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{{FrameDataHeader-GBVS}} | {{FrameDataHeader-GBVS}} | ||
|- | |- | ||
{{AttackVersion|name=c.L|subtitle= | {{AttackVersion|name=c.L|subtitle=}} | ||
{{#lsth:GBVS/Ferry/Data|c.L Full}} | {{#lsth:GBVS/Ferry/Data|c.L Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.M|subtitle=}} | |||
{{AttackVersion|name=c.M|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|c.M Full}} | {{#lsth:GBVS/Ferry/Data|c.M Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.H|subtitle=}} | |||
{{AttackVersion|name=c.H|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|c.H Full}} | {{#lsth:GBVS/Ferry/Data|c.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX}} | |||
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX | |||
{{#lsth:GBVS/Ferry/Data|c.XX Full}} | {{#lsth:GBVS/Ferry/Data|c.XX Full}} | ||
|- | |- | ||
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX}} | |||
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX | |||
{{#lsth:GBVS/Ferry/Data|c.XXX Full}} | {{#lsth:GBVS/Ferry/Data|c.XXX Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.L|subtitle=}} | |||
{{AttackVersion|name=f.L|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|f.L Full}} | {{#lsth:GBVS/Ferry/Data|f.L Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.M|subtitle=}} | |||
{{AttackVersion|name=f.M|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|f.M Full}} | {{#lsth:GBVS/Ferry/Data|f.M Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.H|subtitle=}} | |||
{{AttackVersion|name=f.H|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|f.H Full}} | {{#lsth:GBVS/Ferry/Data|f.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2L|subtitle=}} | |||
{{AttackVersion|name=2L|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|2L Full}} | {{#lsth:GBVS/Ferry/Data|2L Full}} | ||
|- | |- | ||
{{AttackVersion|name=2M|subtitle=}} | |||
{{AttackVersion|name=2M|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|2M Full}} | {{#lsth:GBVS/Ferry/Data|2M Full}} | ||
|- | |- | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle= | {{AttackVersion|name=2H|subtitle=}} | ||
{{#lsth:GBVS/Ferry/Data|2H Full}} | {{#lsth:GBVS/Ferry/Data|2H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2U|subtitle=}} | |||
{{AttackVersion|name=2U|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|2U Full}} | {{#lsth:GBVS/Ferry/Data|2U Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.L|subtitle=}} | |||
{{AttackVersion|name=j.L|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|j.L Full}} | {{#lsth:GBVS/Ferry/Data|j.L Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.M|subtitle=}} | |||
{{AttackVersion|name=j.M|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|j.M Full}} | {{#lsth:GBVS/Ferry/Data|j.M Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | |||
{{AttackVersion|name=j.H|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|j.H Full}} | {{#lsth:GBVS/Ferry/Data|j.H Full}} | ||
|- | |- | ||
|} | |} | ||
Line 156: | Line 82: | ||
{{Description|18|text= | {{Description|18|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can contorl direction by pressing j.2U, j.4U, j.6U | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
|} | |} | ||
Line 167: | Line 93: | ||
{{FrameDataHeader-GBVS}} | {{FrameDataHeader-GBVS}} | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle= | {{AttackVersion|name=Ground Throw|subtitle=}} | ||
{{#lsth:GBVS/Ferry/Data|LU Full}} | {{#lsth:GBVS/Ferry/Data|LU Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=}} | |||
{{AttackVersion|name=Air Throw|subtitle= | |||
{{#lsth:GBVS/Ferry/Data|j.LU Full}} | {{#lsth:GBVS/Ferry/Data|j.LU Full}} | ||
|- | |- | ||
{{AttackVersion|name=Overhead Attack |subtitle=}} | |||
{{AttackVersion|name=Overhead Attack |subtitle= | |||
{{#lsth:GBVS/Ferry/Data|MH Full}} | {{#lsth:GBVS/Ferry/Data|MH Full}} | ||
|- | |- | ||
|} | |} |
Revision as of 07:23, 24 February 2020
System Data
Normal Moves
Unique Action
Universal Mechanics
Skills
Skybound Art
Sources
To edit frame data, edit values in GBVS/Ferry/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •