GBVS/Djeeta/Frame Data

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name health prejump backdash Unique Movement Options
Djeeta 10,000 4F 24F

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 6 3 12 0 +4 2
c.H 1200 Mid 8 4 18 -3 +1 4
c.XX 350 Mid -3 +1 2
c.XXX 350 Mid -4 0 3
f.L 400 Mid 6 5 11 -3 +1 1
f.M 700 Mid 8 3 18 -6 -2 2
f.H 1000 Mid 10 5 21 -9 -5 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 6 12 -3 +1 2
2H 1000 Mid 10 6 24 -13 -9 3
2U 700 Low 7 6 21 -12 HKD 2
j.L 400 High/Air 5 Until landing 1
j.M 550 High/Air 6 1
j.H 800 High/Air 7 2
j.U 700 High/Air 12 2


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Overdrive Surge 800/1000/1200/1400/1800 All 13 5 14 -2 +2 [HKD] 3
5[U] ~ X Cancel 6 Hold 20


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Reginleiv 700 (easy)
800 (technical)
All 16 -7 -3 2
236M Reginleiv 700 (easy)
800 (technical)
All 16 -7 -3 2
236H Reginleiv 300*3 (easy)
300*2, 400 (technical)
All 16 +2 +6 2
236[L] Reginleiv: Recidive 800 (easy)
900 (technical)
All 41 -4 0 2
236[M] Reginleiv: Recidive 800 (easy)
900 (technical)
All 41 -4 0 2
236[H] Reginleiv: Recidive 300*2, 400 (easy)
300*2, 500 (technical)
All 30 +8 +12 3, 2*3
214L Vorpal Blade 350*2 Mid 14 3(10)3 25 -6 -2 3
214M Vorpal Blade 400*2 Mid 21 2(13)3 24 -4 0 3
214X214X Vorpal Blade 500 Mid 19 -8 KD 3
214H Vorpal Blade 300*2 Mid 15 -6 -2 3
214H214H Vorpal Blade 350*2 Mid 11 -6 HKD 3
214H214H214H Vorpal Blade 400 Mid 17 -8 HKD 3
623L Rising Sword 600, 200 (easy)
700, 300 (technical)
Mid, All 9 11 36 -14 to -22 +24 KD 4, 3
623M Rising Sword 600, 250*2 (easy)
700, 300*2 (technical)
Mid, All*2 11 10 47 -22 to -26 +21 KD 4
623H Rising Sword 1200 (easy)
1400 (technical)
Mid*3, All 9 -66 +52 HKD 4

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Eternal Ascendancy 3700→2500 Mid*1, All 7+6 -20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48 HKD 4
236236U Skyfall 4500→3500 Mid 7+5 HKD 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 0, 4
Air Throw 1500 Throw 5 0, 4
Overhead Attack 1000 High 26 6 23 -4 to +1 +1 to +6 4


Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Djeeta/Data.