GBVS/Eustace/Data: Difference between revisions

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< GBVS‎ | Eustace
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</div>
</div>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Eustace |videos=  |discord=}}<section end=Links/>
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Eustace |videos=https://gbvs.keeponrock.in/#/?p1chars=eustace |discord=}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 20: Line 20:
{{MoveData-GBVS | character= Eustace | input = c.L | name =  
{{MoveData-GBVS | character= Eustace | input = c.L | name =  
   |damage=400 |level=0 |attribute= |guard=Mid
   |damage=400 |level=0 |attribute= |guard=Mid
   |startup=5|active= |recovery= |onBlock=+2|onHit=+6
   |startup=5|active=3 |recovery=6 |onBlock=+2|onHit=+6
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cL.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_cL.png |hitboxes= |type=normal
}}
}}


Line 28: Line 28:
{{MoveData-GBVS | character= Eustace | input = c.M | name =  
{{MoveData-GBVS | character= Eustace | input = c.M | name =  
   |damage=700 |level=2 |attribute= |guard=Mid
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=7|active= |recovery= |onBlock=-1|onHit=+3
   |startup=7|active=3 |recovery=13 |onBlock=-1|onHit=+3
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cM.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_cM.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">c.H</span>======
======<span style="visibility:hidden;font-size:0">c.H</span>======
{{MoveData-GBVS | character= Eustace | input = c.H | name =  
{{MoveData-GBVS | character= Eustace | input = c.H | name =  
   |damage=1200 |level=4 |attribute= |guard=Mid
   |damage=1200 |level=4 |attribute= |guard=Mid
   |startup=9|active= |recovery= |onBlock=-3|onHit=+1
   |startup=9|active=5 |recovery=17 |onBlock=-3|onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cH.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_cH.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">c.XX</span>======
======<span style="visibility:hidden;font-size:0">c.XX</span>======
{{MoveData-GBVS | character= Eustace | input = c.XX | name =  
{{MoveData-GBVS | character= Eustace | input = c.XX | name =  
   |damage=350 |level= |attribute= |guard=Mid
   |damage=350 |level=2 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-3|onHit=+1
   |startup=9|active=3 |recovery=15 |onBlock=-3|onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cXX.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_cXX.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">c.XXX</span>======
======<span style="visibility:hidden;font-size:0">c.XXX</span>======
{{MoveData-GBVS | character= Eustace | input = c.XXX | name =  
{{MoveData-GBVS | character= Eustace | input = c.XXX | name =  
   |damage=350 |level= |attribute= |guard=Mid
   |damage=350 |level=3 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-4|onHit=0
   |startup=12|active=3 |recovery=18 |onBlock=-4|onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cXXX.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_cXXX.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">f.L</span>======
======<span style="visibility:hidden;font-size:0">f.L</span>======
{{MoveData-GBVS | character= Eustace | input = f.L | name =  
{{MoveData-GBVS | character= Eustace | input = f.L | name =  
   |damage=400 |level=1 |attribute= |guard=Mid
   |damage=400 |level=1 |attribute= |guard=Mid
   |startup=6|active= |recovery= |onBlock=-3|onHit=+1
   |startup=6|active=3 |recovery=13 |onBlock=-3|onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_fL.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_fL.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">f.M</span>======
======<span style="visibility:hidden;font-size:0">f.M</span>======
{{MoveData-GBVS | character= Eustace | input = f.M | name =  
{{MoveData-GBVS | character= Eustace | input = f.M | name =  
   |damage=700 |level=2 |attribute= |guard=Mid
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=8|active= |recovery= |onBlock=-6|onHit=-2
   |startup=8|active=3 |recovery=18 |onBlock=-6|onHit=-2
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_fM.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_fM.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">f.H</span>======
======<span style="visibility:hidden;font-size:0">f.H</span>======
{{MoveData-GBVS | character= Eustace | input = f.H | name =  
{{MoveData-GBVS | character= Eustace | input = f.H | name =  
   |damage=1000 |level=3 |attribute= |guard=Mid
   |damage=1000 |level=3 |attribute= |guard=Mid
   |startup=10|active= |recovery= |onBlock=-9|onHit=-5
   |startup=10|active=3 |recovery=23 |onBlock=-9|onHit=-5
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_fH.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_fH.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">f.HH</span>======
======<span style="visibility:hidden;font-size:0">f.HH</span>======
{{MoveData-GBVS | character= Eustace | input = f.HH | name =  
{{MoveData-GBVS | character= Eustace | input = f.HH | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage= |level=3 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-9 [+5]|onHit=-5 [HKD]
   |startup=4|active=6 |recovery=20 |onBlock=-9 [+5]|onHit=-5 [HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_fHH.png |hitbox= |type=normal |notes=Not Special Cancelable; Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_fHH.png |hitboxes= |type=normal |notes=Not Special Cancelable; Sets off Rat Race+
}}
}}


