GBVS/Djeeta/Data: Difference between revisions

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==Nav==
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=GBVS/Djeeta |image=GBVS_Djeeta_Icon.png |videos= |forums=|discord=https://discord.gg/YgJNP6V}}<section end="Nav"/>
<section begin="Nav"/>{{CharNav|charMainPage=GBVS/Djeeta |images=GBVS_Djeeta_Icon.png |videos= |forums=|discord=https://discord.gg/YgJNP6V}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Djeeta |videos= |discord=https://discord.gg/YgJNP6V}}<section end=Links/>
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Djeeta |videos=https://gbvs.keeponrock.in/#/?p1chars=djeeta |discord=https://discord.gg/YgJNP6V}}<section end=Links/>


==System Data==
==Infobox Data==
<section begin=system data/>
{{GBVS-character
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>10,000</td></tr>
|name      =Djeeta
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>??F</td></tr>
|health    =10,000
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>24F</td></tr>
|prejump  =4f
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
|backdash  =24f
<section end=system data/>
|backshift=High Recovery (30f)
|portrait  =GBVS_Djeeta_Portrait.png
|icon      =GBVS_Djeeta_Icon.png
|umo=
}}


==Normal Moves==
==Normal Moves==
<section begin=NormalMoves/>
===c.L===
===c.L Data===
{{MoveData-GBVS |character=Djeeta |type=normal
<section begin="c.L"/>{{FrameData-GBVS
|input=c.L |name=
|damage=400  
|damage=400 |level=0 |attribute= |guard=Mid
|guard=Mid |inv=
|startup=5 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2}} |onHit=+6
|startup=5 |active=3 |recovery=6
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|onBlock={{Adv-GBVS|P|+2}} |onHit=+6
|invuln=
}}<section end="c.L"/>
|images=GBVS_Djeeta_cl5L.png
|hitboxes=GBVS_Djeeta_cl5L_Hitbox.png
}}


<section begin="c.L Extra"/>{{FrameDataExtra-GBVS
===c.M===
|level=0 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=normal
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|input=c.M |name=
}}<section end="c.L Extra"/>
|damage=700 |level=2 |attribute= |guard=Mid
|startup=6 |active=3 |recovery=12 |onBlock={{Adv-GBVS|E|0}} |onHit=+4
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_cl5M.png
|hitboxes=GBVS_Djeeta_cl5M_Hitbox.png
}}


===c.M Data===
===c.H===
<section begin="c.M"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=normal
|damage=700
|input=c.H |name=
|guard=Mid |inv=
|damage=1200 |level=4 |attribute= |guard=Mid
|startup=6 |active=3 |recovery=12
|startup=8 |active=4 |recovery=18 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
|onBlock={{Adv-GBVS|E|0}}|onHit=+4
|blockstun=18 |groundHit=22 |airHit=22 |hitstop=
}}<section end="c.M"/>
|invuln=
|images=GBVS_Djeeta_cl5H.png
|hitboxes=GBVS_Djeeta_cl5H_Hitbox1.png;GBVS_Djeeta_cl5H_Hitbox2.png
}}


<section begin="c.M Extra"/>{{FrameDataExtra-GBVS
===c.XX===
|level=2 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=normal
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|input=c.XX |name=
}}<section end="c.M Extra"/>
|damage=350 |level=2 |attribute= |guard=Mid
|startup=9 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_clXX.png
|hitboxes=
}}


===c.H Data===
===c.XXX===
<section begin="c.H"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=normal
|damage=1200
|input=c.XXX |name=
|guard=Mid |inv=
|damage=350 |level=3 |attribute= |guard=Mid
|startup=8 |active=4 |recovery=18
|startup=12 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
|onBlock={{Adv-GBVS|M|-3}}|onHit=+1
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
}}<section end="c.H"/>
|invuln=
|images=GBVS_Djeeta_clXXX.png
|hitboxes=
}}


<section begin="c.H Extra"/>{{FrameDataExtra-GBVS
===f.L===
|level=4 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=normal
|blockstun=18 |groundHit=22 |airHit=22 |hitstop=
|input=f.L |name=
}}<section end="c.H Extra"/>
|damage=400 |level=1 |attribute= |guard=Mid
|startup=6 |active=5 |recovery=11 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
|blockstun=12 |groundHit=16 |airHit=16 |hitstop=
|invuln=
|images=GBVS_Djeeta_f5L.png
|hitboxes=GBVS_Djeeta_f5L_Hitbox.png;GBVS_Djeeta_f5L_Hitbox2.png
}}


===c.XX Data===
===f.M===
<section begin="c.XX"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=normal
|damage=350
|input=f.M |name=
|guard=Mid |inv=
|damage=700 |level=2 |attribute= |guard=Mid
|startup= |active= |recovery=
|startup=8 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-6}} |onHit=-2
|onBlock={{Adv-GBVS|M|-3}}|onHit=+1
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
}}<section end="c.XX"/>
|invuln=
|images=GBVS_Djeeta_f5M.png
|hitboxes=GBVS_Djeeta_f5M_Hitbox1.png;GBVS_Djeeta_f5M_Hitbox2.png
}}


<section begin="c.XX Extra"/>{{FrameDataExtra-GBVS
===f.H===
|level=2 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=normal
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|input=f.H |name=
}}<section end="c.XX Extra"/>
|damage=1000 |level=3 |attribute= |guard=Mid
|startup=10 |active=5 |recovery=21 |onBlock={{Adv-GBVS|VM|-9}} |onHit=-5
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|invuln=
|images=GBVS_Djeeta_f5H.png
|hitboxes=GBVS_Djeeta_f5H_Hitbox1.png;GBVS_Djeeta_f5H_Hitbox2.png
}}


