GBVS/Djeeta/Data: Difference between revisions

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==Infobox Data==
==Infobox Data==
{{GBVS-character
{{GBVS-character
| name      =Djeeta
|name      =Djeeta
| health    =10,000
|health    =10,000
| prejump  = 4F
|prejump  =4f
| backdash  = 24F
|backdash  =24f
| portrait  =GBVS_Djeeta_Portrait.png
|backshift=High Recovery (30f)
| icon      =GBVS_Djeeta_Icon.png
|portrait  =GBVS_Djeeta_Portrait.png
| umo=
|icon      =GBVS_Djeeta_Icon.png
|umo=
}}
}}


==Normal Moves==
==Normal Moves==
===c.L===
===c.L===
{{MoveData-GBVS | character= Djeeta | input = c.L | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=400 |level=0 |attribute= |guard=Mid  
|input=c.L |name=
  |startup=5 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2}}  |onHit=+6
|damage=400 |level=0 |attribute= |guard=Mid
  |blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|startup=5 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2}}  |onHit=+6
  |invuln= |images=GBVS_Djeeta_cL.png |hitboxes= |type=normal
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|invuln=
|images=GBVS_Djeeta_cl5L.png
|hitboxes=GBVS_Djeeta_cl5L_Hitbox.png
}}
}}


===c.M===
===c.M===
{{MoveData-GBVS | character= Djeeta | input = c.M | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=700 |level=2 |attribute= |guard=Mid  
|input=c.M |name=
  |startup=6 |active=3 |recovery=12 |onBlock={{Adv-GBVS|E|0}} |onHit=+4
|damage=700 |level=2 |attribute= |guard=Mid
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|startup=6 |active=3 |recovery=12 |onBlock={{Adv-GBVS|E|0}} |onHit=+4
  |invuln= |images=GBVS_Djeeta_cM.png |hitboxes= |type=normal
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_cl5M.png
|hitboxes=GBVS_Djeeta_cl5M_Hitbox.png
}}
}}


===c.H===
===c.H===
{{MoveData-GBVS | character= Djeeta | input = c.H | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=1200 |level=4 |attribute= |guard=Mid  
|input=c.H |name=
  |startup=8 |active=4 |recovery=18 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
|damage=1200 |level=4 |attribute= |guard=Mid
  |blockstun=18 |groundHit=22 |airHit=22 |hitstop=
|startup=8 |active=4 |recovery=18 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
  |invuln= |images=GBVS_Djeeta_cH.png |hitboxes= |type=normal
|blockstun=18 |groundHit=22 |airHit=22 |hitstop=
|invuln=
|images=GBVS_Djeeta_cl5H.png
|hitboxes=GBVS_Djeeta_cl5H_Hitbox1.png;GBVS_Djeeta_cl5H_Hitbox2.png
}}
}}


===c.XX===
===c.XX===
{{MoveData-GBVS | character= Djeeta | input = c.XX | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=350 |level=2 |attribute= |guard=Mid  
|input=c.XX |name=
  |startup=9 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
|damage=350 |level=2 |attribute= |guard=Mid
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|startup=9 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
  |invuln= |images=GBVS_Djeeta_cXX.png |hitboxes= |type=normal
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_clXX.png
|hitboxes=
}}
}}


===c.XXX===
===c.XXX===
{{MoveData-GBVS | character= Djeeta | input = c.XXX | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=350 |level=3 |attribute= |guard=Mid  
|input=c.XXX |name=
  |startup=12 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
|damage=350 |level=3 |attribute= |guard=Mid
  |blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|startup=12 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
  |invuln= |images=GBVS_Djeeta_cXXX.png |hitboxes= |type=normal
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|invuln=
|images=GBVS_Djeeta_clXXX.png
|hitboxes=
}}
}}


===f.L===
===f.L===
{{MoveData-GBVS | character= Djeeta | input = f.L | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=400 |level=1 |attribute= |guard=Mid  
|input=f.L |name=
  |startup=6 |active=5 |recovery=11 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
|damage=400 |level=1 |attribute= |guard=Mid
  |blockstun=12 |groundHit=16 |airHit=16 |hitstop=
|startup=6 |active=5 |recovery=11 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
  |invuln= |images=GBVS_Djeeta_fL.png |hitboxes= |type=normal
|blockstun=12 |groundHit=16 |airHit=16 |hitstop=
|invuln=
|images=GBVS_Djeeta_f5L.png
|hitboxes=GBVS_Djeeta_f5L_Hitbox.png;GBVS_Djeeta_f5L_Hitbox2.png
}}
}}


===f.M===
===f.M===
{{MoveData-GBVS | character= Djeeta | input = f.M | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=700 |level=2 |attribute= |guard=Mid  
|input=f.M |name=
  |startup=8 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-6}} |onHit=-2
|damage=700 |level=2 |attribute= |guard=Mid
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|startup=8 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-6}} |onHit=-2
  |invuln= |images=GBVS_Djeeta_fM.png |hitboxes= |type=normal
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_f5M.png
|hitboxes=GBVS_Djeeta_f5M_Hitbox1.png;GBVS_Djeeta_f5M_Hitbox2.png
}}
}}


===f.H===
===f.H===
{{MoveData-GBVS | character= Djeeta | input = f.H | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=1000 |level=3 |attribute= |guard=Mid  
|input=f.H |name=
  |startup=10 |active=5 |recovery=21 |onBlock={{Adv-GBVS|VM|-9}} |onHit=-5
|damage=1000 |level=3 |attribute= |guard=Mid
  |blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|startup=10 |active=5 |recovery=21 |onBlock={{Adv-GBVS|VM|-9}} |onHit=-5
  |invuln= |images=GBVS_Djeeta_fH.png |hitboxes= |type=normal
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|invuln=
|images=GBVS_Djeeta_f5H.png
|hitboxes=GBVS_Djeeta_f5H_Hitbox1.png;GBVS_Djeeta_f5H_Hitbox2.png
}}
}}