Line 85: Line 85:
{{MoveData-GBVS | character= Eustace | input = 2L | name =  
{{MoveData-GBVS | character= Eustace | input = 2L | name =  
   |damage=400 |level=0 |attribute= |guard=Low
   |damage=400 |level=0 |attribute= |guard=Low
   |startup=6|active= |recovery= |onBlock=+2|onHit=+6
   |startup=6|active=3 |recovery=6 |onBlock=+2|onHit=+6
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2L.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_2L.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">2M</span>======
======<span style="visibility:hidden;font-size:0">2M</span>======
{{MoveData-GBVS | character= Eustace | input = 2M | name =  
{{MoveData-GBVS | character= Eustace | input = 2M | name =  
   |damage=700 |level=2 |attribute= |guard=Mid
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=7|active= |recovery= |onBlock=-3|onHit=+1
   |startup=7|active=3 |recovery=15 |onBlock=-3|onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2M.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_2M.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">2H</span>======
======<span style="visibility:hidden;font-size:0">2H</span>======
{{MoveData-GBVS | character= Eustace | input = 2H | name =  
{{MoveData-GBVS | character= Eustace | input = 2H | name =  
   |damage=1000 |level=3 |attribute= |guard=Mid
   |damage=1000 |level=3 |attribute= |guard=Mid
   |startup=10|active= |recovery= |onBlock=-12|onHit=-8
   |startup=10|active=6 |recovery=23 |onBlock=-12|onHit=-8
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2H.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_2H.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">2HH</span>======
======<span style="visibility:hidden;font-size:0">2HH</span>======
{{MoveData-GBVS | character= Eustace | input = 2HH | name =  
{{MoveData-GBVS | character= Eustace | input = 2HH | name =  
   |damage=500 |level= |attribute= |guard=Mid
   |damage=500 |level=3 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-12[+2]|onHit=KD[HKD]
   |startup=2|active=8 |recovery=23 |onBlock=-11[+3]|onHit=KD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2HH.png |hitbox= |type=normal |notes=Not Special Cancelable; Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_2HH.png |hitboxes= |type=normal |notes=Not Special Cancelable; Sets off Rat Race+
}}
}}


Line 114: Line 114:
{{MoveData-GBVS | character= Eustace | input = 2U | name =  
{{MoveData-GBVS | character= Eustace | input = 2U | name =  
   |damage=700 |level=2 |attribute= |guard=Low
   |damage=700 |level=2 |attribute= |guard=Low
   |startup=10|active= |recovery= |onBlock=-11|onHit=HKD
   |startup=10|active=6 |recovery=20 |onBlock=-11|onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2U.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_2U.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">j.L</span>======
======<span style="visibility:hidden;font-size:0">j.L</span>======
{{MoveData-GBVS | character= Eustace | input = j.L | name =  
{{MoveData-GBVS | character= Eustace | input = j.L | name =  
   |damage=400 |level= |attribute= |guard=High
   |damage=400 |level=1 |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=5|active= |recovery= |onBlock=|onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_jL.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_jL.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">j.M</span>======
======<span style="visibility:hidden;font-size:0">j.M</span>======
{{MoveData-GBVS | character= Eustace | input = j.M | name =  
{{MoveData-GBVS | character= Eustace | input = j.M | name =  
   |damage=600 |level= |attribute= |guard=High
   |damage=600 |level=2 |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=7|active=7 |recovery= |onBlock=|onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_jM.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_jM.png |hitboxes= |type=normal
}}
}}
======<span style="visibility:hidden;font-size:0">j.H</span>======
======<span style="visibility:hidden;font-size:0">j.H</span>======
{{MoveData-GBVS | character= Eustace | input = j.H | name =  
{{MoveData-GBVS | character= Eustace | input = j.H | name =  
   |damage=800 |level= |attribute= |guard=High
   |damage=800 |level=2 |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=8|active=6 |recovery= |onBlock=|onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_jH.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_jH.png |hitboxes= |type=normal
}}
}}


