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|- | |- | ||
{{AttackVersion|name=c.L|subtitle=}} | {{AttackVersion|name=c.L|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.L Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.M|subtitle=}} | {{AttackVersion|name=c.M|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.M Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.H|subtitle=}} | {{AttackVersion|name=c.H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX}} | {{AttackVersion|name=Auto Combo 1|subtitle=c.XX}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.XX Full}} | ||
|- | |- | ||
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX}} | {{AttackVersion|name=Auto Combo 2|subtitle=c.XXX}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.XXX Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.L|subtitle=|rowspan=2}} | {{AttackVersion|name=f.L|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.L Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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}} | }} | ||
{{AttackVersion|name=f.M|subtitle=|rowspan=2}} | {{AttackVersion|name=f.M|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.M Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=f.H|subtitle=|rowspan=2}} | {{AttackVersion|name=f.H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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}} | }} | ||
{{AttackVersion|name=2L|subtitle=}} | {{AttackVersion|name=2L|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2L Full}} | ||
|- | |- | ||
{{AttackVersion|name=2M|subtitle=|rowspan=2}} | {{AttackVersion|name=2M|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2M Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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{{AttackVersion|name=2H|subtitle=}} | {{AttackVersion|name=2H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2U|subtitle=|rowspan=2}} | {{AttackVersion|name=2U|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2U Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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}} | }} | ||
{{AttackVersion|name=j.L|subtitle=|rowspan=2}} | {{AttackVersion|name=j.L|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.L Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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}} | }} | ||
{{AttackVersion|name=j.M|subtitle=|rowspan=2}} | {{AttackVersion|name=j.M|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.M Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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}} | }} | ||
{{AttackVersion|name=j.H|subtitle=|rowspan=2}} | {{AttackVersion|name=j.H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=5U|subtitle=|rowspan=2}} | {{AttackVersion|name=5U|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5U Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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{{AttackVersion|name=j.U|subtitle=|rowspan=2}} | {{AttackVersion|name=j.U|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.U Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=}} | {{AttackVersion|name=Ground Throw|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|LU Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=}} | {{AttackVersion|name=Air Throw|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.LU Full}} | ||
|- | |- | ||
{{AttackVersion|name=Overhead Attack |subtitle=}} | {{AttackVersion|name=Overhead Attack |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|MH Full}} | ||
|- | |- | ||
|} | |} | ||
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{{AttackVersion|name=236L|rowspan=2}} | {{AttackVersion|name=236L|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236L Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236M|rowspan=2}} | {{AttackVersion|name=236M|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236M Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236H|rowspan=2}} | {{AttackVersion|name=236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236L > X|rowspan=2}} | {{AttackVersion|name=236L > X|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236L X Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236M > X|rowspan=2}} | {{AttackVersion|name=236M > X|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236M X Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236H > X|rowspan=2}} | {{AttackVersion|name=236H > X|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236H X Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236L > 4X|rowspan=2}} | {{AttackVersion|name=236L > 4X|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236L 4X Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236M > 4X|rowspan=2}} | {{AttackVersion|name=236M > 4X|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236M 4X Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236H > 4X|rowspan=2}} | {{AttackVersion|name=236H > 4X|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236H 4X Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=623L|rowspan=2}} | {{AttackVersion|name=623L|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623L Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=623M|rowspan=2}} | {{AttackVersion|name=623M|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623M Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=623H|rowspan=2}} | {{AttackVersion|name=623H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=214L|rowspan=2}} | {{AttackVersion|name=214L|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214L Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=214M|rowspan=2}} | {{AttackVersion|name=214M|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214M Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=214H|rowspan=2}} | {{AttackVersion|name=214H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=22L|rowspan=2}} | {{AttackVersion|name=22L|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|22L Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=22M|rowspan=2}} | {{AttackVersion|name=22M|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|22M Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=22H|rowspan=2}} | {{AttackVersion|name=22H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|22H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=236236H |subtitle=|rowspan=2}} | {{AttackVersion|name=236236H |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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{{AttackVersion|name=214214H |subtitle=|rowspan=2}} | {{AttackVersion|name=214214H |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214214H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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{{AttackVersion|name=236236U |subtitle=|rowspan=2}} | {{AttackVersion|name=236236U |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236U Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GBVS}} | {{Navbar-GBVS}} |
Revision as of 08:14, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln | ||||||
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c.L | |||||||||||||
c.M | |||||||||||||
c.H | |||||||||||||
Auto Combo 1 c.XX | |||||||||||||
Auto Combo 2 c.XXX | |||||||||||||
f.L | |||||||||||||
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f.M | |||||||||||||
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f.H | |||||||||||||
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2L | |||||||||||||
2M | |||||||||||||
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2H | |||||||||||||
2U | |||||||||||||
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j.L | |||||||||||||
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j.M | |||||||||||||
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j.H | |||||||||||||
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Unique Action
Universal Mechanics
Skills
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln | |||||||||||
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Gespenst | ||||||||||||||||||
236L | ||||||||||||||||||
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236M | ||||||||||||||||||
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236H | ||||||||||||||||||
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Whip It Good | ||||||||||||||||||
236L > X | ||||||||||||||||||
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236M > X | ||||||||||||||||||
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236H > X | ||||||||||||||||||
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Heel | ||||||||||||||||||
236L > 4X | ||||||||||||||||||
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236M > 4X | ||||||||||||||||||
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236H > 4X | ||||||||||||||||||
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Beppo, Sic 'Em! | ||||||||||||||||||
623L | ||||||||||||||||||
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623M | ||||||||||||||||||
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623H | ||||||||||||||||||
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Trombe | ||||||||||||||||||
214L | ||||||||||||||||||
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214M | ||||||||||||||||||
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214H | ||||||||||||||||||
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Geegee, Get 'Em! | ||||||||||||||||||
22L | ||||||||||||||||||
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22M | ||||||||||||||||||
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22H | ||||||||||||||||||
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Skybound Art
Sources
To edit frame data, edit values in GBVS/Ferry/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •