Difference between revisions of "GBVS/Eustace/Data"

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(Adding Eustace Frame Data Part 1)
Line 20: Line 20:
 
{{MoveData-GBVS | character= Eustace | input = c.L | name =  
 
{{MoveData-GBVS | character= Eustace | input = c.L | name =  
 
   |damage=400 |level=0 |attribute= |guard=Mid
 
   |damage=400 |level=0 |attribute= |guard=Mid
   |startup=5|active= |recovery= |onBlock=+2|onHit=+6
+
   |startup=5|active=3 |recovery=6 |onBlock=+2|onHit=+6
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_cL.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_cL.png |hitboxes= |type=normal
Line 28: Line 28:
 
{{MoveData-GBVS | character= Eustace | input = c.M | name =  
 
{{MoveData-GBVS | character= Eustace | input = c.M | name =  
 
   |damage=700 |level=2 |attribute= |guard=Mid
 
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=7|active= |recovery= |onBlock=-1|onHit=+3
+
   |startup=7|active=3 |recovery=13 |onBlock=-1|onHit=+3
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_cM.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_cM.png |hitboxes= |type=normal
Line 35: Line 35:
 
{{MoveData-GBVS | character= Eustace | input = c.H | name =  
 
{{MoveData-GBVS | character= Eustace | input = c.H | name =  
 
   |damage=1200 |level=4 |attribute= |guard=Mid
 
   |damage=1200 |level=4 |attribute= |guard=Mid
   |startup=9|active= |recovery= |onBlock=-3|onHit=+1
+
   |startup=9|active=5 |recovery=17 |onBlock=-3|onHit=+1
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_cH.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_cH.png |hitboxes= |type=normal
Line 41: Line 41:
 
======<span style="visibility:hidden;font-size:0">c.XX</span>======
 
======<span style="visibility:hidden;font-size:0">c.XX</span>======
 
{{MoveData-GBVS | character= Eustace | input = c.XX | name =  
 
{{MoveData-GBVS | character= Eustace | input = c.XX | name =  
   |damage=350 |level= |attribute= |guard=Mid
+
   |damage=350 |level=2 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-3|onHit=+1
+
   |startup=9|active=3 |recovery=15 |onBlock=-3|onHit=+1
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_cXX.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_cXX.png |hitboxes= |type=normal
Line 48: Line 48:
 
======<span style="visibility:hidden;font-size:0">c.XXX</span>======
 
======<span style="visibility:hidden;font-size:0">c.XXX</span>======
 
{{MoveData-GBVS | character= Eustace | input = c.XXX | name =  
 
{{MoveData-GBVS | character= Eustace | input = c.XXX | name =  
   |damage=350 |level= |attribute= |guard=Mid
+
   |damage=350 |level=3 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-4|onHit=0
+
   |startup=12|active=3 |recovery=18 |onBlock=-4|onHit=0
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_cXXX.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_cXXX.png |hitboxes= |type=normal
Line 56: Line 56:
 
{{MoveData-GBVS | character= Eustace | input = f.L | name =  
 
{{MoveData-GBVS | character= Eustace | input = f.L | name =  
 
   |damage=400 |level=1 |attribute= |guard=Mid
 
   |damage=400 |level=1 |attribute= |guard=Mid
   |startup=6|active= |recovery= |onBlock=-3|onHit=+1
+
   |startup=6|active=3 |recovery=13 |onBlock=-3|onHit=+1
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_fL.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_fL.png |hitboxes= |type=normal
Line 63: Line 63:
 
{{MoveData-GBVS | character= Eustace | input = f.M | name =  
 
{{MoveData-GBVS | character= Eustace | input = f.M | name =  
 
   |damage=700 |level=2 |attribute= |guard=Mid
 
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=8|active= |recovery= |onBlock=-6|onHit=-2
+
   |startup=8|active=3 |recovery=18 |onBlock=-6|onHit=-2
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_fM.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_fM.png |hitboxes= |type=normal
Line 70: Line 70:
 
{{MoveData-GBVS | character= Eustace | input = f.H | name =  
 
{{MoveData-GBVS | character= Eustace | input = f.H | name =  
 
   |damage=1000 |level=3 |attribute= |guard=Mid
 
   |damage=1000 |level=3 |attribute= |guard=Mid
   |startup=10|active= |recovery= |onBlock=-9|onHit=-5
+
   |startup=10|active=3 |recovery=23 |onBlock=-9|onHit=-5
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_fH.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_fH.png |hitboxes= |type=normal
Line 76: Line 76:
 