===c.XXX Data===
===2L===
<section begin="c.XXX"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=normal
|damage=350
|input=2L |name=
|guard=Mid |inv=  
|damage=400 |level=0 |attribute= |guard=Low
|startup= |active= |recovery=
|startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2}} |onHit=+6
|onBlock={{Adv-GBVS|M|-4}}|onHit=0
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
}}<section end="c.XXX"/>
|invuln=
|images=GBVS_Djeeta_2L.png
|hitboxes=GBVS_Djeeta_2L_Hitbox.png
}}


<section begin="c.XXX Extra"/>{{FrameDataExtra-GBVS
===2M===
|level=3 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=normal
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|input=2M |name=
}}<section end="c.XXX Extra"/>
|damage=700 |level=2 |attribute= |guard=Mid
|startup=7 |active=6 |recovery=12 |onBlock={{Adv-GBVS|M|-3}} |onHit=+1
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|invuln=
|images=GBVS_Djeeta_2M.png
|caption=The god stab
|hitboxes=GBVS_Djeeta_2M_Hitbox1.png;GBVS_Djeeta_2M_Hitbox2.png
}}


===f.L Data===
===2H===
<section begin="f.L"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=normal
|damage=400
|input=2H |name=
|guard=Mid |inv=
|damage=1000 |level=3 |attribute= |guard=Mid
|startup=6 |active=5 |recovery=11
|startup=10 |active=6 |recovery=24 |onBlock={{Adv-GBVS|VM|-13}} |onHit=-9
|onBlock={{Adv-GBVS|M|-3}}|onHit=+1
|blockstun=16 |groundHit=20 |airHit=30 |hitstop=
}}<section end="f.L"/>
|invuln=
|images=GBVS_Djeeta_2H.png
|hitboxes=GBVS_Djeeta_2H_Hitbox1.png;GBVS_Djeeta_2H_Hitbox2.png
}}


<section begin="f.L Extra"/>{{FrameDataExtra-GBVS
===2U===
|level=1 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=normal
|blockstun=12 |groundHit=16 |airHit=16 |hitstop=
|input=2U |name=
}}<section end="f.L Extra"/>
|damage=700 |level=2 |attribute= |guard=Low
|startup=7 |active=6 |recovery=21 |onBlock={{Adv-GBVS|VM|-12}} |onHit=HKD
|blockstun=14 |groundHit=18 |airHit=25 |hitstop=
|invuln=
|images=GBVS_Djeeta_2U.png
|hitboxes=GBVS_Djeeta_2U_Hitbox1.png;GBVS_Djeeta_2U_Hitbox2.png
}}


===f.M Data===
===j.L===
<section begin="f.M"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=normal
|damage=700
|input=j.L |name=
|guard=Mid |inv=  
|damage=400 |level=1 |attribute= |guard=High/Air
|startup=8 |active=3 |recovery=18
|startup=5 |active=Until L |recovery=0 |onBlock= |onHit=
|onBlock={{Adv-GBVS|M|-6}}|onHit=-2
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
}}<section end="f.M"/>
|invuln=
|images=GBVS_Djeeta_jL.png
|hitboxes=GBVS_Djeeta_jL_Hitbox.png
}}


<section begin="f.M Extra"/>{{FrameDataExtra-GBVS
===j.M===
|level=2 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=normal
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|input=j.M |name=
}}<section end="f.M Extra"/>
|damage=550 |level=1 |attribute= |guard=High/Air
|startup=6 |active=6 |recovery=Until L |onBlock= |onHit=
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
|invuln=
|images=GBVS_Djeeta_jM.png
|hitboxes=GBVS_Djeeta_jM_Hitbox1.png;GBVS_Djeeta_jM_Hitbox2.png
}}


===f.H Data===
===j.H===
<section begin="f.H"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=normal
|damage=1000
|input=j.H |name=
|guard=Mid |inv=  
|damage=800 |level=2 |attribute= |guard=High/Air
|startup=10 |active=5 |recovery=21
|startup=7 |active=6 |recovery=Until L |onBlock= |onHit=
|onBlock={{Adv-GBVS|VM|-9}}|onHit=-5
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
}}<section end="f.H"/>
|invuln=
|images=GBVS_Djeeta_jH.png
|hitboxes=GBVS_Djeeta_jH_Hitbox1.png;GBVS_Djeeta_jH_Hitbox2.png
}}


<section begin="f.H Extra"/>{{FrameDataExtra-GBVS
===j.U===
|level=3 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=normal
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|input=j.U |name=
}}<section end="f.H Extra"/>
|damage=700 |level=2 |attribute= |guard=High/Air
 
|startup=12 |active=8 |recovery=Until L |onBlock= |onHit=
===2L Data===
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
<section begin="2L"/>{{FrameData-GBVS
|invuln=
|damage=400
|images=GBVS_Djeeta_jU.png
|guard=Low |inv=  
|caption=For the smoothest brains
|startup=6 |active=3 |recovery=6
|hitboxes=GBVS_Djeeta_jU_Hitbox1.png;GBVS_Djeeta_jU_Hitbox2.png;GBVS_Djeeta_jU_Hitbox3.png
|onBlock={{Adv-GBVS|P|+2}}|onHit=+6
}}
}}<section end="2L"/>
 
<section begin="2L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
}}<section end="2L Extra"/>
 
===2M Data===
<section begin="2M"/>{{FrameData-GBVS
|damage=700  
|guard=Mid |inv=
|startup=7 |active=6 |recovery=12
|onBlock={{Adv-GBVS|M|-3}}|onHit=+1
}}<section end="2M"/>
 
<section begin="2M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=  
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
}}<section end="2M Extra"/>
 
===2H Data===
<section begin="2H"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=10 |active=6 |recovery=24
|onBlock={{Adv-GBVS|VM|-13}}|onHit=-9
}}<section end="2H"/>
 
<section begin="2H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun=16 |groundHit=20 |airHit=30 |hitstop=
}}<section end="2H Extra"/>
 
===2U Data===
<section begin="2U"/>{{FrameData-GBVS
|damage=700
|guard=Low |inv=
|startup=7 |active=6 |recovery=21
|onBlock={{Adv-GBVS|VM|-12}}|onHit=HKD
}}<section end="2U"/>
 