======<span style="visibility:hidden;font-size:0">j.U</span>======
======<span style="visibility:hidden;font-size:0">j.U</span>======
{{MoveData-GBVS | character= Eustace | input = j.U | name =  
{{MoveData-GBVS | character= Eustace | input = j.U | name =  
   |damage=800 |level= |attribute= |guard=Mid
   |damage=800 |level=2 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=KD[HKD]
   |startup=15|active=6 |recovery=7 (After Landing) |onBlock=-16[-2]|onHit=KD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_jU.png |hitbox= |type=normal |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_jU.png |hitboxes= |type=normal |notes=Sets off Rat Race+
}}
}}


==Unique Action==
==Unique Action==
======<span style="visibility:hidden;font-size:0">5U</span>======
======<span style="visibility:hidden;font-size:0">5U</span>======
{{MoveData-GBVS | character= Eustace | input = 5U | name = Stand In Line
{{MoveData-GBVS | character= Eustace | input = 5U | name = Stay Tonight
   |damage=700 |level=3 |attribute= |guard=Mid
   |damage=700 |level=3 |attribute= |guard=Mid
   |startup=19|active= |recovery= |onBlock=-6|onHit=-2
   |startup=19|active=3 |recovery=20 |onBlock=-6|onHit=-2
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_5U.png |hitbox= |type=normal
   |invuln= |images=GBVS_Eustace_5U.png |hitboxes= |type=unique
}}
}}


======<span style="visibility:hidden;font-size:0">5UU</span>======
======<span style="visibility:hidden;font-size:0">5UU</span>======
{{MoveData-GBVS | character= Eustace | input = 5UU | name = Stand In Line
{{MoveData-GBVS | character= Eustace | input = 5UU | name = Followup
   |damage=500(800) |level= |attribute= |guard=Mid
   |damage=500(800) |level=2 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-6[+8]|onHit=[HKD]
   |startup=5~23|active=3 |recovery=20 |onBlock=-6[+8]|onHit=[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_5UU.png |hitbox= |type=normal |notes=Cannot be special canceled; Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_5UU.png |hitboxes= |type=unique
  |notes=Cannot be special canceled; Sets off Rat Race+
}}
}}


Line 171: Line 172:
   |startup=7|active= |recovery= |onBlock=|onHit=HKD[HKD]
   |startup=7|active= |recovery= |onBlock=|onHit=HKD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_LU.png |hitbox= |type=other |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_LU.png |hitboxes= |type=other |notes=Sets off Rat Race+
}}
}}


Line 179: Line 180:
   |startup=5|active= |recovery= |onBlock=|onHit=HKD[HKD]
   |startup=5|active= |recovery= |onBlock=|onHit=HKD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_jLU.png |hitbox= |type=other |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_jLU.png |hitboxes= |type=other |notes=Sets off Rat Race+
}}
}}


===MH Data===
======<span style="visibility:hidden;font-size:0">MH</span>======
<section begin="MH"/>{{FrameData-GBVS
{{MoveData-GBVS | character= Eustace | input = MH | name = Overhead Attack
|damage=1000  
  |damage=1000 |level= |attribute= |guard=High
|guard=High |inv=
  |startup=26|active= |recovery= |onBlock={{Adv-GBVS|M|-4}}|onHit=+1
|startup=26 |active= |recovery=
  |blockstun= |groundHit= |airHit= |hitstop=
|onBlock={{Adv-GBVS|M|-4}}|onHit=+1
  |invuln= |images=GBVS_Eustace_MH.png |hitboxes= |type=other |notes=
}}<section end="MH"/>
}}
 
<section begin="MH Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=  
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="MH Extra"/>