======<span style="visibility:hidden;font-size:0">f.HH</span>======
 
======<span style="visibility:hidden;font-size:0">f.HH</span>======
 
{{MoveData-GBVS | character= Eustace | input = f.HH | name =  
 
{{MoveData-GBVS | character= Eustace | input = f.HH | name =  
   |damage= |level= |attribute= |guard=Mid
+
   |damage= |level=3 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-9 [+5]|onHit=-5 [HKD]
+
   |startup=4|active=6 |recovery=20 |onBlock=-9 [+5]|onHit=-5 [HKD]
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_fHH.png |hitboxes= |type=normal |notes=Not Special Cancelable; Sets off Rat Race+
 
   |invuln= |images=GBVS_Eustace_fHH.png |hitboxes= |type=normal |notes=Not Special Cancelable; Sets off Rat Race+
Line 85: Line 85:
 
{{MoveData-GBVS | character= Eustace | input = 2L | name =  
 
{{MoveData-GBVS | character= Eustace | input = 2L | name =  
 
   |damage=400 |level=0 |attribute= |guard=Low
 
   |damage=400 |level=0 |attribute= |guard=Low
   |startup=6|active= |recovery= |onBlock=+2|onHit=+6
+
   |startup=6|active=3 |recovery=6 |onBlock=+2|onHit=+6
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_2L.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_2L.png |hitboxes= |type=normal
Line 92: Line 92:
 
{{MoveData-GBVS | character= Eustace | input = 2M | name =  
 
{{MoveData-GBVS | character= Eustace | input = 2M | name =  
 
   |damage=700 |level=2 |attribute= |guard=Mid
 
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=7|active= |recovery= |onBlock=-3|onHit=+1
+
   |startup=7|active=3 |recovery=15 |onBlock=-3|onHit=+1
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_2M.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_2M.png |hitboxes= |type=normal
Line 99: Line 99:
 
{{MoveData-GBVS | character= Eustace | input = 2H | name =  
 
{{MoveData-GBVS | character= Eustace | input = 2H | name =  
 
   |damage=1000 |level=3 |attribute= |guard=Mid
 
   |damage=1000 |level=3 |attribute= |guard=Mid
   |startup=10|active= |recovery= |onBlock=-12|onHit=-8
+
   |startup=10|active=6 |recovery=23 |onBlock=-12|onHit=-8
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_2H.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_2H.png |hitboxes= |type=normal
Line 105: Line 105:
 
======<span style="visibility:hidden;font-size:0">2HH</span>======
 
======<span style="visibility:hidden;font-size:0">2HH</span>======
 
{{MoveData-GBVS | character= Eustace | input = 2HH | name =  
 
{{MoveData-GBVS | character= Eustace | input = 2HH | name =  
   |damage=500 |level= |attribute= |guard=Mid
+
   |damage=500 |level=3 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-12[+2]|onHit=KD[HKD]
+
   |startup=2|active=8 |recovery=23 |onBlock=-11[+3]|onHit=KD[HKD]
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_2HH.png |hitboxes= |type=normal |notes=Not Special Cancelable; Sets off Rat Race+
 
   |invuln= |images=GBVS_Eustace_2HH.png |hitboxes= |type=normal |notes=Not Special Cancelable; Sets off Rat Race+
Line 114: Line 114:
 
{{MoveData-GBVS | character= Eustace | input = 2U | name =  
 
{{MoveData-GBVS | character= Eustace | input = 2U | name =  
 
   |damage=700 |level=2 |attribute= |guard=Low
 
   |damage=700 |level=2 |attribute= |guard=Low
   |startup=10|active= |recovery= |onBlock=-11|onHit=HKD
+
   |startup=10|active=6 |recovery=20 |onBlock=-11|onHit=HKD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_2U.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_2U.png |hitboxes= |type=normal
Line 120: Line 120:
 
======<span style="visibility:hidden;font-size:0">j.L</span>======
 
======<span style="visibility:hidden;font-size:0">j.L</span>======
 
{{MoveData-GBVS | character= Eustace | input = j.L | name =  
 
{{MoveData-GBVS | character= Eustace | input = j.L | name =  
   |damage=400 |level= |attribute= |guard=High
+
   |damage=400 |level=1 |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
+
   |startup=5|active= |recovery= |onBlock=|onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_jL.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_jL.png |hitboxes= |type=normal
Line 127: Line 127:
 
======<span style="visibility:hidden;font-size:0">j.M</span>======
 
======<span style="visibility:hidden;font-size:0">j.M</span>======
 
{{MoveData-GBVS | character= Eustace | input = j.M | name =  
 
{{MoveData-GBVS | character= Eustace | input = j.M | name =  
   |damage=600 |level= |attribute= |guard=High
+
   |damage=600 |level=2 |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
+
   |startup=7|active=7 |recovery= |onBlock=|onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_jM.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_jM.png |hitboxes= |type=normal
Line 134: Line 134:
 