===2L===
===2L===
{{MoveData-GBVS | character= Djeeta | input = 2L | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=400 |level=0 |attribute= |guard=Low  
|input=2L |name=
  |startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2}} |onHit=+6
|damage=400 |level=0 |attribute= |guard=Low
  |blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2}} |onHit=+6
  |invuln= |images=GBVS_Djeeta_2L.png |hitboxes= |type=normal
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|invuln=
|images=GBVS_Djeeta_2L.png
|hitboxes=GBVS_Djeeta_2L_Hitbox.png
}}
}}


===2M===
===2M===
{{MoveData-GBVS | character= Djeeta | input = 2M | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=700 |level=2 |attribute= |guard=Mid  
|input=2M |name=
  |startup=7 |active=6 |recovery=12 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
|damage=700 |level=2 |attribute= |guard=Mid
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|startup=7 |active=6 |recovery=12 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
  |invuln= |images=GBVS_Djeeta_2M.png |hitboxes= |type=normal
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_2M.png
|caption=The god stab
|hitboxes=GBVS_Djeeta_2M_Hitbox1.png;GBVS_Djeeta_2M_Hitbox2.png
}}
}}


===2H===
===2H===
{{MoveData-GBVS | character= Djeeta | input = 2H | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=1000 |level=3 |attribute= |guard=Mid  
|input=2H |name=
  |startup=10 |active=6 |recovery=24 |onBlock={{Adv-GBVS|VM|-13}} |onHit=-9
|damage=1000 |level=3 |attribute= |guard=Mid
  |blockstun=16 |groundHit=20 |airHit=30 |hitstop=
|startup=10 |active=6 |recovery=24 |onBlock={{Adv-GBVS|VM|-13}} |onHit=-9
  |invuln= |images=GBVS_Djeeta_2H.png |hitboxes= |type=normal
|blockstun=16 |groundHit=20 |airHit=30 |hitstop=
|invuln=
|images=GBVS_Djeeta_2H.png
|hitboxes=GBVS_Djeeta_2H_Hitbox1.png;GBVS_Djeeta_2H_Hitbox2.png
}}
}}


===2U===
===2U===
{{MoveData-GBVS | character= Djeeta | input = 2U | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=700 |level=2 |attribute= |guard=Low  
|input=2U |name=
  |startup=7 |active=6 |recovery=21 |onBlock={{Adv-GBVS|VM|-12}} |onHit=HKD
|damage=700 |level=2 |attribute= |guard=Low
  |blockstun=14 |groundHit=18 |airHit=25 |hitstop=
|startup=7 |active=6 |recovery=21 |onBlock={{Adv-GBVS|VM|-12}} |onHit=HKD
  |invuln= |images=GBVS_Djeeta_2U.png |hitboxes= |type=normal
|blockstun=14 |groundHit=18 |airHit=25 |hitstop=
|invuln=
|images=GBVS_Djeeta_2U.png
|hitboxes=GBVS_Djeeta_2U_Hitbox1.png;GBVS_Djeeta_2U_Hitbox2.png
}}
}}


===j.L===
===j.L===
{{MoveData-GBVS | character= Djeeta | input = j.L | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=400 |level=1 |attribute= |guard=High/Air  
|input=j.L |name=
  |startup=5 |active=Until landing |recovery=0 |onBlock= |onHit=
|damage=400 |level=1 |attribute= |guard=High/Air
  |blockstun=12 |groundHit=14 |airHit=16 |hitstop=
|startup=5 |active=Until L |recovery=0 |onBlock= |onHit=
  |invuln= |images=GBVS_Djeeta_jL.png |hitboxes= |type=normal
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
|invuln=
|images=GBVS_Djeeta_jL.png
|hitboxes=GBVS_Djeeta_jL_Hitbox.png
}}
}}


===j.M===
===j.M===
{{MoveData-GBVS | character= Djeeta | input = j.M | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=550 |level=1 |attribute= |guard=High/Air  
|input=j.M |name=
  |startup=6 |active=6 |recovery=Until landing |onBlock= |onHit=
|damage=550 |level=1 |attribute= |guard=High/Air
  |blockstun=12 |groundHit=14 |airHit=16 |hitstop=
|startup=6 |active=6 |recovery=Until L |onBlock= |onHit=
  |invuln= |images=GBVS_Djeeta_jM.png |hitboxes= |type=normal
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
|invuln=
|images=GBVS_Djeeta_jM.png
|hitboxes=GBVS_Djeeta_jM_Hitbox1.png;GBVS_Djeeta_jM_Hitbox2.png
}}
}}


===j.H===
===j.H===
{{MoveData-GBVS | character= Djeeta | input = j.H | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=800 |level=2 |attribute= |guard=High/Air  
|input=j.H |name=
  |startup=7 |active=6 |recovery=Until landing |onBlock= |onHit=
|damage=800 |level=2 |attribute= |guard=High/Air
  |blockstun=14 |groundHit=14 |airHit=18 |hitstop=
|startup=7 |active=6 |recovery=Until L |onBlock= |onHit=
  |invuln= |images=GBVS_Djeeta_jH.png |hitboxes= |type=normal
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_jH.png
|hitboxes=GBVS_Djeeta_jH_Hitbox1.png;GBVS_Djeeta_jH_Hitbox2.png
}}
}}


===j.U===
===j.U===
{{MoveData-GBVS | character= Djeeta | input = j.U | name =  
{{MoveData-GBVS |character=Djeeta |type=normal
  |damage=700 |level=2 |attribute= |guard=High/Air  
|input=j.U |name=
  |startup=12 |active=8 |recovery=Until landing |onBlock= |onHit=
|damage=700 |level=2 |attribute= |guard=High/Air
  |blockstun=14 |groundHit=14 |airHit=18 |hitstop=
|startup=12 |active=8 |recovery=Until L |onBlock= |onHit=
  |invuln= |images=GBVS_Djeeta_jU.png |hitboxes= |type=normal
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_jU.png
|caption=For the smoothest brains
|hitboxes=GBVS_Djeeta_jU_Hitbox1.png;GBVS_Djeeta_jU_Hitbox2.png;GBVS_Djeeta_jU_Hitbox3.png
}}
}}