<section begin="2U Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=18 |airHit=25 |hitstop=
}}<section end="2U Extra"/>
 
===j.L Data===
<section begin="j.L"/>{{FrameData-GBVS
|damage=400
|guard=High/Air |inv=
|startup=5 |active=Until landing |recovery=
|onBlock= |onHit=
}}<section end="j.L"/>
 
<section begin="j.L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
}}<section end="j.L Extra"/>
 
===j.M Data===
<section begin="j.M"/>{{FrameData-GBVS
|damage=550
|guard=High/Air |inv=
|startup=6 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.M"/>
 
<section begin="j.M Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
}}<section end="j.M Extra"/>
 
===j.H Data===
<section begin="j.H"/>{{FrameData-GBVS
|damage=800
|guard=High/Air |inv=
|startup=7 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.H"/>
 
<section begin="j.H Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=  
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
}}<section end="j.H Extra"/>
 
===j.U Data===
<section begin="j.U"/>{{FrameData-GBVS
|damage=700
|guard=High/Air |inv=
|startup=12 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.U"/>
 
<section begin="j.U Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
}}<section end="j.U Extra"/>
<section end="NormalMoves"/>


==Unique Action==
==Unique Action==
===5U Data===
===5U===
<section begin="5U"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=unique
|damage=800/1000/1200/1400/1800  
|input=5U |name=Overdrive Surge
|guard=All |inv=
|damage=800/1000/1200/1400/1800 |level=3 |attribute= |guard=All
|startup=13 |active=5 |recovery=14
|startup=28/16* |active=5 |recovery=14 |onBlock={{Adv-GBVS|M|-2}} |onHit=+3 [Forced Crouch]
|onBlock={{Adv-GBVS|M|-2}} |onHit=+2 [HKD]
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U"/>
|invuln=4~20 (lvl 4)
|images=GBVS_Djeeta_5U.png
|hitboxes=GBVS_Djeeta_5U_Hitbox1.png;GBVS_Djeeta_5U_Hitbox2.png;GBVS_Djeeta_5U_Hitbox3.png;GBVS_Djeeta_5U_Hitbox4.png
|hitboxCaption=Uncharged\Uncharged, when landing\Fully Charged\Fully Charged, landing
}}


<section begin="5U Extra"/>{{FrameDataExtra-GBVS
===5[U] ~ X===
|level=3 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|input=5[U] ~ X |name=Cancel
}}<section end="5U Extra"/>
|damage= |level= |attribute= |guard=
|startup= |active= |recovery=Total 15 |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=
|hitboxes=
}}


==Universal Mechanics==
==Universal Mechanics==
===LU Data===
===LU===
<section begin="LU"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=other
|damage=1500  
|input=LU |name=Ground Throw
|guard=Throw |inv=
|damage=1500 |level=0, 4 |attribute= |guard=Throw
|startup=7 |active= |recovery=
|startup=7 |active=3 |recovery=31 |onBlock= |onHit=
|onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="LU"/>
|invuln=
 
|images=GBVS_Djeeta_6Throw.png;GBVS_Djeeta_4Throw.png
<section begin="LU Extra"/>{{FrameDataExtra-GBVS
|caption=Forward throw\Back throw
|level=0, 4 |attribute=  
|hitboxes=GBVS_Djeeta_6Throw_Hitbox.png
|blockstun= |groundHit= |airHit= |hitstop=
}}
}}<section end="LU Extra"/>


===j.LU Data===
===j.LU===
<section begin="j.LU"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=other
|damage=1500  
|input=j.LU |name=Air Throw
|guard=Throw |inv=
|damage=1500 |level=0, 4 |attribute= |guard=Throw
|startup=5 |active= |recovery=
|startup=5 |active=5 |recovery=Until L+6 |onBlock= |onHit=
|onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.LU"/>
|invuln=
|images=GBVS_Djeeta_Airthrow.png
|hitboxes=GBVS_Djeeta_Airthrow_Hitbox.png
}}


<section begin="j.LU Extra"/>{{FrameDataExtra-GBVS
===MH===
|level=0, 4 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|input=MH |name=Overhead Attack
}}<section end="j.LU Extra"/>
|damage=1000 |level=4 |attribute= |guard=High
 
|startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4}} to {{Adv-GBVS|P|+1}}  |onHit={{Adv-GBVS|P|+1}} to {{Adv-GBVS|P|+6}}
===MH Data===
|blockstun= |groundHit= |airHit= |hitstop=
<section begin="MH"/>{{FrameData-GBVS
|invuln=
|damage=1000
|images=GBVS_Djeeta_UOH.png
|guard=High |inv=
|hitboxes=GBVS_Djeeta_UOH_Hitbox1.png;GBVS_Djeeta_UOH_Hitbox2.png
|startup=26 |active= |recovery=
}}
|onBlock={{Adv-GBVS|M|-4}} |onHit={{Adv-GBVS|P|+1}}
}}<section end="MH"/>
 
<section begin="MH Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="MH Extra"/>


==Skills==
==Skills==
===236L Data===
===236L===
<section begin="236L"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=special
|damage=700 (easy)<br/>800 (technical)  
|input=236L |name=L Reginleiv
|guard=All |inv=
|damage=700 (easy)<br/>800 (technical) |level=2 |attribute= |guard=All
|startup=16 |active= |recovery=
|startup=16 |active= |recovery=Total 47 |onBlock={{Adv-GBVS|VM|-7}} |onHit=-3
|onBlock={{Adv-GBVS|VM|-7}} |onHit=-3
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236L"/>
|invuln=
|images=GBVS_Djeeta_Reginleiv.png
|hitboxes=GBVS_Djeeta_Reginleiv_Hitbox1.png;GBVS_Djeeta_Reginleiv_Hitbox2.png
|hitboxCaption=initial hitbox\hitbox while travelling
}}