==Skills==
==Skills==
Line 201: Line 197:
   |startup=13 |active= |recovery= |onBlock=-8[+9] |onHit=-4[HKD]
   |startup=13 |active= |recovery= |onBlock=-8[+9] |onHit=-4[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_46L.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_46L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[4]6M</span>======
======<span style="visibility:hidden;font-size:0">[4]6M</span>======
Line 208: Line 204:
   |startup=15 |active= |recovery= |onBlock=-8[+9] |onHit=-4[HKD]
   |startup=15 |active= |recovery= |onBlock=-8[+9] |onHit=-4[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_46M.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_46L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[4]6H</span>======
======<span style="visibility:hidden;font-size:0">[4]6H</span>======
Line 215: Line 211:
   |startup=13 |active= |recovery= |onBlock=+3[+20] |onHit=+7[HKD]
   |startup=13 |active= |recovery= |onBlock=+3[+20] |onHit=+7[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_46H.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_46L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[4]6[L]</span>======
======<span style="visibility:hidden;font-size:0">[4]6[L]</span>======
Line 222: Line 218:
   |startup= |active= |recovery= |onBlock=-7[+10] |onHit=-3[HKD]
   |startup= |active= |recovery= |onBlock=-7[+10] |onHit=-3[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_46L.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_46L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[4]6[M]</span>======
======<span style="visibility:hidden;font-size:0">[4]6[M]</span>======
Line 229: Line 225:
   |startup= |active= |recovery= |onBlock=-7[+10] |onHit=KD[HKD]
   |startup= |active= |recovery= |onBlock=-7[+10] |onHit=KD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_46M.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_46L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[4]6[H]</span>======
======<span style="visibility:hidden;font-size:0">[4]6[H]</span>======
Line 236: Line 232:
   |startup= |active= |recovery= |onBlock=+4[+15] |onHit=HKD[HKD]
   |startup= |active= |recovery= |onBlock=+4[+15] |onHit=HKD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_46H.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_46L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[2]8L</span>======
======<span style="visibility:hidden;font-size:0">[2]8L</span>======
Line 243: Line 239:
   |startup=15 |active= |recovery= |onBlock=-7[+10] |onHit=-3[HKD]
   |startup=15 |active= |recovery= |onBlock=-7[+10] |onHit=-3[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_28L.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_28L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[2]8M</span>======
======<span style="visibility:hidden;font-size:0">[2]8M</span>======
Line 250: Line 246:
   |startup=15 |active= |recovery= |onBlock=-7[+10] |onHit=-3[HKD]
   |startup=15 |active= |recovery= |onBlock=-7[+10] |onHit=-3[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_28M.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_28L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[2]8H</span>======
======<span style="visibility:hidden;font-size:0">[2]8H</span>======
{{MoveData-GBVS | character= Eustace | input = [2]8H | name =Slow Kill
{{MoveData-GBVS | character= Eustace | input = [2]8H | name =Slow Kill
   |damage=500*2 |level= |attribute= |guard=Mid
   |damage=500×2 |level= |attribute= |guard=Mid
   |startup=13 |active= |recovery= |onBlock=-2[+15] |onHit=HKD[HKD]
   |startup=13 |active= |recovery= |onBlock=-2[+15] |onHit=HKD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_28H.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_28L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[2]8[L]</span>======
======<span style="visibility:hidden;font-size:0">[2]8[L]</span>======