==Unique Action==
==Unique Action==
===5U===
===5U===
{{MoveData-GBVS | character= Djeeta | input = 5U | name = Overdrive Surge
{{MoveData-GBVS |character=Djeeta |type=unique
  |damage=800/1000/1200/1400/1800 |level=3 |attribute= |guard=All  
|input=5U |name=Overdrive Surge
  |startup=16 |active=5 |recovery=14 |onBlock={{Adv-GBVS|M|-2}}  |onHit=+3 [Forced Crouch]
|damage=800/1000/1200/1400/1800 |level=3 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=28/16* |active=5 |recovery=14 |onBlock={{Adv-GBVS|M|-2}}  |onHit=+3 [Forced Crouch]
  |invuln=4~20 (lvl 4) |images=GBVS_Djeeta_5U.png |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=4~20 (lvl 4)
|images=GBVS_Djeeta_5U.png
|hitboxes=GBVS_Djeeta_5U_Hitbox1.png;GBVS_Djeeta_5U_Hitbox2.png;GBVS_Djeeta_5U_Hitbox3.png;GBVS_Djeeta_5U_Hitbox4.png
|hitboxCaption=Uncharged\Uncharged, when landing\Fully Charged\Fully Charged, landing
}}
}}


===5[U] ~ X===
===5[U] ~ X===
{{MoveData-GBVS | character= Djeeta | input = 5[U] ~ X | name = Cancel
{{MoveData-GBVS |character=Djeeta |type=unique
  |damage= |level= |attribute= |guard=  
|input=5[U] ~ X |name=Cancel
  |startup= |active= |recovery=Total 15 |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 15 |onBlock= |onHit=
  |invuln= |images= |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=
|hitboxes=
}}
}}


==Universal Mechanics==
==Universal Mechanics==
===LU===
===LU===
{{MoveData-GBVS | character= Djeeta | input = LU | name = Ground Throw
{{MoveData-GBVS |character=Djeeta |type=other
  |damage=1500 |level=0, 4 |attribute= |guard=Throw  
|input=LU |name=Ground Throw
  |startup=7 |active= |recovery= |onBlock= |onHit=
|damage=1500 |level=0, 4 |attribute= |guard=Throw
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=3 |recovery=31 |onBlock= |onHit=
  |invuln= |images=GBVS_Djeeta_6Throw.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_6Throw.png;GBVS_Djeeta_4Throw.png
|caption=Forward throw\Back throw
|hitboxes=GBVS_Djeeta_6Throw_Hitbox.png
}}
}}


===j.LU===
===j.LU===
{{MoveData-GBVS | character= Djeeta | input = j.LU | name = Air Throw
{{MoveData-GBVS |character=Djeeta |type=other
  |damage=1500 |level=0, 4 |attribute= |guard=Throw  
|input=j.LU |name=Air Throw
  |startup=5 |active= |recovery= |onBlock= |onHit=
|damage=1500 |level=0, 4 |attribute= |guard=Throw
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=5 |active=5 |recovery=Until L+6 |onBlock= |onHit=
  |invuln= |images=GBVS_Djeeta_Airthrow.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Airthrow.png
|hitboxes=GBVS_Djeeta_Airthrow_Hitbox.png
}}
}}


===MH===
===MH===
{{MoveData-GBVS | character= Djeeta | input = MH | name = Overhead Attack
{{MoveData-GBVS |character=Djeeta |type=other
  |damage=1000 |level=4 |attribute= |guard=High  
|input=MH |name=Overhead Attack
  |startup=26 |active=6 |recovery=23 |onBlock={{Adv-GBVS|M|-4}} to {{Adv-GBVS|P|+1}}  |onHit={{Adv-GBVS|P|+1}} to {{Adv-GBVS|P|+6}}
|damage=1000 |level=4 |attribute= |guard=High
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4}} to {{Adv-GBVS|P|+1}}  |onHit={{Adv-GBVS|P|+1}} to {{Adv-GBVS|P|+6}}
  |invuln= |images=GBVS_Djeeta_UOH.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_UOH.png
|hitboxes=GBVS_Djeeta_UOH_Hitbox1.png;GBVS_Djeeta_UOH_Hitbox2.png
}}
}}


==Skills==
==Skills==
===236L===
===236L===
{{MoveData-GBVS | character= Djeeta | input = 236L | name = Reginleiv
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=700 (easy)<br/>800 (technical)  |level=2 |attribute= |guard=All  
|input=236L |name=L Reginleiv
  |startup=16 |active= |recovery= |onBlock={{Adv-GBVS|VM|-7}}  |onHit=-3
|damage=700 (easy)<br/>800 (technical)  |level=2 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=16 |active= |recovery=Total 47 |onBlock={{Adv-GBVS|VM|-7}}  |onHit=-3
  |invuln= |images=GBVS_Djeeta_Reginleiv.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv.png
|hitboxes=GBVS_Djeeta_Reginleiv_Hitbox1.png;GBVS_Djeeta_Reginleiv_Hitbox2.png
|hitboxCaption=initial hitbox\hitbox while travelling
}}
}}