<section begin="236L Extra"/>{{FrameDataExtra-GBVS
===236M===
|level=2 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|input=236M |name=M Reginleiv
}}<section end="236L Extra"/>
|damage=700 (easy)<br/>800 (technical)  |level=2 |attribute= |guard=All
|startup=16 |active= |recovery=Total 47 |onBlock={{Adv-GBVS|VM|-7}} |onHit=-3
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv.png
|hitboxes=GBVS_Djeeta_Reginleiv_Hitbox1.png;GBVS_Djeeta_Reginleiv_Hitbox2.png
|hitboxCaption=initial hitbox\hitbox while travelling
}}


===236M Data===
===236H===
<section begin="236M"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=special
|damage=700 (easy)<br/>800 (technical)  
|input=236H |name=H Reginleiv
|guard=All |inv=
|damage=300×3 (easy)<br/>300×2, 400 (technical) |level=2 |attribute= |guard=All
|startup=16 |active= |recovery=
|startup=16 |active= |recovery=Total 47 |onBlock={{Adv-GBVS|P|+2}} |onHit=+6
|onBlock={{Adv-GBVS|VM|-7}}|onHit=-3
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236M"/>
|invuln=
|images=GBVS_Djeeta_Reginleiv.png
|hitboxes=GBVS_Djeeta_Reginleiv_Hitbox1.png;GBVS_Djeeta_Reginleiv_Hitbox2.png
|hitboxCaption=initial hitbox\hitbox while travelling
}}


<section begin="236M Extra"/>{{FrameDataExtra-GBVS
===236[L]===
|level=2 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|input=236[L] |name=L Reginleiv: Recidive
}}<section end="236M Extra"/>
|damage=800 (easy)<br/>900 (technical)  |level=2 |attribute= |guard=All
|startup=41 |active= |recovery=Total 69 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv_Recidive.png
|hitboxes=GBVS_Djeeta_Reginleiv_Recidive_Hitbox1.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox2.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox3.png
|hitboxCaption=initial hitbox\hitbox while travelling\236H, charged. The Heavy charged version has an additional hit just before the projectile fires
}}


===236H Data===
===236[M]===
<section begin="236H"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=special
|damage=300*3 (easy)<br/>300*2, 400 (technical)  
|input=236[M] |name=M Reginleiv: Recidive
|guard=All |inv=
|damage=800 (easy)<br/>900 (technical) |level=2 |attribute= |guard=All
|startup=16 |active= |recovery=
|startup=41 |active= |recovery=Total 69 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
|onBlock={{Adv-GBVS|P|+2}}|onHit=+6
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236H"/>
|invuln=
|images=GBVS_Djeeta_Reginleiv_Recidive.png
|hitboxes=GBVS_Djeeta_Reginleiv_Recidive_Hitbox1.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox2.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox3.png
|hitboxCaption=initial hitbox\hitbox while travelling\236H, charged. The Heavy charged version has an additional hit just before the projectile fires
}}


<section begin="236H Extra"/>{{FrameDataExtra-GBVS
===236[H]===
|level=2 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|input=236[H] |name=H Reginleiv: Recidive
}}<section end="236H Extra"/>
|damage=300×2, 400 (easy)<br/>300×2, 500 (technical)  |level=3, 2×3 |attribute= |guard=All
|startup=30 |active= |recovery=Total 60 |onBlock={{Adv-GBVS|VP|+8}} |onHit=+12
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_Reginleiv_Recidive.png
|hitboxes=GBVS_Djeeta_Reginleiv_Recidive_Hitbox1.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox2.png;GBVS_Djeeta_Reginleiv_Recidive_Hitbox3.png
|hitboxCaption=initial hitbox\hitbox while travelling\236H, charged. The Heavy charged version has an additional hit just before the projectile fires
}}


===236[L] Data===
===214L===
<section begin="236[L]"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=special
|damage=800 (easy)<br/>900 (technical) 
|input=214L |name=L Vorpal Blade
|guard=All |inv=  
|damage=350×2 |level=3 |attribute= |guard=Mid
|startup=41 |active= |recovery=
|startup=14 |active=3(11)3 |recovery=20 |onBlock={{Adv-GBVS|VM|-6}} |onHit=-2
|onBlock={{Adv-GBVS|M|-4}}|onHit=0
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236[L]"/>
|invuln=
|images=GBVS_Djeeta_VorpalBlade.png
|caption={{clr|1|214L}}
|hitboxes=GBVS_Djeeta_VorpalBlade_L_Hitbox1.png;GBVS_Djeeta_VorpalBlade_L_Hitbox2.png
|hitboxCaption=214L, first hit. The first part of 214H uses the same hitbox\214L, second hit. The first part of 214H uses the same hitbox
}}


<section begin="236[L] Extra"/>{{FrameDataExtra-GBVS
===214M===
|level=2 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|input=214M |name=M Vorpal Blade
}}<section end="236[L] Extra"/>
|damage=400×2 |level=3 |attribute= |guard=Mid
|startup=20 |active=3(13)3 |recovery=18 |onBlock={{Adv-GBVS|M|-4}} |onHit=0
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_VorpalBladeEXFollowup.png
|caption={{clr|2|214M}} / {{clr|3|214H}} ~ {{clr|3|214H}}
|hitboxes=GBVS_Djeeta_VorpalBlade_M_Hitbox1.png;GBVS_Djeeta_VorpalBlade_M_Hitbox2.png
|hitboxCaption=214M, first hit. The second part of 214H uses the same hitbox\214M, second hit. The second part of 214H uses the same hitbox
}}


===236[M] Data===
===214X > 214X===
<section begin="236[M]"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=special
|damage=800 (easy)<br/>900 (technical)  
|input=214X > 214X |name=Vorpal Blade (2)
|guard=All |inv=  
|damage=500 |level=3 |attribute= |guard=Mid
|startup=41 |active= |recovery=
|startup=20 |active=3 |recovery=22 |onBlock={{Adv-GBVS|VM|-8}} |onHit=KD
|onBlock={{Adv-GBVS|M|-4}}|onHit=0
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236[M]"/>
|invuln=
|images=GBVS_Djeeta_VorpalBladeEnder.png
|caption=Ender
|hitboxes=GBVS_Djeeta_VorpalBladeEnder_Hitbox.png;
|hitboxCaption=214, ending hit. All versions use the same hitbox
}}


