GBVS/Ferry/Data

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< GBVS‎ | Ferry

Links

Infobox Data

Portrait Name Health Prejump
GBVS Ferry Portrait.png
Ferry 9,500 5f
Backdash Backshift Unique Movement Options
22f High Recovery (30f)
Icon
GBVS Ferry Icon.png

Normal Moves

c.L Data

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 8 +0 +4 0
GBVS Ferry cL.png
GBVS Ferry cL Hitbox.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 6 9 +0 +4 2
GBVS Ferry cM.png
GBVS Ferry cM Hitbox.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 9 4 12 +3 +7 4
GBVS Ferry cH.png
GBVS Ferry cH Hitbox.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 9 3 15 -3 +1 2
GBVS Ferry cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 12 3 18 -4 +0 3
GBVS Ferry cXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 8 3 15 -5 -3 0
GBVS Ferry fL.png
Minus on hit...eh.
GBVS Ferry fL Hitbox.png
Clash Level 1

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650 Mid 10 5 20 -10 -6 2
GBVS Ferry fM.png
GBVS Ferry fM Hitbox1.pngGBVS Ferry fM Hitbox2.png
Frames 1~2 • Frames 3~5
Clash Level 1

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 14 4 28 -15 -11 3
GBVS Ferry fH.png
GBVS Ferry fH Hitbox.png
Clash Level 2

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 9 -1 +3 0
GBVS Ferry 2L.png
GBVS Ferry 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Low 12 5 21 -11 -7 2
GBVS Ferry 2M.png
GBVS Ferry 2M Hitbox1.pngGBVS Ferry 2M Hitbox2.png
Frames 1~2 • Frames 3~5
Clash Level 1

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 All 14 6 21 -10 -6 3
GBVS Ferry 2H.png
Fubuki whip
GBVS Ferry 2H Hitbox1.pngGBVS Ferry 2H Hitbox2.png
Frames 1~3 • Frames 4~6

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 10 6 17 -8 HKD 2
GBVS Ferry 2U.png
Warcrime
GBVS Ferry 2U Hitbox1.pngGBVS Ferry 2U Hitbox2.png
Frames 1~3 • Frames 4~6
Clash Level 1

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 7 4 Until L 2
GBVS Ferry jL.png
Ah gottem GGs
GBVS Ferry jL Hitbox.png
Clash Level 1

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 High/Air 9 4 Until L 2
GBVS Ferry jM.png
GBVS Ferry jM Hitbox.png
Clash Level 1

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
750 High/Air 10 4 Until L 3
GBVS Ferry jH.png
You spin me right round, baby
GBVS Ferry jH Hitbox1.pngGBVS Ferry jH Hitbox2.png
Frames 1~2 • Frames 3~4
Clash Level 2

Uniquie Mechanics

5U

5U
Ein Ball
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
100×15 Mid 17 1×9,2×5,1 22 -2 +2 4
GBVS Ferry 5U.png
Free Chip
GBVS Ferry 5U Hitbox1.pngGBVS Ferry 5U Hitbox2.png

j.U

j.U
Spectral Dive
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 All 15 [13] Until L+1 21[16] 2
GBVS Ferry jU.png
GBVS Ferry jU Hitbox.pngGBVS Ferry j4U Hitbox.pngGBVS Ferry j6U Hitbox.png
j.5U • j.4U • j.6U
Clash Level 1
Can control direction by pressing j.4U, j.6U
j.5U and j.6U hit twice
[] indicates j.4U startup

j.8U

j.8U
Ghostwing
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 56
GBVS Ferry j8U.png

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 HKD 0, 4
GBVS Ferry Throw.pngGBVS Ferry BackThrow.png
GBVS Ferry Throw Hitbox.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until L+6 0, 4
GBVS Ferry AirThrow.png
GBVS Ferry AirThrow Hitbox.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4 4-39 Throw
10-37 Low
9-38 Airborne
GBVS Ferry OverheadAttack.png
GBVS Ferry OverheadAttack Hitbox1.pngGBVS Ferry OverheadAttack Hitbox2.png
Frames 1~3 • Frames 4~6

Skills

236L

236L
L Gespenst
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All 21 10 30 -4 0
GBVS Ferry 236X.png
GBVS Ferry Gespenst Hitbox1.pngGBVS Ferry Gespenst Hitbox2.pngGBVS Ferry Gespenst Hitbox3.pngGBVS Ferry Gespenst Hitbox4.png
Frames 1~2Frames 3~4 • Frames 5~6 • Frames 7~10
Cooldown 20F (Technical), Cooldown 200F (Easy)
Easy Input Damage: 300

236M

236M
M Gespenst
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All 32 10 30 -4 0
GBVS Ferry 236X.png
GBVS Ferry Gespenst Hitbox1.pngGBVS Ferry Gespenst Hitbox2.pngGBVS Ferry Gespenst Hitbox3.pngGBVS Ferry Gespenst Hitbox4.png
Frames 1~2Frames 3~4 • Frames 5~6 • Frames 7~10
Cooldown 20F (Technical), Cooldown 200F (Easy)
Easy Input Damage: 300