===236M===
===236M===
{{MoveData-GBVS | character= Djeeta | input = 236M | name = Reginleiv
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=700 (easy)<br/>800 (technical)  |level=2 |attribute= |guard=All  
|input=236M |name=M Reginleiv
  |startup=16 |active= |recovery= |onBlock={{Adv-GBVS|VM|-7}} |onHit=-3
|damage=700 (easy)<br/>800 (technical)  |level=2 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=16 |active= |recovery=Total 47 |onBlock={{Adv-GBVS|VM|-7}} |onHit=-3
  |invuln= |images=GBVS_Djeeta_Reginleiv.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv.png
|hitboxes=GBVS_Djeeta_Reginleiv_Hitbox1.png;GBVS_Djeeta_Reginleiv_Hitbox2.png
|hitboxCaption=initial hitbox\hitbox while travelling
}}
}}


===236H===
===236H===
{{MoveData-GBVS | character= Djeeta | input = 236H | name = Reginleiv
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=300×3 (easy)<br/>300×2, 400 (technical)  |level=2 |attribute= |guard=All  
|input=236H |name=H Reginleiv
  |startup=16 |active= |recovery= |onBlock={{Adv-GBVS|P|+2}} |onHit=+6
|damage=300×3 (easy)<br/>300×2, 400 (technical)  |level=2 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=16 |active= |recovery=Total 47 |onBlock={{Adv-GBVS|P|+2}} |onHit=+6
  |invuln= |images=GBVS_Djeeta_Reginleiv.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv.png
|hitboxes=GBVS_Djeeta_Reginleiv_Hitbox1.png;GBVS_Djeeta_Reginleiv_Hitbox2.png
|hitboxCaption=initial hitbox\hitbox while travelling
}}
}}


===236[L]===
===236[L]===
{{MoveData-GBVS | character= Djeeta | input = 236[L] | name = Reginleiv: Recidive
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=800 (easy)<br/>900 (technical)  |level=2 |attribute= |guard=All  
|input=236[L] |name=L Reginleiv: Recidive
  |startup=41 |active= |recovery= |onBlock={{Adv-GBVS|M|-4}} |onHit=0
|damage=800 (easy)<br/>900 (technical)  |level=2 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=41 |active= |recovery=Total 69 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
  |invuln= |images=GBVS_Djeeta_Reginleiv_Recidive.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv_Recidive.png
|hitboxes=GBVS_Djeeta_Reginleiv_Recidive_Hitbox1.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox2.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox3.png
|hitboxCaption=initial hitbox\hitbox while travelling\236H, charged. The Heavy charged version has an additional hit just before the projectile fires
}}
}}


===236[M]===
===236[M]===
{{MoveData-GBVS | character= Djeeta | input = 236[M] | name = Reginleiv: Recidive
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=800 (easy)<br/>900 (technical)  |level=2 |attribute= |guard=All  
|input=236[M] |name=M Reginleiv: Recidive
  |startup=41 |active= |recovery= |onBlock={{Adv-GBVS|M|-4}} |onHit=0
|damage=800 (easy)<br/>900 (technical)  |level=2 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=41 |active= |recovery=Total 69 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
  |invuln= |images=GBVS_Djeeta_Reginleiv_Recidive.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv_Recidive.png
|hitboxes=GBVS_Djeeta_Reginleiv_Recidive_Hitbox1.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox2.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox3.png
|hitboxCaption=initial hitbox\hitbox while travelling\236H, charged. The Heavy charged version has an additional hit just before the projectile fires
}}
}}


===236[H]===
===236[H]===
{{MoveData-GBVS | character= Djeeta | input = 236[H] | name = Reginleiv: Recidive
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=300×2, 400 (easy)<br/>300×2, 500 (technical)  |level=3, 2×3 |attribute= |guard=All  
|input=236[H] |name=H Reginleiv: Recidive
  |startup=30 |active= |recovery= |onBlock={{Adv-GBVS|VP|+8}} |onHit=+12
|damage=300×2, 400 (easy)<br/>300×2, 500 (technical)  |level=3, 2×3 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=30 |active= |recovery=Total 60 |onBlock={{Adv-GBVS|VP|+8}} |onHit=+12
  |invuln= |images=GBVS_Djeeta_Reginleiv_Recidive.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv_Recidive.png
|hitboxes=GBVS_Djeeta_Reginleiv_Recidive_Hitbox1.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox2.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox3.png
|hitboxCaption=initial hitbox\hitbox while travelling\236H, charged. The Heavy charged version has an additional hit just before the projectile fires
}}
}}


===214L===
===214L===
{{MoveData-GBVS | character= Djeeta | input = 214L | name = Vorpal Blade
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=350×2 |level=3 |attribute= |guard=Mid  
|input=214L |name=L Vorpal Blade
  |startup=14 |active=3(10)3 |recovery=25 |onBlock={{Adv-GBVS|VM|-6}} |onHit=-2
|damage=350×2 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=14 |active=3(11)3 |recovery=20 |onBlock={{Adv-GBVS|VM|-6}} |onHit=-2
  |invuln= |images=GBVS_Djeeta_VorpalBlade.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_VorpalBlade.png
|caption={{clr|1|214L}}
|hitboxes=GBVS_Djeeta_VorpalBlade_L_Hitbox1.png;GBVS_Djeeta_VorpalBlade_L_Hitbox2.png
|hitboxCaption=214L, first hit. The first part of 214H uses the same hitbox\214L, second hit. The first part of 214H uses the same hitbox
}}
}}


===214M===
===214M===
{{MoveData-GBVS | character= Djeeta | input = 214M | name = Vorpal Blade
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=400×2 |level=3 |attribute= |guard=Mid  
|input=214M |name=M Vorpal Blade
  |startup=20 |active=2(13)3 |recovery=24 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
|damage=400×2 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=20 |active=3(13)3 |recovery=18 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
  |invuln= |images=GBVS_Djeeta_VorpalBladeEXFollowup.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_VorpalBladeEXFollowup.png
|caption={{clr|2|214M}} / {{clr|3|214H}} ~ {{clr|3|214H}}
|hitboxes=GBVS_Djeeta_VorpalBlade_M_Hitbox1.png;GBVS_Djeeta_VorpalBlade_M_Hitbox2.png
|hitboxCaption=214M, first hit. The second part of 214H uses the same hitbox\214M, second hit. The second part of 214H uses the same hitbox
}}
}}