<section begin="236[M] Extra"/>{{FrameDataExtra-GBVS
===214H===
|level=2 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|input=214H |name=H Vorpal Blade
}}<section end="236[M] Extra"/>
|damage=300×2 |level=3 |attribute= |guard=Mid
|startup=15 |active=2(8)5 |recovery=18 |onBlock={{Adv-GBVS|VM|-6}} |onHit=-2
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Djeeta_VorpalBlade.png
|hitboxes=GBVS_Djeeta_VorpalBlade_L_Hitbox1.png;GBVS_Djeeta_VorpalBlade_L_Hitbox2.png
|hitboxCaption=214L, first hit. The first part of 214H uses the same hitbox\214L, second hit. The first part of 214H uses the same hitbox
}}


===236[H] Data===
===214H > 214H===
<section begin="236[H]"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=special
|damage=300*2, 400 (easy)<br/>300*2, 500 (technical)  
|input=214H > 214H |name=H Vorpal Blade (2)
|guard=All |inv=  
|damage=350×2 |level=3 |attribute= |guard=Mid
|startup=30 |active= |recovery=
|startup=11 |active=2(10)3 |recovery=20 |onBlock={{Adv-GBVS|VM|-6}} |onHit=HKD
|onBlock={{Adv-GBVS|VP|+8}}|onHit=+12
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236[H]"/>
|invuln=
|images=GBVS_Djeeta_VorpalBladeEXFollowup.png
|caption={{clr|2|214M}} / {{clr|3|214H}} ~ {{clr|3|214H}}
|hitboxes=GBVS_Djeeta_VorpalBlade_M_Hitbox1.png;GBVS_Djeeta_VorpalBlade_M_Hitbox2.png
|hitboxCaption=214M, first hit. The second part of 214H uses the same hitbox\214M, second hit. The second part of 214H uses the same hitbox


<section begin="236[H] Extra"/>{{FrameDataExtra-GBVS
}}
|level=3, 2*3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236[H] Extra"/>


===214L Data===
===214H > 214H > 214H===
<section begin="214L"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=special
|damage=350*2
|input=214H > 214H > 214H |name=H Vorpal Blade (3)
|guard=Mid |inv=
|damage=400 |level=3 |attribute= |guard=Mid
|startup=14 |active= |recovery=
|startup=17 |active=3 |recovery=22 |onBlock={{Adv-GBVS|VM|-8}} |onHit=HKD
|onBlock={{Adv-GBVS|VM|-6}}|onHit=-2
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214L"/>
|invuln=
|images=GBVS_Djeeta_VorpalBladeEnder.png
|caption=Ender
|hitboxes=GBVS_Djeeta_VorpalBladeEnder_Hitbox.png;
|hitboxCaption=214, ending hit. All versions use the same hitbox
}}


<section begin="214L Extra"/>{{FrameDataExtra-GBVS
===623L===
|level=3 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|input=623L |name=L Rising Sword
}}<section end="214L Extra"/>
|damage=600, 200 (easy)<br/>700, 300 (technical)  |level=4, 3 |attribute= |guard=Mid, All
|startup=9 |active=2,9 |recovery=30 |onBlock={{Adv-GBVS|VM|-14}} to {{Adv-GBVS|VM|-22}} |onHit={{Adv-GBVS|P|+24}} KD
|blockstun=16 |groundHit=20 |airHit=32 |hitstop=
|invuln=1~10 All
|images=GBVS_Djeeta_RisingSword.png
|hitboxes=GBVS_Djeeta_RisingSword_Hitbox1.png;GBVS_Djeeta_RisingSword_Hitbox2.png
|hitboxCaption=623L, initial hit. The first part of 623H uses the same hitbox\623L. The first part of 623H uses the same hitbox
}}


===214M Data===
===623M===
<section begin="214M"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=special
|damage=400*2
|input=623M |name=M Rising Sword
|guard=Mid |inv=
|damage=600, 250×2 (easy)<br/>700, 300×2 (technical)  |level=4 |attribute= |guard=Mid, All*2
|startup=20 |active= |recovery=
|startup=12 |active=2,3,17 |recovery=29 |onBlock={{Adv-GBVS|VM|-22}} to {{Adv-GBVS|VM|-27}} |onHit={{Adv-GBVS|P|+21}} KD
|onBlock={{Adv-GBVS|M|-4}}|onHit=0
|blockstun=18 |groundHit=22 |airHit=60 |hitstop=
}}<section end="214M"/>
|invuln=1~15 All
|images=GBVS_Djeeta_RisingSword2.png
|hitboxes=
GBVS_Djeeta_RisingSword_Hitbox3.png;GBVS_Djeeta_RisingSword_Hitbox4.png;GBVS_Djeeta_RisingSword_Hitbox5.png
|hitboxCaption=623M, initial hit. The 2nd part of 623H uses the same hitbox\623M, rising hits. The 2nd part of 623H uses the same hitbox\623M, rising hits after the hurtbox reappears. The 2nd part of 623H uses the same hitbox
}}