236H

236H
H Gespenst
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All 20 10 30 +2 0
GBVS Ferry 236X.png
GBVS Ferry Gespenst Hitbox1.pngGBVS Ferry Gespenst Hitbox2.pngGBVS Ferry Gespenst Hitbox3.pngGBVS Ferry Gespenst Hitbox4.png
Frames 1~2Frames 3~4 • Frames 5~6 • Frames 7~10
Cooldown 480F (Technical), Cooldown 600F (Easy)
Easy Input Damage: 300

236X > X

236X > X
Whip It Good
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800→600 / 1200→1000 / 1200→1000 KD / KD / HKD 4
GBVS Ferry 236X-X.png
Damage and On Hit values in are separated by 236L > X / 236M > X / 236H > X

236X > 4X

236X > 4X
Heel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
0 KD / KD / HKD 4
GBVS Ferry 236X-4X.png
[[File:On Hit values in are separated by 236L > 4X / 236M > 4X / 236H > 4X|110x110px]]

214L

214L
L Trombe
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
750, 150×2 Mid 16 3×4 16 -5 2
GBVS Ferry 214X.png
GBVS Ferry Trombe Hitbox.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
First hit that lands always does 700

214M

214M
M Trombe
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550, 150×5 Mid 24 3×7 16 -3 KD 3
GBVS Ferry 214X.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
First hit that lands always does 550

214H

214H
H Trombe
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550, 150×5 Mid 16 3×7 16 -3 HKD 3
GBVS Ferry 214X.png
GBVS Ferry Trombe Hitbox.png
Cooldown 480F (Technical), Cooldown 600F (Easy)
First hit that lands always does 550

623L

623L
L Beppo, Sic 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 7 12 21 -16 KD 3
GBVS Ferry 623X.png

623M

623M
M Beppo, Sic 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 500 All 13 3,9 21 -11 KD 4
GBVS Ferry 623X.png

623H

623H
H Beppo, Sic 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
450×3 Mid 11 3,3,6 39 -26 HKD 4 1~22 All
GBVS Ferry 623X.png

22L

22L
L Geegee, Get 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500, 200×5 All 22 Total 45 2 62
GBVS Ferry 22X.pngGBVS Ferry 22X 2.png
"Go, my son, and hold down the neutral."
GBVS Ferry GeeGeeGetEm Hitbox1.pngGBVS Ferry GeeGeeGetEm Hitbox2.pngGBVS Ferry GeeGeeGetEm Hitbox3.png
Cooldown 172-207F (Technical), Cooldown 202-237F (Easy)
Easy Input Damage 400, 150×5
Cooldown starts when Geegee is done discharging

22M

22M
M Geegee, Get 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500, 200×5 All 22 Total 45 2 62
GBVS Ferry 22X.pngGBVS Ferry 22X 2.png
"Go, my son, and hold down the neutral."
GBVS Ferry GeeGeeGetEm Hitbox1.pngGBVS Ferry GeeGeeGetEm Hitbox2.pngGBVS Ferry GeeGeeGetEm Hitbox3.png
Cooldown 185-220F (Technical), Cooldown 215-250F (Easy)
Easy Input Damage 400, 150×5
Cooldown starts when Geegee is done discharging

22H

22H
H Geegee, Get 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200×5 All 45 Total 45 2 62
GBVS Ferry 22X.pngGBVS Ferry 22X 2.png
"Go, my son, and hold down the neutral."
GBVS Ferry GeeGeeGetEm Hitbox2.pngGBVS Ferry GeeGeeGetEm Hitbox3.png
Cooldown 584-696F (Technical), Cooldown 704-816F (Easy)
Easy Input Damage 150×5
Cooldown starts when Geegee is done discharging

Skybound Art

236236H

236236H
Vergiften
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400×5 All 7+9 Total 41 +45 HKD 4
GBVS Ferry 236236H Start.pngGBVS Ferry 236236H.png
"GO, MY SON, AND HOLD DOWN THE NEUTRAL!" • Please hold this Dark Angel for a moment.
GBVS Ferry Vergiften Hitbox.png
Clash level: 8

214214H

214214H
Hinrichten
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
N/A 7+0
GBVS Ferry 214214H.png
Reverse Beat The ability to ignore the typical Light > Medium > Heavy sequence of buttons, i.e. cancelling a medium attack into a light attack. It allows for a bit more freeform offense since riskier heavy moves can be cancelled into safer light or medium moves. install

236236U

236236U
Aetheryte Requiescat
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid 7+6 14 42 -37 HKD 4 1~12 All
GBVS Ferry 236236U.pngGBVS Ferry 236236U Finish.png
Itano Circus, just because.
GBVS Ferry AetheryteRequiescat Hitbox1.pngGBVS Ferry AetheryteRequiescat Hitbox2.pngGBVS Ferry AetheryteRequiescat Hitbox3.png
Clash level: 30 (Easy), 35 (Technical)

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