===214X214X===
===214X > 214X===
{{MoveData-GBVS | character= Djeeta | input = 214X214X | name = Vorpal Blade
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=500 |level=3 |attribute= |guard=Mid  
|input=214X > 214X |name=Vorpal Blade (2)
  |startup=19 |active= |recovery= |onBlock={{Adv-GBVS|VM|-8}} |onHit=KD
|damage=500 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=20 |active=3 |recovery=22 |onBlock={{Adv-GBVS|VM|-8}} |onHit=KD
  |invuln= |images=GBVS_Djeeta_VorpalBladeEnder.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_VorpalBladeEnder.png
|caption=Ender
|hitboxes=GBVS_Djeeta_VorpalBladeEnder_Hitbox.png;
|hitboxCaption=214, ending hit. All versions use the same hitbox
}}
}}


===214H===
===214H===
{{MoveData-GBVS | character= Djeeta | input = 214H | name = Vorpal Blade
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=300×2 |level=3 |attribute= |guard=Mid  
|input=214H |name=H Vorpal Blade
  |startup=15 |active= |recovery= |onBlock={{Adv-GBVS|VM|-6}} |onHit=-2
|damage=300×2 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=15 |active=2(8)5 |recovery=18 |onBlock={{Adv-GBVS|VM|-6}} |onHit=-2
  |invuln= |images=GBVS_Djeeta_VorpalBlade.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_VorpalBlade.png
|hitboxes=GBVS_Djeeta_VorpalBlade_L_Hitbox1.png;GBVS_Djeeta_VorpalBlade_L_Hitbox2.png
|hitboxCaption=214L, first hit. The first part of 214H uses the same hitbox\214L, second hit. The first part of 214H uses the same hitbox
}}
}}


===214H214H===
===214H > 214H===
{{MoveData-GBVS | character= Djeeta | input = 214H214H | name = Vorpal Blade
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=350×2 |level=3 |attribute= |guard=Mid  
|input=214H > 214H |name=H Vorpal Blade (2)
  |startup=11 |active= |recovery= |onBlock={{Adv-GBVS|VM|-6}} |onHit=HKD
|damage=350×2 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=11 |active=2(10)3 |recovery=20 |onBlock={{Adv-GBVS|VM|-6}} |onHit=HKD
  |invuln= |images=GBVS_Djeeta_VorpalBladeEXFollowup.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_VorpalBladeEXFollowup.png
|caption={{clr|2|214M}} / {{clr|3|214H}} ~ {{clr|3|214H}}
|hitboxes=GBVS_Djeeta_VorpalBlade_M_Hitbox1.png;GBVS_Djeeta_VorpalBlade_M_Hitbox2.png
|hitboxCaption=214M, first hit. The second part of 214H uses the same hitbox\214M, second hit. The second part of 214H uses the same hitbox
 
}}
}}


===214H214H214H===
===214H > 214H > 214H===
{{MoveData-GBVS | character= Djeeta | input = 214H214H214H | name = Vorpal Blade
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=400 |level=3 |attribute= |guard=Mid  
|input=214H > 214H > 214H |name=H Vorpal Blade (3)
  |startup=17 |active= |recovery= |onBlock={{Adv-GBVS|VM|-8}} |onHit=HKD
|damage=400 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=17 |active=3 |recovery=22 |onBlock={{Adv-GBVS|VM|-8}} |onHit=HKD
  |invuln= |images=GBVS_Djeeta_VorpalBladeEnder.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_VorpalBladeEnder.png
|caption=Ender
|hitboxes=GBVS_Djeeta_VorpalBladeEnder_Hitbox.png;
|hitboxCaption=214, ending hit. All versions use the same hitbox
}}
}}


===623L===
===623L===
{{MoveData-GBVS | character= Djeeta | input = 623L | name = Rising Sword
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=600, 200 (easy)<br/>700, 300 (technical)  |level=4, 3 |attribute= |guard=Mid, All  
|input=623L |name=L Rising Sword
  |startup=9 |active=11 |recovery=36 |onBlock={{Adv-GBVS|VM|-14}} to {{Adv-GBVS|VM|-22}} |onHit={{Adv-GBVS|P|+24}} KD
|damage=600, 200 (easy)<br/>700, 300 (technical)  |level=4, 3 |attribute= |guard=Mid, All
  |blockstun=16 |groundHit=20 |airHit=32 |hitstop=
|startup=9 |active=2,9 |recovery=30 |onBlock={{Adv-GBVS|VM|-14}} to {{Adv-GBVS|VM|-22}} |onHit={{Adv-GBVS|P|+24}} KD
  |invuln= 1~10 All |images=GBVS_Djeeta_RisingSword.png |hitboxes= |type=special
|blockstun=16 |groundHit=20 |airHit=32 |hitstop=
|invuln=1~10 All
|images=GBVS_Djeeta_RisingSword.png
|hitboxes=GBVS_Djeeta_RisingSword_Hitbox1.png;GBVS_Djeeta_RisingSword_Hitbox2.png
|hitboxCaption=623L, initial hit. The first part of 623H uses the same hitbox\623L. The first part of 623H uses the same hitbox
}}
}}