<section begin="214M Extra"/>{{FrameDataExtra-GBVS
===623H===
|level=3 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|input=623H |name=H Rising Sword
}}<section end="214M Extra"/>
|damage=1200 (easy)<br/>1400 (technical) |level=4 |attribute= |guard=Mid*3, All
 
|startup=9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-62}} |onHit={{Adv-GBVS|P|+52}} HKD
===214X214X Data===
|blockstun=18 |groundHit=22 |airHit=60 |hitstop=
<section begin="214X214X"/>{{FrameData-GBVS
|invuln=1~19 All
|damage=500
|images=GBVS_Djeeta_RisingSword.png;GBVS_Djeeta_RisingSword2.png
|guard=Mid |inv=  
|hitboxes=GBVS_Djeeta_RisingSword_Hitbox1.png;GBVS_Djeeta_RisingSword_Hitbox2.png;GBVS_Djeeta_RisingSword_Hitbox3.png;GBVS_Djeeta_RisingSword_Hitbox4.png;GBVS_Djeeta_RisingSword_Hitbox5.png
|startup=19 |active= |recovery=
|hitboxCaption=623L, initial hit. The first part of 623H uses the same hitbox\623L. The first part of 623H uses the same hitbox\623M, initial hit. The 2nd part of 623H uses the same hitbox\623M, rising hits. The 2nd part of 623H uses the same hitbox\623M, rising hits after the hurtbox reappears. The 2nd part of 623H uses the same hitbox
|onBlock={{Adv-GBVS|VM|-8}}|onHit=KD
}}
}}<section end="214X214X"/>
 
<section begin="214X214X Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214X214X Extra"/>
 
===214H Data===
<section begin="214H"/>{{FrameData-GBVS
|damage=300*2
|guard=Mid |inv=
|startup=15 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-6}}|onHit=-2
}}<section end="214H"/>
 
<section begin="214H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214H Extra"/>
 
===214H214H Data===
<section begin="214H214H"/>{{FrameData-GBVS
|damage=350*2
|guard=Mid |inv=
|startup=11 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-6}}|onHit=HKD
}}<section end="214H214H"/>
 
<section begin="214H214H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214H214H Extra"/>
 
===214H214H214H Data===
<section begin="214H214H214H"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=17 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-8}}|onHit=HKD
}}<section end="214H214H214H"/>
 
<section begin="214H214H214H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214H214H214H Extra"/>
 
===623L Data===
<section begin="623L"/>{{FrameData-GBVS
|damage=600, 200 (easy)<br/>700, 300 (technical)  
|guard=Mid, All |inv= 1~10 All
|startup=9 |active=11 |recovery=36
|onBlock={{Adv-GBVS|VM|-14}} to {{Adv-GBVS|VM|-22}}|onHit=KD
}}<section end="623L"/>
 
<section begin="623L Extra"/>{{FrameDataExtra-GBVS
|level=4, 3 |attribute=  
|blockstun=16 |groundHit=20 |airHit=32 |hitstop=
}}<section end="623L Extra"/>
 
===623M Data===
<section begin="623M"/>{{FrameData-GBVS
|damage=600, 250*2 (easy)<br/>700, 300*2 (technical)
|guard=Mid, All*2 |inv= 1~15 All
|startup=11 |active=10 |recovery=47
|onBlock={{Adv-GBVS|VM|-22}} to {{Adv-GBVS|VM|-26}}|onHit=KD
}}<section end="623M"/>
 
<section begin="623M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun=18 |groundHit=22 |airHit=60 |hitstop=
}}<section end="623M Extra"/>
 
===623H Data===
<section begin="623H"/>{{FrameData-GBVS
|damage=1200 (easy)<br/>1400 (technical)
|guard=Mid*3, All |inv= 1~19 All
|startup=9 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-66}}|onHit={{Adv-GBVS|P|+52}} HKD
}}<section end="623H"/>
 
<section begin="623H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun=18 |groundHit=22 |airHit=60 |hitstop=
}}<section end="623H Extra"/>


==Skybound Art==
==Skybound Art==
===236236H Data===
===236236H===
<section begin="236236H"/>{{FrameData-GBVS
{{MoveData-GBVS |character=Djeeta |type=super
|damage=3700→2500  
|input=236236H |name=Eternal Ascendancy
|guard=Mid*1, All |inv=
|damage=3700→2500 |level=4 |attribute= |guard=Mid*1, All
|startup= |active= |recovery=
|startup=7+6 |active= |recovery= |onBlock= {{Adv-GBVS|VM|-20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48}}  |onHit=HKD
|onBlock= |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236236H"/>
|invuln=1-17 All
 
|images=GBVS_Djeeta_EternalAscendancyStartup.png;GBVS_Djeeta_SBA.png;GBVS_Djeeta_EternalAscendancyEnder.png
<section begin="236236H Extra"/>{{FrameDataExtra-GBVS
|caption=&nbsp;\Hair turns blue during technical input super
|level=4 |attribute=  
|hitboxes=GBVS_Djeeta_EternalAscendancy_Hitbox1.png;GBVS_Djeeta_EternalAscendancy_Hitbox2.png;GBVS_Djeeta_EternalAscendancy_Hitbox3.png
|blockstun= |groundHit= |airHit= |hitstop=
|hitboxCaption=Initial Hit\while travelling\at the end of travel
}}<section end="236236H Extra"/>
}}
 
===236236U Data===
<section begin="236236U"/>{{FrameData-GBVS
|damage=4500→3500
|guard=Mid |inv=  
|startup= |active= |recovery=
|onBlock= |onHit=HKD
}}<section end="236236U"/>


<section begin="236236U Extra"/>{{FrameDataExtra-GBVS
===236236U===
|level=4 |attribute=  
{{MoveData-GBVS |character=Djeeta |type=super
|blockstun= |groundHit= |airHit= |hitstop=
|input=236236U |name=Skyfall
}}<section end="236236U Extra"/>
|damage=4500→3500 |level=4 |attribute= |guard=Mid
|startup=7+5 |active= |recovery= |onBlock={{Adv-GBVS|VM|-46}} to {{Adv-GBVS|VM|-52}} |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=1-21 All
|images=GBVS_Djeeta_SkyfallStartup.png;GBVS_Djeeta_SkyfallUppercut.png;GBVS_Djeeta_SkyfallEnd.png
|hitboxes=GBVS_Djeeta_Skyfall_Hitbox1.png;GBVS_Djeeta_Skyfall_Hitbox2.png;GBVS_Djeeta_Skyfall_Hitbox3.png;GBVS_Djeeta_Skyfall_Hitbox4.png
|hitboxCaption=Initial Hit\Rising Hits\Hurtbox Reappears\Final Hit
}}


