted Lands(214X/ 2 or 4S) 20F 20F 480F 200F 200F 600F
Charlotta Shining Onslaught ([4]6X / 6S) 20F 20F 480F 200F 200F 600F
Holy Ladder ([2]8X / 5S) 20F 20F 480F 200F 200F 600F
Sword of Lumiel(214X/ 4S) 20F 20F 480F 200F 200F 600F
Noble Strategy (22X/ 2S) 20F 20F 480F 200F 200F 600F
Lancelot Wogenstrom(236X / 5S)* 50-82F 55-110F 556-575F 140-172F 145-200F 676-695F
Blade Impulse (66X / 6S) 20F 20F 480F 200F 200F 600F
Southern Cross( 214X / 4S) 20F 20F 480F 200F 200F 600F
Turbulenz(22X/ 2S) 20F 20F 480F 120F 120F 600F
Percival Anzuenden(236X/ 5S)* 42-69F 45-56F 520-523F 42-69F 65-76F 640-643F
Platzen(623X / 6S) 20F 20F 480F 200F 200F 600F
Lord's Charge(214X/ 4S) 20F 20F 480F 200F 200F 600F
Traeumerei( 22X/ 2S) 20F 20F 480F 200F 200F 600F
Ladiva Jewel Resort Scredriver(360X/ 5S) 20F 20F 480F 200F 200F 600F
Leg Drop of Adoration(j.360X / j.S) 20F 20F 480F 200F 200F 600F
Headbutt of Love(236X/ 6S) 20F 20F 480F 200F 200F 600F
Elegant Lariat( 214X/ 4S) 20F 20F 480F 200F 200F 600F
Devoted Body Slam(623X/ 2S) 20F 20F 480F 200F 200F 600F
Metera Starry Sky (High)(236X/ 5S)* 39-91F 39-91F 519-561F 59-111F 59-111F 639-681F
Air Starry Sky (j236X/ jS)* 41-58F 48-75F 510-526F 62-78F 69-94F 620-646F
Starry Sky(Low)(214X/ 4S)* 40-92F 40-92F 520-562F 60-112F 60-112F 640-682F
The Great Fall(623X/ 6S) 20F 20F 480F 200F 200F 600F
Aetherial Seal(22X/ 2S) 20F 20F 480F 60F 60F 600F
Lowain Sammy & Tommy(236X/ 5S) 20F 20F 480F 60F 60F 600F
Come at Me, Bro!(623X/ 6S) 20F 20F 480F 200F 200F 600F
Awesome Sauce(214X/ 4S) 20F 20F 480F 200F 200F 600F
Magnificent Tool of Destruction(22X/ 2S) 20F 20F 480F 200F 200F 600F
Ferry Gespenst(236X/ 5S) 20F 20F 480F 200F 200F 600F
Beppo, Sic 'Em!(623X / 6S) 20F 20F 480F 200F 200F 600F
Trombe(214X/ 4S) 20F 20F 480F 200F 200F 600F
Geegee, Get 'Em!(22X/ 2S)** 172-207F 185-220F 584-696F 202-237F 215-250F 704-816F
Zeta Infinite Wonders(236X/ 5S) 20F 20F 480F 200F 200F 600F
Spear of Arvess (66X / 6S) 20F 20F 480F 200F 200F 600F
Spear of Arvess(Rising) (22X/ 2S) 20F 20F 480F 200F 200F 600F
Rhapsody (214X / 4S) 20F 20F 480F 200F 200F 600F
Vaseraga Instinction(214X/ 5S) 20F 20F 480F 200F 200F 600F
Battalions of Fear([4]6X/ 6S) 20F 20F 480F 200F 200F 600F
Great Scythe Grynoth(632146X/ 4S) 20F 20F 480F 200F 200F 600F
Savage Rampage(22X/ 2S) 20F 20F 480F 200F 200F 600F

System Data

Attack Level

Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.

Evade

  • Total: 29F
  • Strike and Projectile Invul on 1-25F
  • 26F onward in counter hit state

Cross-Over

Everyone Else
  • Total: 29F
  • 1-21F Upper Body Invul from knee up
Ladiva
  • Total: 33F
  • 1-22F Upper Body Invul from knee up

Knockdown

Hard Knockdown:

28F after groundbounce

Ground Recovery:

In-place: 32F
Back roll: 41F
  • Recovery can be buffered 5F before landing, and can be done during the first 6F after landing.
  • All knockdowns have 9F throw invincibility upon wakeup.

Throw

System throw has 7F startup. The window to Throw Break is 22F. Inputting a Throw Break between frames 1-15 will provide no advantage to either player. Inputting a Throw Break between frames 16-22 will result in a late Throw Break that gives the attacker an advantage.

Throw Invincibility

  • Hitstun + 6F after
  • Blocking + 5F after
  • Hard Knockdown + 9F after
  • Neutral/Back Tech + 9F after
  • Prejump + 0F after
  • Air Recovery + Until L + 9F after
  • Late Throw Break + 5F after

Attempting an attack against an opposing throw attempt while being throw invulnerable will always result in the attack succeeding.

Throw Break

Throw Break Effects
Throw Break On Attacker Defender
Ground 1F
  • Break Animation: 27F
  • Break Animation: 27F
Ground 2-15F
  • Break Animation: 27F
  • Break Animation: 27F
  • gains 3% Skybound Gauge
Ground 16-22F
  • Break Animation: 27F
  • Break Animation: 51F
  • gains 3% Skybound Gauge
  • takes 500 damage
Air 1F
  • Break Animation: Until L +6F
  • Break Animation: Until L +6F
Air 2-10F
  • Break Animation: Until L +6F
  • Break Animation: Until L +6F
  • gains 3% Skybound Gauge
  • All animations are fully invincible
  • Damage taken is not scaled by Guts and can not KO.

Damage Scaling

Damage Scaling
Combo Count Damage Dealt
1 hit 100%
2 hit 100%
3 hit 80%
4 hit 70%
5 hit 60%
6 hit 50%
7 hit 40%
8 hit 30%
9 hit 20%
10+ hit 10%
  • Normal throws count as 2 hits for damage scaling purposes.
  • Multi-hitting attacks, such as  Gran's 236HGBVS Gran 236L.pngGuardAllStartup15RecoveryTotal 46Advantage+3 or  Charlotta's 214XGBVS Charlotta 214X.pngGuardMidStartup7Recovery15Advantage-2 series all count as 1 hit for damage scaling purposes.
  • Guts is applied in addition to damage scaling

Guts

Guts
Health Damage Modifier
< 61% 95%
< 41% 90%
< 21% 85%
< 11% 75%

Overdrive

  • Preflash Startup 25F
  • Hit connects +0 after flash
  • 1F~3F Invul after flash
  • 35F total duration after flash
  • Guard Crush / Hit are both +20
  • Duration - 90+ frames with no damage

Tactical Move - Rush

Damage Guard Startup Active Recovery On Block On Hit Invuln
500, 400 Mid +4 +19 (cancel), +20 (no cancel) 4 - 18~? Strike Only (Projectile vulnerable)

Tactical Move - Backshift

Anre, Avatar Belial, Beelzebub, Belial, Charlotta, Djeeta, Ferry, Gran, Katalina, Lancelot, Narmaya, Percival, Seox, Vira, Yuel, Zeta
  • Total: 30F
  • 1-15F Full Invul
Cagliostro, Eustace, Ladiva, Lowain, Metera, Soriz, Vaseraga, Zooey
  • Total: 20F
  • 1-15F Full Invul

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