===623M===
===623M===
{{MoveData-GBVS | character= Djeeta | input = 623M | name = Rising Sword
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=600, 250×2 (easy)<br/>700, 300×2 (technical)  |level=4 |attribute= |guard=Mid, All*2  
|input=623M |name=M Rising Sword
  |startup=12 |active=10 |recovery=47 |onBlock={{Adv-GBVS|VM|-22}} to {{Adv-GBVS|VM|-27}} |onHit={{Adv-GBVS|P|+21}} KD
|damage=600, 250×2 (easy)<br/>700, 300×2 (technical)  |level=4 |attribute= |guard=Mid, All*2
  |blockstun=18 |groundHit=22 |airHit=60 |hitstop=
|startup=12 |active=2,3,17 |recovery=29 |onBlock={{Adv-GBVS|VM|-22}} to {{Adv-GBVS|VM|-27}} |onHit={{Adv-GBVS|P|+21}} KD
  |invuln= 1~15 All |images=GBVS_Djeeta_RisingSword.png |hitboxes= |type=special
|blockstun=18 |groundHit=22 |airHit=60 |hitstop=
|invuln=1~15 All
|images=GBVS_Djeeta_RisingSword2.png
|hitboxes=
GBVS_Djeeta_RisingSword_Hitbox3.png;GBVS_Djeeta_RisingSword_Hitbox4.png;GBVS_Djeeta_RisingSword_Hitbox5.png
|hitboxCaption=623M, initial hit. The 2nd part of 623H uses the same hitbox\623M, rising hits. The 2nd part of 623H uses the same hitbox\623M, rising hits after the hurtbox reappears. The 2nd part of 623H uses the same hitbox
}}
}}


===623H===
===623H===
{{MoveData-GBVS | character= Djeeta | input = 623H | name = Rising Sword
{{MoveData-GBVS |character=Djeeta |type=special
  |damage=1200 (easy)<br/>1400 (technical)  |level=4 |attribute= |guard=Mid*3, All  
|input=623H |name=H Rising Sword
  |startup=9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-62}} |onHit={{Adv-GBVS|P|+52}} HKD
|damage=1200 (easy)<br/>1400 (technical)  |level=4 |attribute= |guard=Mid*3, All
  |blockstun=18 |groundHit=22 |airHit=60 |hitstop=
|startup=9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-62}} |onHit={{Adv-GBVS|P|+52}} HKD
  |invuln= 1~19 All |images=GBVS_Djeeta_RisingSword.png |hitboxes= |type=special
|blockstun=18 |groundHit=22 |airHit=60 |hitstop=
|invuln=1~19 All
|images=GBVS_Djeeta_RisingSword.png;GBVS_Djeeta_RisingSword2.png
|hitboxes=GBVS_Djeeta_RisingSword_Hitbox1.png;GBVS_Djeeta_RisingSword_Hitbox2.png;GBVS_Djeeta_RisingSword_Hitbox3.png;GBVS_Djeeta_RisingSword_Hitbox4.png;GBVS_Djeeta_RisingSword_Hitbox5.png
|hitboxCaption=623L, initial hit. The first part of 623H uses the same hitbox\623L. The first part of 623H uses the same hitbox\623M, initial hit. The 2nd part of 623H uses the same hitbox\623M, rising hits. The 2nd part of 623H uses the same hitbox\623M, rising hits after the hurtbox reappears. The 2nd part of 623H uses the same hitbox
}}
}}


==Skybound Art==
==Skybound Art==
===236236H===
===236236H===
{{MoveData-GBVS | character= Djeeta | input = 236236H | name = Eternal Ascendancy
{{MoveData-GBVS |character=Djeeta |type=super
  |damage=3700→2500 |level=4 |attribute= |guard=Mid*1, All  
|input=236236H |name=Eternal Ascendancy
  |startup=7+6 |active= |recovery= |onBlock= {{Adv-GBVS|VM|-20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48}}  |onHit=HKD
|damage=3700→2500 |level=4 |attribute= |guard=Mid*1, All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7+6 |active= |recovery= |onBlock= {{Adv-GBVS|VM|-20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48}}  |onHit=HKD
  |invuln= 1-17 All |images=GBVS_Djeeta_EternalAscendancyStartup.png;GBVS_Djeeta_SBA.png;GBVS_Djeeta_EternalAscendancyEnder.png |hitboxes= |type=super
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=1-17 All
|images=GBVS_Djeeta_EternalAscendancyStartup.png;GBVS_Djeeta_SBA.png;GBVS_Djeeta_EternalAscendancyEnder.png
|caption=&nbsp;\Hair turns blue during technical input super
|hitboxes=GBVS_Djeeta_EternalAscendancy_Hitbox1.png;GBVS_Djeeta_EternalAscendancy_Hitbox2.png;GBVS_Djeeta_EternalAscendancy_Hitbox3.png
|hitboxCaption=Initial Hit\while travelling\at the end of travel
}}
}}


===236236U===
===236236U===
{{MoveData-GBVS | character= Djeeta | input = 236236U | name = Skyfall
{{MoveData-GBVS |character=Djeeta |type=super
  |damage=4500→3500 |level=4 |attribute= |guard=Mid  
|input=236236U |name=Skyfall
  |startup=7+5 |active= |recovery= |onBlock={{Adv-GBVS|VM|-46}} to {{Adv-GBVS|VM|-52}} |onHit=HKD
|damage=4500→3500 |level=4 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7+5 |active= |recovery= |onBlock={{Adv-GBVS|VM|-46}} to {{Adv-GBVS|VM|-52}} |onHit=HKD
  |invuln= 1-21 All |images=GBVS_Djeeta_SkyfallStartup.png;GBVS_Djeeta_SkyfallUppercut.png;GBVS_Djeeta_SkyfallEnd.png |hitboxes= |type=super
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=1-21 All
|images=GBVS_Djeeta_SkyfallStartup.png;GBVS_Djeeta_SkyfallUppercut.png;GBVS_Djeeta_SkyfallEnd.png
|hitboxes=GBVS_Djeeta_Skyfall_Hitbox1.png;GBVS_Djeeta_Skyfall_Hitbox2.png;GBVS_Djeeta_Skyfall_Hitbox3.png;GBVS_Djeeta_Skyfall_Hitbox4.png
|hitboxCaption=Initial Hit\Rising Hits\Hurtbox Reappears\Final Hit
}}
}}


