GBVS/Djeeta/Data: Difference between revisions

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< GBVS‎ | Djeeta
(adding cargo data. keeping lst data until other Djeeta pages are changed to use cargo)
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   |inv=  |image=GBVS_Djeeta_SkyfallStartup.png |hitbox= |type=super
   |inv=  |image=GBVS_Djeeta_SkyfallStartup.png |hitbox= |type=super
}}
}}
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>10,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>24F</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
<section end=system data/>
==Normal Moves==
<section begin=NormalMoves/>
===c.L Data===
<section begin="c.L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=5 |active=3 |recovery=6
|onBlock={{Adv-GBVS|P|+2}} |onHit=+6
}}<section end="c.L"/>
<section begin="c.L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
}}<section end="c.L Extra"/>
===c.M Data===
<section begin="c.M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=6 |active=3 |recovery=12
|onBlock={{Adv-GBVS|E|0}}|onHit=+4
}}<section end="c.M"/>
<section begin="c.M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
}}<section end="c.M Extra"/>
===c.H Data===
<section begin="c.H"/>{{FrameData-GBVS
|damage=1200
|guard=Mid |inv=
|startup=8 |active=4 |recovery=18
|onBlock={{Adv-GBVS|M|-3}}|onHit=+1
}}<section end="c.H"/>
<section begin="c.H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun=18 |groundHit=22 |airHit=22 |hitstop=
}}<section end="c.H Extra"/>
===c.XX Data===
<section begin="c.XX"/>{{FrameData-GBVS
|damage=350
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock={{Adv-GBVS|M|-3}}|onHit=+1
}}<section end="c.XX"/>
<section begin="c.XX Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
}}<section end="c.XX Extra"/>
===c.XXX Data===
<section begin="c.XXX"/>{{FrameData-GBVS
|damage=350
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock={{Adv-GBVS|M|-4}}|onHit=0
}}<section end="c.XXX"/>
<section begin="c.XXX Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
}}<section end="c.XXX Extra"/>
===f.L Data===
<section begin="f.L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=6 |active=5 |recovery=11
|onBlock={{Adv-GBVS|M|-3}}|onHit=+1
}}<section end="f.L"/>
<section begin="f.L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun=12 |groundHit=16 |airHit=16 |hitstop=
}}<section end="f.L Extra"/>
===f.M Data===
<section begin="f.M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=8 |active=3 |recovery=18
|onBlock={{Adv-GBVS|M|-6}}|onHit=-2
}}<section end="f.M"/>
<section begin="f.M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
}}<section end="f.M Extra"/>
===f.H Data===
<section begin="f.H"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=10 |active=5 |recovery=21
|onBlock={{Adv-GBVS|VM|-9}}|onHit=-5
}}<section end="f.H"/>
<section begin="f.H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
}}<section end="f.H Extra"/>
===2L Data===
<section begin="2L"/>{{FrameData-GBVS
|damage=400
|guard=Low |inv=
|startup=6 |active=3 |recovery=6
|onBlock={{Adv-GBVS|P|+2}}|onHit=+6
}}<section end="2L"/>
<section begin="2L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
}}<section end="2L Extra"/>
===2M Data===
<section begin="2M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=7 |active=6 |recovery=12
|onBlock={{Adv-GBVS|M|-3}}|onHit=+1
}}<section end="2M"/>
<section begin="2M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
}}<section end="2M Extra"/>
===2H Data===
<section begin="2H"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=10 |active=6 |recovery=24
|onBlock={{Adv-GBVS|VM|-13}}|onHit=-9
}}<section end="2H"/>
<section begin="2H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun=16 |groundHit=20 |airHit=30 |hitstop=
}}<section end="2H Extra"/>