{{MoveData-GBVS | character= Eustace | input =[2]8[L] | name =Slow Kill
{{MoveData-GBVS | character= Eustace | input =[2]8[L] | name =Slow Kill
   |damage=300*2 |level= |attribute= |guard=Mid
   |damage=300×2 |level= |attribute= |guard=Mid
   |startup=27 |active= |recovery= |onBlock=+9 |onHit=+13
   |startup=27 |active= |recovery= |onBlock=+9 |onHit=+13
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_28L.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_28L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[2]8[M]</span>======
======<span style="visibility:hidden;font-size:0">[2]8[M]</span>======
{{MoveData-GBVS | character= Eustace | input=[2]8[M] | name=Slow Kill
{{MoveData-GBVS | character= Eustace | input=[2]8[M] | name=Slow Kill
   |damage=300*2 |level= |attribute= |guard=Mid
   |damage=300×2 |level= |attribute= |guard=Mid
   |startup=27 |active= |recovery= |onBlock=+9 |onHit=+13
   |startup=27 |active= |recovery= |onBlock=+9 |onHit=+13
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_28M.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_28L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">[2]8[H]</span>======
======<span style="visibility:hidden;font-size:0">[2]8[H]</span>======
{{MoveData-GBVS | character= Eustace | input = [2]8[H] | name =Slow Kill
{{MoveData-GBVS | character= Eustace | input = [2]8[H] | name =Slow Kill
   |damage=300*4 |level= |attribute= |guard=Mid
   |damage=300×4 |level= |attribute= |guard=Mid
   |startup=25 |active= |recovery= |onBlock=+11 |onHit=HKD
   |startup=25 |active= |recovery= |onBlock=+11 |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_28H.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_28L.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">214L</span>======
======<span style="visibility:hidden;font-size:0">214L</span>======
Line 285: Line 281:
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_214L.png |hitbox= |type=special
   |invuln= |images=GBVS_Eustace_214L.png |hitboxes= |type=special
}}
}}
======<span style="visibility:hidden;font-size:0">214M</span>======
======<span style="visibility:hidden;font-size:0">214M</span>======
Line 292: Line 288:
   |startup=18~ |active= |recovery= |onBlock=-7 |onHit=-3
   |startup=18~ |active= |recovery= |onBlock=-7 |onHit=-3
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_214M.png |hitbox= |type=special
   |invuln= |images=GBVS_Eustace_214M.png |hitboxes= |type=special
}}
}}
======<span style="visibility:hidden;font-size:0">214H</span>======
======<span style="visibility:hidden;font-size:0">214H</span>======
Line 299: Line 295:
   |startup=15~ |active= |recovery= |onBlock=-7 |onHit=-3
   |startup=15~ |active= |recovery= |onBlock=-7 |onHit=-3
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_214H.png |hitbox= |type=special
   |invuln= |images=GBVS_Eustace_214M.png |hitboxes= |type=special
}}
}}
======<span style="visibility:hidden;font-size:0">214XL</span>======
======<span style="visibility:hidden;font-size:0">214XL</span>======
Line 306: Line 302:
   |startup= |active= |recovery= |onBlock=-3/-2[+13/+14] |onHit=+1/+2[HKD]
   |startup= |active= |recovery= |onBlock=-3/-2[+13/+14] |onHit=+1/+2[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_214XL.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln= |images=GBVS_Eustace_214XL.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}
======<span style="visibility:hidden;font-size:0">214XM</span>======
======<span style="visibility:hidden;font-size:0">214XM</span>======
Line 313: Line 309:
   |startup= |active= |recovery= |onBlock=-9 |onHit=KD/HKD
   |startup= |active= |recovery= |onBlock=-9 |onHit=KD/HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_214XM.png |hitbox= |type=special
   |invuln= |images=GBVS_Eustace_214XM.png |hitboxes= |type=special
}}
}}