==Category==
==Category==
{{#lst:GBVS/Navigation}}
{{#lst:GBVS/Navigation}}

Revision as of 21:14, 27 October 2022

Nav

Links

Infobox Data

Portrait Name Health Prejump
GBVS Djeeta Portrait.png
Djeeta 10,000 4f
Backdash Backshift Unique Movement Options
24f High Recovery (30f)
Icon
GBVS Djeeta Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0 10 14 14
GBVS Djeeta cl5L.png
GBVS Djeeta cl5L Hitbox.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 12 0 +4 2 14 18 18
GBVS Djeeta cl5M.png
GBVS Djeeta cl5M Hitbox.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 8 4 18 -3 +1 4 18 22 22
GBVS Djeeta cl5H.png
GBVS Djeeta cl5H Hitbox1.pngGBVS Djeeta cl5H Hitbox2.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 3 15 -3 +1 2 14 18 18
GBVS Djeeta clXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 3 18 -4 0 3 16 20 20
GBVS Djeeta clXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 5 11 -3 +1 1 12 16 16
GBVS Djeeta f5L.png
GBVS Djeeta f5L Hitbox.pngGBVS Djeeta f5L Hitbox2.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2 14 18 18
GBVS Djeeta f5M.png
GBVS Djeeta f5M Hitbox1.pngGBVS Djeeta f5M Hitbox2.png

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 5 21 -9 -5 3 16 20 20
GBVS Djeeta f5H.png
GBVS Djeeta f5H Hitbox1.pngGBVS Djeeta f5H Hitbox2.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0 10 14 14
GBVS Djeeta 2L.png
GBVS Djeeta 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 6 12 -3 +1 2 14 18 18
GBVS Djeeta 2M.png
The god stab
GBVS Djeeta 2M Hitbox1.pngGBVS Djeeta 2M Hitbox2.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 24 -13 -9 3 16 20 30
GBVS Djeeta 2H.png
GBVS Djeeta 2H Hitbox1.pngGBVS Djeeta 2H Hitbox2.png

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 6 21 -12 HKD 2 14 18 25
GBVS Djeeta 2U.png
GBVS Djeeta 2U Hitbox1.pngGBVS Djeeta 2U Hitbox2.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1 12 14 16
GBVS Djeeta jL.png
GBVS Djeeta jL Hitbox.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 6 Until L 1 12 14 16
GBVS Djeeta jM.png
GBVS Djeeta jM Hitbox1.pngGBVS Djeeta jM Hitbox2.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 7 6 Until L 2 14 14 18
GBVS Djeeta jH.png
GBVS Djeeta jH Hitbox1.pngGBVS Djeeta jH Hitbox2.png

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 12 8 Until L 2 14 14 18
GBVS Djeeta jU.png
For the smoothest brains
GBVS Djeeta jU Hitbox1.pngGBVS Djeeta jU Hitbox2.pngGBVS Djeeta jU Hitbox3.png

Unique Action

5U

5U
Overdrive Surge
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800/1000/1200/1400/1800 All 28/16* 5 14 -2 +3 [Forced Crouch] 3 4~20 (lvl 4)
GBVS Djeeta 5U.png
GBVS Djeeta 5U Hitbox1.pngGBVS Djeeta 5U Hitbox2.pngGBVS Djeeta 5U Hitbox3.pngGBVS Djeeta 5U Hitbox4.png
Uncharged • Uncharged, when landing • Fully Charged • Fully Charged, landing

5[U] ~ X

5[U] ~ X
Cancel
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 15

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 0, 4
GBVS Djeeta 6Throw.pngGBVS Djeeta 4Throw.png
Forward throw • Back throw
GBVS Djeeta 6Throw Hitbox.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until L+6 0, 4
GBVS Djeeta Airthrow.png
GBVS Djeeta Airthrow Hitbox.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 to +1 +1 to +6 4
GBVS Djeeta UOH.png
GBVS Djeeta UOH Hitbox1.pngGBVS Djeeta UOH Hitbox2.png

Skills

236L

236L
L Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 (easy)
800 (technical)
All 16 Total 47 -7 -3 2
File:GBVS Djeeta Reginleiv.png
GBVS Djeeta Reginleiv Hitbox1.pngGBVS Djeeta Reginleiv Hitbox2.png
initial hitbox • hitbox while travelling

236M

236M
M Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 (easy)
800 (technical)
All 16 Total 47 -7 -3 2
File:GBVS Djeeta Reginleiv.png
GBVS Djeeta Reginleiv Hitbox1.pngGBVS Djeeta Reginleiv Hitbox2.png
initial hitbox • hitbox while travelling

236H

236H
H Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×3 (easy)
300×2, 400 (technical)
All 16 Total 47 +2 +6 2
File:GBVS Djeeta Reginleiv.png
GBVS Djeeta Reginleiv Hitbox1.pngGBVS Djeeta Reginleiv Hitbox2.png
initial hitbox • hitbox while travelling

236[L]

236[L]
L Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 (easy)
900 (technical)
All 41 Total 69 -4 0 2
File:GBVS Djeeta Reginleiv Recidive.png
GBVS Djeeta Reginleiv Recidive Hitbox1.pngGBVS Djeeta Reginleiv Recidive Hitbox2.pngGBVS Djeeta Reginleiv Recidive Hitbox3.png
initial hitbox • hitbox while travelling • 236H, charged. The Heavy charged version has an additional hit just before the projectile fires

236[M]

236[M]
M Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 (easy)
900 (technical)
All 41 Total 69 -4 0 2
File:GBVS Djeeta Reginleiv Recidive.png
GBVS Djeeta Reginleiv Recidive Hitbox1.pngGBVS Djeeta Reginleiv Recidive Hitbox2.pngGBVS Djeeta Reginleiv Recidive Hitbox3.png
initial hitbox • hitbox while travelling • 236H, charged. The Heavy charged version has an additional hit just before the projectile fires

236[H]