======<span style="visibility:hidden;font-size:0">j.H</span>======
 
======<span style="visibility:hidden;font-size:0">j.H</span>======
 
{{MoveData-GBVS | character= Eustace | input = j.H | name =  
 
{{MoveData-GBVS | character= Eustace | input = j.H | name =  
   |damage=800 |level= |attribute= |guard=High
+
   |damage=800 |level=2 |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
+
   |startup=8|active=6 |recovery= |onBlock=|onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_jH.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Eustace_jH.png |hitboxes= |type=normal
Line 143: Line 143:
 
{{MoveData-GBVS | character= Eustace | input = j.U | name =  
 
{{MoveData-GBVS | character= Eustace | input = j.U | name =  
 
   |damage=800 |level= |attribute= |guard=Mid
 
   |damage=800 |level= |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=KD[HKD]
+
   |startup=15|active=6 |recovery=7 (After Landing) |onBlock=-16[-2]|onHit=KD[HKD]
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_jU.png |hitboxes= |type=normal |notes=Sets off Rat Race+
 
   |invuln= |images=GBVS_Eustace_jU.png |hitboxes= |type=normal |notes=Sets off Rat Race+
Line 152: Line 152:
 
{{MoveData-GBVS | character= Eustace | input = 5U | name = Stay Tonight
 
{{MoveData-GBVS | character= Eustace | input = 5U | name = Stay Tonight
 
   |damage=700 |level=3 |attribute= |guard=Mid
 
   |damage=700 |level=3 |attribute= |guard=Mid
   |startup=19|active= |recovery= |onBlock=-6|onHit=-2
+
   |startup=19|active=3 |recovery=20 |onBlock=-6|onHit=-2
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_5U.png |hitboxes= |type=unique
 
   |invuln= |images=GBVS_Eustace_5U.png |hitboxes= |type=unique
Line 160: Line 160:
 
{{MoveData-GBVS | character= Eustace | input = 5UU | name = Followup
 
{{MoveData-GBVS | character= Eustace | input = 5UU | name = Followup
 
   |damage=500(800) |level= |attribute= |guard=Mid
 
   |damage=500(800) |level= |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=-6[+8]|onHit=[HKD]
+
   |startup=5~23|active=3 |recovery=20 |onBlock=-6[+8]|onHit=[HKD]
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Eustace_5UU.png |hitboxes= |type=unique
 
   |invuln= |images=GBVS_Eustace_5UU.png |hitboxes= |type=unique

Revision as of 14:27, 11 May 2022

Links


Infobox Data

Field Value
Name: Eustace
Health: 10000
PreJump: 4f
backdash: 22f
Unique Movement Options: Close Combat
Portrait: GBVS Eustace Portrait.png
Icon: GBVS Eustace Icon.png


Normal Moves

c.L
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.L 400 Mid 5 3 6 +2 +6 0 normal
GBVS Eustace cL.png


c.M
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.M 700 Mid 7 3 13 -1 +3 2 normal
GBVS Eustace cM.png
c.H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.H 1200 Mid 9 5 17 -3 +1 4 normal
GBVS Eustace cH.png
c.XX
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XX 350 Mid 9 3 15 -3 +1 2 normal
GBVS Eustace cXX.png
c.XXX
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XXX 350 Mid 12 3 18 -4 0 3 normal
GBVS Eustace cXXX.png
f.L
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.L 400 Mid 6 3 13 -3 +1 1 normal
GBVS Eustace fL.png
f.M
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.M 700 Mid 8 3 18 -6 -2 2 normal
GBVS Eustace fM.png
f.H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.H 1000 Mid 10 3 23 -9 -5 3 normal
GBVS Eustace fH.png
f.HH
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.HH Mid 4 6 20 -9 [+5] -5 [HKD] 3 normal
GBVS Eustace fHH.png
Not Special Cancelable
Sets off Rat Race+


2L
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2L 400 Low 6 3 6 +2 +6 0 normal
GBVS Eustace 2L.png
2M
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2M 700 Mid 7 3 15 -3 +1 2 normal
GBVS Eustace 2M.png
2H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2H 1000 Mid 10 6 23 -12 -8 3 normal
GBVS Eustace 2H.png
2HH
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2HH 500 Mid 2 8 23 -11[+3] KD[HKD] 3 normal
GBVS Eustace 2HH.png
Not Special Cancelable
Sets off Rat Race+


2U
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2U 700 Low 10 6 20 -11 HKD 2 normal
GBVS Eustace 2U.png
j.L
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.L 400 High 5 1 normal
GBVS Eustace jL.png
j.M
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.M 600 High 7 7 2 normal
GBVS Eustace jM.png
j.H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.H 800 High 8 6 2 normal
GBVS Eustace jH.png


j.U
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.U 800 Mid 15 6 7 (After Landing) -16[-2] KD[HKD] normal
GBVS Eustace jU.png
Sets off Rat Race+