Line 321: Line 317:
   |startup= |active= |recovery= |onBlock=-27/-22 |onHit=KD/HKD
   |startup= |active= |recovery= |onBlock=-27/-22 |onHit=KD/HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_214XH.png |hitbox= |type=special
   |invuln= |images=GBVS_Eustace_214XH.png |hitboxes= |type=special
}}
}}
======<span style="visibility:hidden;font-size:0">214XU</span>======
======<span style="visibility:hidden;font-size:0">214XU</span>======
Line 328: Line 324:
   |startup= |active= |recovery= |onBlock=+1[+18] |onHit=+4[HKD]
   |startup= |active= |recovery= |onBlock=+1[+18] |onHit=+4[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv=through startup |image=GBVS_Eustace_214XU.png |hitbox= |type=special |notes=Sets off Rat Race+
   |invuln=through startup |images=GBVS_Eustace_214XU.png |hitboxes= |type=special |notes=Sets off Rat Race+
}}
}}


Line 336: Line 332:
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_214XG.png |hitbox= |type=special
   |invuln= |images= |hitboxes= |type=special
}}
}}


Line 344: Line 340:
   |startup=28 |active= |recovery= |onBlock=-4 |onHit=0
   |startup=28 |active= |recovery= |onBlock=-4 |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_623L.png |hitbox= |type=special
   |invuln= |images=GBVS_Eustace_623L.png |hitboxes= |type=special
}}
}}
======<span style="visibility:hidden;font-size:0">623M</span>======
======<span style="visibility:hidden;font-size:0">623M</span>======
Line 351: Line 347:
   |startup=28 |active= |recovery= |onBlock=-4 |onHit=0
   |startup=28 |active= |recovery= |onBlock=-4 |onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_623M.png |hitbox= |type=special
   |invuln= |images=GBVS_Eustace_623L.png |hitboxes= |type=special
}}
}}
======<span style="visibility:hidden;font-size:0">623H</span>======
======<span style="visibility:hidden;font-size:0">623H</span>======
Line 358: Line 354:
   |startup=21 |active= |recovery= |onBlock=+2 |onHit=+6
   |startup=21 |active= |recovery= |onBlock=+2 |onHit=+6
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_623H.png |hitbox= |type=special
   |invuln= |images=GBVS_Eustace_623L.png |hitboxes= |type=special
}}
}}


==Skybound Art==
==Skybound Art==
======<span style="visibility:hidden;font-size:0">236236H</span>======
======<span style="visibility:hidden;font-size:0">236236H</span>======
{{MoveData-GBVS | character= Eustace | input = 236236H | name = Acidrage Howl
{{MoveData-GBVS | character= Eustace |type=super | input = 236236H | name = Acidrage Howl
   |damage=3200 |level=4 |attribute= |guard=Mid
   |damage=3200 |level=4 |attribute= |guard=Mid
   |startup= |active= |recovery= |onBlock= |onHit=HKD
   |startup= |active= |recovery= |onBlock= |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_236236H.png |hitbox= |type=super
   |invuln=
  |images=GBVS_Eustace_AcidrageHowl.png;GBVS_Eustace_AcidrageHowl_Dash.png;GBVS_Eustace_AcidrageHowl_Finish.png
  |hitboxes=
  |notes=
}}
}}
======<span style="visibility:hidden;font-size:0">236236U</span>======
======<span style="visibility:hidden;font-size:0">236236U</span>======
Line 374: Line 373:
   |startup= |active= |recovery= |onBlock= |onHit=HKD
   |startup= |active= |recovery= |onBlock= |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_236236U.png |hitbox= |type=super
   |invuln= |images=GBVS_Eustace_DeadEndFall.png;GBVS_Eustace_DeadEndFall_activation.png;GBVS_Eustace_DeadEndFall_Finish.png; |hitboxes= |type=super
}}
}}


==Category==
==Category==
{{Navbar-GBVS}}
{{#lst:GBVS/Navigation}}

Revision as of 14:29, 11 May 2022

Links

Infobox Data

Portrait Name Health Prejump
GBVS Eustace Portrait.png
Eustace 10000 4f
Backdash Backshift Unique Movement Options
22f Close Combat
Icon
GBVS Eustace Icon.png

Normal Moves

c.L
c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0
GBVS Eustace cL.png
c.M
c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 3 13 -1 +3 2
GBVS Eustace cM.png
c.H
c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 9 5 17 -3 +1 4
GBVS Eustace cH.png
c.XX
c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 3 15 -3 +1 2
GBVS Eustace cXX.png
c.XXX
c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 3 18 -4 0 3
GBVS Eustace cXXX.png
f.L
f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 13 -3 +1 1
GBVS Eustace fL.png
f.M
f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2
GBVS Eustace fM.png
f.H
f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 3 23 -9 -5 3
GBVS Eustace fH.png
f.HH
f.HH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Mid 4 6 20 -9 [+5] -5 [HKD] 3
GBVS Eustace fHH.png
Not Special Cancelable
Sets off Rat Race+
2L
2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0
GBVS Eustace 2L.png
2M
2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 3 15 -3 +1 2
GBVS Eustace 2M.png
2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 23 -12 -8 3
GBVS Eustace 2H.png
2HH
2HH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 2 8 23 -11[+3] KD[HKD] 3
GBVS Eustace 2HH.png
Not Special Cancelable
Sets off Rat Race+
2U
2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 10 6 20 -11 HKD 2
GBVS Eustace 2U.png
j.L
j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High 5 1
GBVS Eustace jL.png
j.M
j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 High 7 7 2
GBVS Eustace jM.png
j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High 8 6 2
GBVS Eustace jH.png
j.U
j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 15 6 7 (After Landing) -16[-2] KD[HKD] 2
GBVS Eustace jU.png
Sets off Rat Race+