==Category==
==Category==
{{Navbar-GBVS}}
{{#lst:GBVS/Navigation}}

Revision as of 21:14, 27 October 2022

Nav

Links

Infobox Data

Portrait Name Health Prejump
GBVS Djeeta Portrait.png
Djeeta 10,000 4f
Backdash Backshift Unique Movement Options
24f High Recovery (30f)
Icon
GBVS Djeeta Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0 10 14 14
GBVS Djeeta cl5L.png
GBVS Djeeta cl5L Hitbox.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 12 0 +4 2 14 18 18
GBVS Djeeta cl5M.png
GBVS Djeeta cl5M Hitbox.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 8 4 18 -3 +1 4 18 22 22
GBVS Djeeta cl5H.png
GBVS Djeeta cl5H Hitbox1.pngGBVS Djeeta cl5H Hitbox2.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 3 15 -3 +1 2 14 18 18
GBVS Djeeta clXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 3 18 -4 0 3 16 20 20
GBVS Djeeta clXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 5 11 -3 +1 1 12 16 16
GBVS Djeeta f5L.png
GBVS Djeeta f5L Hitbox.pngGBVS Djeeta f5L Hitbox2.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2 14 18 18
GBVS Djeeta f5M.png
GBVS Djeeta f5M Hitbox1.pngGBVS Djeeta f5M Hitbox2.png

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 5 21 -9 -5 3 16 20 20
GBVS Djeeta f5H.png
GBVS Djeeta f5H Hitbox1.pngGBVS Djeeta f5H Hitbox2.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0 10 14 14
GBVS Djeeta 2L.png
GBVS Djeeta 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 6 12 -3 +1 2 14 18 18
GBVS Djeeta 2M.png
The god stab
GBVS Djeeta 2M Hitbox1.pngGBVS Djeeta 2M Hitbox2.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 24 -13 -9 3 16 20 30
GBVS Djeeta 2H.png
GBVS Djeeta 2H Hitbox1.pngGBVS Djeeta 2H Hitbox2.png

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 6 21 -12 HKD 2 14 18 25
GBVS Djeeta 2U.png
GBVS Djeeta 2U Hitbox1.pngGBVS Djeeta 2U Hitbox2.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1 12 14 16
GBVS Djeeta jL.png
GBVS Djeeta jL Hitbox.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 6 Until L 1 12 14 16
GBVS Djeeta jM.png
GBVS Djeeta jM Hitbox1.pngGBVS Djeeta jM Hitbox2.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 7 6 Until L 2 14 14 18
GBVS Djeeta jH.png
GBVS Djeeta jH Hitbox1.pngGBVS Djeeta jH Hitbox2.png

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 12 8 Until L 2 14 14 18
GBVS Djeeta jU.png
For the smoothest brains
GBVS Djeeta jU Hitbox1.pngGBVS Djeeta jU Hitbox2.pngGBVS Djeeta jU Hitbox3.png

Unique Action

5U

5U
Overdrive Surge
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800/1000/1200/1400/1800 All 28/16* 5 14 -2 +3 [Forced Crouch] 3 4~20 (lvl 4)
GBVS Djeeta 5U.png
GBVS Djeeta 5U Hitbox1.pngGBVS Djeeta 5U Hitbox2.pngGBVS Djeeta 5U Hitbox3.pngGBVS Djeeta 5U Hitbox4.png
Uncharged • Uncharged, when landing • Fully Charged • Fully Charged, landing

5[U] ~ X

5[U] ~ X
Cancel
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 15

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 0, 4
GBVS Djeeta 6Throw.pngGBVS Djeeta 4Throw.png
Forward throw • Back throw
GBVS Djeeta 6Throw Hitbox.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until L+6 0, 4
GBVS Djeeta Airthrow.png
GBVS Djeeta Airthrow Hitbox.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 to +1 +1 to +6 4
GBVS Djeeta UOH.png
GBVS Djeeta UOH Hitbox1.pngGBVS Djeeta UOH Hitbox2.png

Skills

236L

236L
L Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 (easy)
800 (technical)
All 16 Total 47 -7 -3 2
File:GBVS Djeeta Reginleiv.png
GBVS Djeeta Reginleiv Hitbox1.pngGBVS Djeeta Reginleiv Hitbox2.png
initial hitbox • hitbox while travelling

236M

236M
M Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 (easy)
800 (technical)
All 16 Total 47 -7 -3 2
File:GBVS Djeeta Reginleiv.png
GBVS Djeeta Reginleiv Hitbox1.pngGBVS Djeeta Reginleiv Hitbox2.png
initial hitbox • hitbox while travelling

236H

236H
H Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×3 (easy)
300×2, 400 (technical)
All 16 Total 47 +2 +6 2
File:GBVS Djeeta Reginleiv.png
GBVS Djeeta Reginleiv Hitbox1.pngGBVS Djeeta Reginleiv Hitbox2.png
initial hitbox • hitbox while travelling

236[L]

236[L]
L Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 (easy)
900 (technical)
All 41 Total 69 -4 0 2
File:GBVS Djeeta Reginleiv Recidive.png
GBVS Djeeta Reginleiv Recidive Hitbox1.pngGBVS Djeeta Reginleiv Recidive Hitbox2.pngGBVS Djeeta Reginleiv Recidive Hitbox3.png
initial hitbox • hitbox while travelling • 236H, charged. The Heavy charged version has an additional hit just before the projectile fires

236[M]

236[M]
M Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 (easy)
900 (technical)
All 41 Total 69 -4 0 2
File:GBVS Djeeta Reginleiv Recidive.png
GBVS Djeeta Reginleiv Recidive Hitbox1.pngGBVS Djeeta Reginleiv Recidive Hitbox2.pngGBVS Djeeta Reginleiv Recidive Hitbox3.png
initial hitbox • hitbox while travelling • 236H, charged. The Heavy charged version has an additional hit just before the projectile fires