Unique Action

5U
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Stay Tonight 5U 700 Mid 19 3 20 -6 -2 3 unique
GBVS Eustace 5U.png


5UU
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Followup 5UU 500(800) Mid 5~23 3 20 -6[+8] [HKD] unique
GBVS Eustace 5UU.png
Cannot be special canceled
Sets off Rat Race+


Universal Mechanics

LU
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Ground Throw LU 1500 Throw 7 HKD[HKD] other
GBVS Eustace LU.png
Sets off Rat Race+


j.LU
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Air Throw j.LU 1500 Throw 5 HKD[HKD] other
GBVS Eustace jLU.png
Sets off Rat Race+


MH
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Overhead Attack MH 1000 High 26 -4 +1 other
GBVS Eustace MH.png


Skills

[4]6L
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Flamek Thunder [4]6L 800 Mid 13 -8[+9] -4[HKD] special
GBVS Eustace 46L.png
Sets off Rat Race+
[4]6M
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Flamek Thunder [4]6M 800 Mid 15 -8[+9] -4[HKD] special
GBVS Eustace 46L.png
Sets off Rat Race+
[4]6H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Flamek Thunder [4]6H 300,300,400 Mid 13 +3[+20] +7[HKD] special
GBVS Eustace 46L.png
Sets off Rat Race+
[4]6[L]
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Flamek Thunder [4]6[L] 1000 Mid -7[+10] -3[HKD] special
GBVS Eustace 46L.png
Sets off Rat Race+
[4]6[M]
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Flamek Thunder [4]6[M] 1000 Mid -7[+10] KD[HKD] special
GBVS Eustace 46L.png
Sets off Rat Race+
[4]6[H]
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Flamek Thunder [4]6[H] 1200 Mid +4[+15] HKD[HKD] special
GBVS Eustace 46L.png
Sets off Rat Race+
[2]8L
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Slow Kill [2]8L 500 Mid 15 -7[+10] -3[HKD] special
GBVS Eustace 28L.png
Sets off Rat Race+
[2]8M
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Slow Kill [2]8M 500 Mid 15 -7[+10] -3[HKD] special
GBVS Eustace 28L.png
Sets off Rat Race+
[2]8H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Slow Kill [2]8H 500×2 Mid 13 -2[+15] HKD[HKD] special
GBVS Eustace 28L.png
Sets off Rat Race+
[2]8[L]
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Slow Kill [2]8[L] 300×2 Mid 27 +9 +13 special
GBVS Eustace 28L.png
Sets off Rat Race+
[2]8[M]
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Slow Kill [2]8[M] 300×2 Mid 27 +9 +13 special
GBVS Eustace 28L.png
Sets off Rat Race+
[2]8[H]
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Slow Kill [2]8[H] 300×4 Mid 25 +11 HKD special
GBVS Eustace 28L.png
Sets off Rat Race+
214L
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Close Combat 214L special
GBVS Eustace 214L.png
214M
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Close Combat 214M 500 Mid 18~ -7 -3 special
GBVS Eustace 214M.png
214H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Close Combat 214H 500 Mid 15~ -7 -3 special
GBVS Eustace 214M.png
214XL
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Stunlight 214XL 700 -3/-2[+13/+14] +1/+2[HKD] special
GBVS Eustace 214XL.png
Sets off Rat Race+
214XM
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Takedown 214XM 800 -9 KD/HKD special
GBVS Eustace 214XM.png


214XH
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Assault Knife 214XH 800/1000 -27/-22 KD/HKD special
GBVS Eustace 214XH.png
214XU
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spreadshot 214XU 400*x +1[+18] +4[HKD] special through startup
GBVS Eustace 214XU.png
Sets off Rat Race+


214XG
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Brake 214XG special


623L
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Rat Race 623L 200,600 Mid 28 -4 0 special
GBVS Eustace 623L.png
623M
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Rat Race 623M 200,600 Mid 28 -4 0 special
GBVS Eustace 623L.png
623H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Rat Race 623H 400,400 Mid 21 +2 +6 special
GBVS Eustace 623L.png


Skybound Art

236236H
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Acidrage Howl 236236H 3200 Mid HKD 4 super
GBVS Eustace AcidrageHowl.pngGBVS Eustace AcidrageHowl Dash.pngGBVS Eustace AcidrageHowl Finish.png
236236U
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Dead End Fall 236236U 4468 Mid HKD 4 super
GBVS Eustace DeadEndFall.pngGBVS Eustace DeadEndFall activation.pngGBVS Eustace DeadEndFall Finish.png


Category