Unique Action

5U
5U
Stay Tonight
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 19 3 20 -6 -2 3
GBVS Eustace 5U.png
5UU
5UU
Followup
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500(800) Mid 5~23 3 20 -6[+8] [HKD] 2
GBVS Eustace 5UU.png
Cannot be special canceled
Sets off Rat Race+

Universal Mechanics

LU
LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 HKD[HKD]
GBVS Eustace LU.png
Sets off Rat Race+
j.LU
j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 HKD[HKD]
GBVS Eustace jLU.png
Sets off Rat Race+
MH
MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 -4 +1
GBVS Eustace MH.png

Skills

[4]6L
[4]6L
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 13 -8[+9] -4[HKD]
File:GBVS Eustace 46L.png
Sets off Rat Race+
[4]6M
[4]6M
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 15 -8[+9] -4[HKD]
File:GBVS Eustace 46L.png
Sets off Rat Race+
[4]6H
[4]6H
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300,300,400 Mid 13 +3[+20] +7[HKD]
File:GBVS Eustace 46L.png
Sets off Rat Race+
[4]6[L]
[4]6[L]
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid -7[+10] -3[HKD]
File:GBVS Eustace 46L.png
Sets off Rat Race+
[4]6[M]
[4]6[M]
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid -7[+10] KD[HKD]
File:GBVS Eustace 46L.png
Sets off Rat Race+
[4]6[H]
[4]6[H]
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid +4[+15] HKD[HKD]
File:GBVS Eustace 46L.png
Sets off Rat Race+
[2]8L
[2]8L
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 15 -7[+10] -3[HKD]
File:GBVS Eustace 28L.png
Sets off Rat Race+
[2]8M
[2]8M
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 15 -7[+10] -3[HKD]
File:GBVS Eustace 28L.png
Sets off Rat Race+
[2]8H
[2]8H
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500×2 Mid 13 -2[+15] HKD[HKD]
File:GBVS Eustace 28L.png
Sets off Rat Race+
[2]8[L]
[2]8[L]
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×2 Mid 27 +9 +13
File:GBVS Eustace 28L.png
Sets off Rat Race+
[2]8[M]
[2]8[M]
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×2 Mid 27 +9 +13
File:GBVS Eustace 28L.png
Sets off Rat Race+
[2]8[H]
[2]8[H]
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×4 Mid 25 +11 HKD
File:GBVS Eustace 28L.png
Sets off Rat Race+
214L
214L
Close Combat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
GBVS Eustace 214L.png
214M
214M
Close Combat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 18~ -7 -3
GBVS Eustace 214M.png
214H
214H
Close Combat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 15~ -7 -3
GBVS Eustace 214M.png
214XL
214XL
Stunlight
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 -3/-2[+13/+14] +1/+2[HKD]
File:GBVS Eustace 214XL.png
Sets off Rat Race+
214XM
214XM
Takedown
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 -9 KD/HKD
File:GBVS Eustace 214XM.png
214XH
214XH
Assault Knife
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800/1000 -27/-22 KD/HKD
File:GBVS Eustace 214XH.png
214XU
214XU
Spreadshot
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400*x +1[+18] +4[HKD] through startup
File:GBVS Eustace 214XU.png
Sets off Rat Race+
214XG
214XG
Brake
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
623L
623L
Rat Race
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200,600 Mid 28 -4 0
File:GBVS Eustace 623L.png
623M
623M
Rat Race
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200,600 Mid 28 -4 0
File:GBVS Eustace 623L.png
623H
623H
Rat Race
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400,400 Mid 21 +2 +6
File:GBVS Eustace 623L.png

Skybound Art

236236H
236236H
Acidrage Howl
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3200 Mid HKD 4
File:GBVS Eustace AcidrageHowl.pngFile:GBVS Eustace AcidrageHowl Dash.pngFile:GBVS Eustace AcidrageHowl Finish.png
236236U
236236U
Dead End Fall
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4468 Mid HKD 4
File:GBVS Eustace DeadEndFall.pngFile:GBVS Eustace DeadEndFall activation.pngFile:GBVS Eustace DeadEndFall Finish.png

Category