===2U Data===
<section begin="2U"/>{{FrameData-GBVS
|damage=700
|guard=Low |inv=
|startup=7 |active=6 |recovery=21
|onBlock={{Adv-GBVS|VM|-12}}|onHit=HKD
}}<section end="2U"/>
<section begin="2U Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=18 |airHit=25 |hitstop=
}}<section end="2U Extra"/>
===j.L Data===
<section begin="j.L"/>{{FrameData-GBVS
|damage=400
|guard=High/Air |inv=
|startup=5 |active=Until landing |recovery=
|onBlock= |onHit=
}}<section end="j.L"/>
<section begin="j.L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
}}<section end="j.L Extra"/>
===j.M Data===
<section begin="j.M"/>{{FrameData-GBVS
|damage=550
|guard=High/Air |inv=
|startup=6 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.M"/>
<section begin="j.M Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
}}<section end="j.M Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GBVS
|damage=800
|guard=High/Air |inv=
|startup=7 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.H"/>
<section begin="j.H Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
}}<section end="j.H Extra"/>
===j.U Data===
<section begin="j.U"/>{{FrameData-GBVS
|damage=700
|guard=High/Air |inv=
|startup=12 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.U"/>
<section begin="j.U Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
}}<section end="j.U Extra"/>
<section end="NormalMoves"/>
==Unique Action==
===5U Data===
<section begin="5U"/>{{FrameData-GBVS
|damage=800/1000/1200/1400/1800
|guard=All |inv=
|startup=13 |active=5 |recovery=14
|onBlock={{Adv-GBVS|M|-2}} |onHit=+2 [HKD]
}}<section end="5U"/>
<section begin="5U Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U Extra"/>
===5[U] ~ X Data===
<section begin="5[U] ~ X"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup=6 |active=Hold |recovery=20
|onBlock= |onHit=
}}<section end="5[U] ~ X"/>
<section begin="5[U] ~ X Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5[U] ~ X Extra"/>
==Universal Mechanics==
===LU Data===
<section begin="LU"/>{{FrameData-GBVS
|damage=1500
|guard=Throw |inv=
|startup=7 |active= |recovery=
|onBlock= |onHit=
}}<section end="LU"/>
<section begin="LU Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="LU Extra"/>
===j.LU Data===
<section begin="j.LU"/>{{FrameData-GBVS
|damage=1500
|guard=Throw |inv=
|startup=5 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.LU"/>
<section begin="j.LU Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.LU Extra"/>
===MH Data===
<section begin="MH"/>{{FrameData-GBVS
|damage=1000
|guard=High |inv=
|startup=26 |active=6 |recovery=23
|onBlock={{Adv-GBVS|M|-4}} to {{Adv-GBVS|P|+1}} |onHit={{Adv-GBVS|P|+1}} to {{Adv-GBVS|P|+6}}
}}<section end="MH"/>
<section begin="MH Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="MH Extra"/>
==Skills==
===236L Data===
<section begin="236L"/>{{FrameData-GBVS
|damage=700 (easy)<br/>800 (technical)
|guard=All |inv=
|startup=16 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-7}} |onHit=-3
}}<section end="236L"/>
<section begin="236L Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236L Extra"/>
===236M Data===
<section begin="236M"/>{{FrameData-GBVS
|damage=700 (easy)<br/>800 (technical)
|guard=All |inv=
|startup=16 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-7}}|onHit=-3
}}<section end="236M"/>
<section begin="236M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236M Extra"/>
===236H Data===
<section begin="236H"/>{{FrameData-GBVS
|damage=300*3 (easy)<br/>300*2, 400 (technical)
|guard=All |inv=
|startup=16 |active= |recovery=
|onBlock={{Adv-GBVS|P|+2}}|onHit=+6
}}<section end="236H"/>
<section begin="236H Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236H Extra"/>
===236[L] Data===
<section begin="236[L]"/>{{FrameData-GBVS
|damage=800 (easy)<br/>900 (technical) 
|guard=All |inv=