236[H]

236[H]
H Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×2, 400 (easy)
300×2, 500 (technical)
All 30 Total 60 +8 +12 3, 2×3
File:GBVS Djeeta Reginleiv Recidive.png
GBVS Djeeta Reginleiv Recidive Hitbox1.pngGBVS Djeeta Reginleiv Recidive Hitbox2.pngGBVS Djeeta Reginleiv Recidive Hitbox3.png
initial hitbox • hitbox while travelling • 236H, charged. The Heavy charged version has an additional hit just before the projectile fires

214L

214L
L Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×2 Mid 14 3(11)3 20 -6 -2 3
File:GBVS Djeeta VorpalBlade.png
214L
GBVS Djeeta VorpalBlade L Hitbox1.pngGBVS Djeeta VorpalBlade L Hitbox2.png
214L, first hit. The first part of 214H uses the same hitbox • 214L, second hit. The first part of 214H uses the same hitbox

214M

214M
M Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400×2 Mid 20 3(13)3 18 -4 0 3
File:GBVS Djeeta VorpalBladeEXFollowup.png
214M / 214H ~ 214H
GBVS Djeeta VorpalBlade M Hitbox1.pngGBVS Djeeta VorpalBlade M Hitbox2.png
214M, first hit. The second part of 214H uses the same hitbox • 214M, second hit. The second part of 214H uses the same hitbox

214X > 214X

214X > 214X
Vorpal Blade (2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 20 3 22 -8 KD 3
File:GBVS Djeeta VorpalBladeEnder.png
Ender
GBVS Djeeta VorpalBladeEnder Hitbox.png
214, ending hit. All versions use the same hitbox

214H

214H
H Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300×2 Mid 15 2(8)5 18 -6 -2 3
File:GBVS Djeeta VorpalBlade.png
GBVS Djeeta VorpalBlade L Hitbox1.pngGBVS Djeeta VorpalBlade L Hitbox2.png
214L, first hit. The first part of 214H uses the same hitbox • 214L, second hit. The first part of 214H uses the same hitbox

214H > 214H

214H > 214H
H Vorpal Blade (2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×2 Mid 11 2(10)3 20 -6 HKD 3
File:GBVS Djeeta VorpalBladeEXFollowup.png
214M / 214H ~ 214H
GBVS Djeeta VorpalBlade M Hitbox1.pngGBVS Djeeta VorpalBlade M Hitbox2.png
214M, first hit. The second part of 214H uses the same hitbox • 214M, second hit. The second part of 214H uses the same hitbox

214H > 214H > 214H

214H > 214H > 214H
H Vorpal Blade (3)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 17 3 22 -8 HKD 3
File:GBVS Djeeta VorpalBladeEnder.png
Ender
GBVS Djeeta VorpalBladeEnder Hitbox.png
214, ending hit. All versions use the same hitbox

623L

623L
L Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 200 (easy)
700, 300 (technical)
Mid, All 9 2,9 30 -14 to -22 +24 KD 4, 3 16 20 32 1~10 All
File:GBVS Djeeta RisingSword.png
GBVS Djeeta RisingSword Hitbox1.pngGBVS Djeeta RisingSword Hitbox2.png
623L, initial hit. The first part of 623H uses the same hitbox • 623L. The first part of 623H uses the same hitbox

623M

623M
M Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 250×2 (easy)
700, 300×2 (technical)
Mid, All*2 12 2,3,17 29 -22 to -27 +21 KD 4 18 22 60 1~15 All
File:GBVS Djeeta RisingSword2.png
GBVS Djeeta RisingSword Hitbox3.pngGBVS Djeeta RisingSword Hitbox4.pngGBVS Djeeta RisingSword Hitbox5.png
623M, initial hit. The 2nd part of 623H uses the same hitbox • 623M, rising hits. The 2nd part of 623H uses the same hitbox • 623M, rising hits after the hurtbox reappears. The 2nd part of 623H uses the same hitbox

623H

623H
H Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 (easy)
1400 (technical)
Mid*3, All 9 -62 +52 HKD 4 18 22 60 1~19 All
File:GBVS Djeeta RisingSword.pngFile:GBVS Djeeta RisingSword2.png
GBVS Djeeta RisingSword Hitbox1.pngGBVS Djeeta RisingSword Hitbox2.pngGBVS Djeeta RisingSword Hitbox3.pngGBVS Djeeta RisingSword Hitbox4.pngGBVS Djeeta RisingSword Hitbox5.png
623L, initial hit. The first part of 623H uses the same hitbox • 623L. The first part of 623H uses the same hitbox • 623M, initial hit. The 2nd part of 623H uses the same hitbox • 623M, rising hits. The 2nd part of 623H uses the same hitbox • 623M, rising hits after the hurtbox reappears. The 2nd part of 623H uses the same hitbox

Skybound Art

236236H

236236H
Eternal Ascendancy
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3700→2500 Mid*1, All 7+6 -20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48 HKD 4 1-17 All
File:GBVS Djeeta EternalAscendancyStartup.pngFile:GBVS Djeeta SBA.pngFile:GBVS Djeeta EternalAscendancyEnder.png
  • Hair turns blue during technical input super
GBVS Djeeta EternalAscendancy Hitbox1.pngGBVS Djeeta EternalAscendancy Hitbox2.pngGBVS Djeeta EternalAscendancy Hitbox3.png
Initial Hit • while travelling • at the end of travel

236236U

236236U
Skyfall
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid 7+5 -46 to -52 HKD 4 1-21 All
File:GBVS Djeeta SkyfallStartup.pngFile:GBVS Djeeta SkyfallUppercut.pngFile:GBVS Djeeta SkyfallEnd.png
GBVS Djeeta Skyfall Hitbox1.pngGBVS Djeeta Skyfall Hitbox2.pngGBVS Djeeta Skyfall Hitbox3.pngGBVS Djeeta Skyfall Hitbox4.png
Initial Hit • Rising Hits • Hurtbox Reappears • Final Hit

Category