236[H]
H Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×2, 400 (easy)
300×2, 500 (technical)
All 30 Total 60 +8 +12 3, 2×3
File:GBVS Djeeta Reginleiv Recidive.png
GBVS Djeeta Reginleiv Recidive Hitbox1.pngGBVS Djeeta Reginleiv Recidive Hitbox2.pngGBVS Djeeta Reginleiv Recidive Hitbox3.png
initial hitbox • hitbox while travelling • 236H, charged. The Heavy charged version has an additional hit just before the projectile fires

214L

214L
L Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×2 Mid 14 3(11)3 20 -6 -2 3
File:GBVS Djeeta VorpalBlade.png
214L
GBVS Djeeta VorpalBlade L Hitbox1.pngGBVS Djeeta VorpalBlade L Hitbox2.png
214L, first hit. The first part of 214H uses the same hitbox • 214L, second hit. The first part of 214H uses the same hitbox

214M

214M
M Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400×2 Mid 20 3(13)3 18 -4 0 3
File:GBVS Djeeta VorpalBladeEXFollowup.png
214M / 214H ~ 214H
GBVS Djeeta VorpalBlade M Hitbox1.pngGBVS Djeeta VorpalBlade M Hitbox2.png
214M, first hit. The second part of 214H uses the same hitbox • 214M, second hit. The second part of 214H uses the same hitbox

214X > 214X

214X > 214X
Vorpal Blade (2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 20 3 22 -8 KD 3
File:GBVS Djeeta VorpalBladeEnder.png
Ender
GBVS Djeeta VorpalBladeEnder Hitbox.png
214, ending hit. All versions use the same hitbox

214H

214H
H Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×2 Mid 15 2(8)5 18 -6 -2 3
File:GBVS Djeeta VorpalBlade.png
GBVS Djeeta VorpalBlade L Hitbox1.pngGBVS Djeeta VorpalBlade L Hitbox2.png
214L, first hit. The first part of 214H uses the same hitbox • 214L, second hit. The first part of 214H uses the same hitbox

214H > 214H

214H > 214H
H Vorpal Blade (2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×2 Mid 11 2(10)3 20 -6 HKD 3
File:GBVS Djeeta VorpalBladeEXFollowup.png
214M / 214H ~ 214H
GBVS Djeeta VorpalBlade M Hitbox1.pngGBVS Djeeta VorpalBlade M Hitbox2.png
214M, first hit. The second part of 214H uses the same hitbox • 214M, second hit. The second part of 214H uses the same hitbox

214H > 214H > 214H

214H > 214H > 214H
H Vorpal Blade (3)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 17 3 22 -8 HKD 3
File:GBVS Djeeta VorpalBladeEnder.png
Ender
GBVS Djeeta VorpalBladeEnder Hitbox.png
214, ending hit. All versions use the same hitbox

623L

623L
L Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 200 (easy)
700, 300 (technical)
Mid, All 9 2,9 30 -14 to -22 +24 KD 4, 3 16 20 32 1~10 All
File:GBVS Djeeta RisingSword.png
GBVS Djeeta RisingSword Hitbox1.pngGBVS Djeeta RisingSword Hitbox2.png
623L, initial hit. The first part of 623H uses the same hitbox • 623L. The first part of 623H uses the same hitbox

623M

623M
M Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 250×2 (easy)
700, 300×2 (technical)
Mid, All*2 12 2,3,17 29 -22 to -27 +21 KD 4 18 22 60 1~15 All
File:GBVS Djeeta RisingSword2.png
GBVS Djeeta RisingSword Hitbox3.pngGBVS Djeeta RisingSword Hitbox4.pngGBVS Djeeta RisingSword Hitbox5.png
623M, initial hit. The 2nd part of 623H uses the same hitbox • 623M, rising hits. The 2nd part of 623H uses the same hitbox • 623M, rising hits after the hurtbox reappears. The 2nd part of 623H uses the same hitbox

623H

623H
H Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 (easy)
1400 (technical)
Mid*3, All 9 -62 +52 HKD 4 18 22 60 1~19 All
File:GBVS Djeeta RisingSword.pngFile:GBVS Djeeta RisingSword2.png
GBVS Djeeta RisingSword Hitbox1.pngGBVS Djeeta RisingSword Hitbox2.pngGBVS Djeeta RisingSword Hitbox3.pngGBVS Djeeta RisingSword Hitbox4.pngGBVS Djeeta RisingSword Hitbox5.png
623L, initial hit. The first part of 623H uses the same hitbox • 623L. The first part of 623H uses the same hitbox • 623M, initial hit. The 2nd part of 623H uses the same hitbox • 623M, rising hits. The 2nd part of 623H uses the same hitbox • 623M, rising hits after the hurtbox reappears. The 2nd part of 623H uses the same hitbox

Skybound Art

236236H

236236H
Eternal Ascendancy
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3700→2500 Mid*1, All 7+6 -20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48 HKD 4 1-17 All
File:GBVS Djeeta EternalAscendancyStartup.pngFile:GBVS Djeeta SBA.pngFile:GBVS Djeeta EternalAscendancyEnder.png
  • Hair turns blue during technical input super
GBVS Djeeta EternalAscendancy Hitbox1.pngGBVS Djeeta EternalAscendancy Hitbox2.pngGBVS Djeeta EternalAscendancy Hitbox3.png
Initial Hit • while travelling • at the end of travel

236236U

236236U
Skyfall
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid 7+5 -46 to -52 HKD 4 1-21 All
File:GBVS Djeeta SkyfallStartup.pngFile:GBVS Djeeta SkyfallUppercut.pngFile:GBVS Djeeta SkyfallEnd.png
GBVS Djeeta Skyfall Hitbox1.pngGBVS Djeeta Skyfall Hitbox2.pngGBVS Djeeta Skyfall Hitbox3.pngGBVS Djeeta Skyfall Hitbox4.png
Initial Hit • Rising Hits • Hurtbox Reappears • Final Hit

Category