|startup=41 |active= |recovery=
|onBlock={{Adv-GBVS|M|-4}}|onHit=0
}}<section end="236[L]"/>
<section begin="236[L] Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236[L] Extra"/>
===236[M] Data===
<section begin="236[M]"/>{{FrameData-GBVS
|damage=800 (easy)<br/>900 (technical)
|guard=All |inv=
|startup=41 |active= |recovery=
|onBlock={{Adv-GBVS|M|-4}}|onHit=0
}}<section end="236[M]"/>
<section begin="236[M] Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236[M] Extra"/>
===236[H] Data===
<section begin="236[H]"/>{{FrameData-GBVS
|damage=300*2, 400 (easy)<br/>300*2, 500 (technical)
|guard=All |inv=
|startup=30 |active= |recovery=
|onBlock={{Adv-GBVS|VP|+8}}|onHit=+12
}}<section end="236[H]"/>
<section begin="236[H] Extra"/>{{FrameDataExtra-GBVS
|level=3, 2*3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236[H] Extra"/>
===214L Data===
<section begin="214L"/>{{FrameData-GBVS
|damage=350*2
|guard=Mid |inv=
|startup=14 |active=3(10)3 |recovery=25
|onBlock={{Adv-GBVS|VM|-6}}|onHit=-2
}}<section end="214L"/>
<section begin="214L Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214L Extra"/>
===214M Data===
<section begin="214M"/>{{FrameData-GBVS
|damage=400*2
|guard=Mid |inv=
|startup=21 |active=2(13)3 |recovery=24
|onBlock={{Adv-GBVS|M|-4}}|onHit=0
}}<section end="214M"/>
<section begin="214M Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214M Extra"/>
===214X214X Data===
<section begin="214X214X"/>{{FrameData-GBVS
|damage=500
|guard=Mid |inv=
|startup=19 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-8}}|onHit=KD
}}<section end="214X214X"/>
<section begin="214X214X Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214X214X Extra"/>
===214H Data===
<section begin="214H"/>{{FrameData-GBVS
|damage=300*2
|guard=Mid |inv=
|startup=15 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-6}}|onHit=-2
}}<section end="214H"/>
<section begin="214H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214H Extra"/>
===214H214H Data===
<section begin="214H214H"/>{{FrameData-GBVS
|damage=350*2
|guard=Mid |inv=
|startup=11 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-6}}|onHit=HKD
}}<section end="214H214H"/>
<section begin="214H214H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214H214H Extra"/>
===214H214H214H Data===
<section begin="214H214H214H"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=17 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-8}}|onHit=HKD
}}<section end="214H214H214H"/>
<section begin="214H214H214H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214H214H214H Extra"/>
===623L Data===
<section begin="623L"/>{{FrameData-GBVS
|damage=600, 200 (easy)<br/>700, 300 (technical)
|guard=Mid, All |inv= 1~10 All
|startup=9 |active=11 |recovery=36
|onBlock={{Adv-GBVS|VM|-14}} to {{Adv-GBVS|VM|-22}}|onHit={{Adv-GBVS|P|+24}} KD
}}<section end="623L"/>
<section begin="623L Extra"/>{{FrameDataExtra-GBVS
|level=4, 3 |attribute=
|blockstun=16 |groundHit=20 |airHit=32 |hitstop=
}}<section end="623L Extra"/>
===623M Data===
<section begin="623M"/>{{FrameData-GBVS
|damage=600, 250*2 (easy)<br/>700, 300*2 (technical)
|guard=Mid, All*2 |inv= 1~15 All
|startup=11 |active=10 |recovery=47
|onBlock={{Adv-GBVS|VM|-22}} to {{Adv-GBVS|VM|-26}}|onHit={{Adv-GBVS|P|+21}} KD
}}<section end="623M"/>
<section begin="623M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun=18 |groundHit=22 |airHit=60 |hitstop=
}}<section end="623M Extra"/>
===623H Data===
<section begin="623H"/>{{FrameData-GBVS
|damage=1200 (easy)<br/>1400 (technical)
|guard=Mid*3, All |inv= 1~19 All
|startup=9 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-66}}|onHit={{Adv-GBVS|P|+52}} HKD
}}<section end="623H"/>
<section begin="623H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun=18 |groundHit=22 |airHit=60 |hitstop=
}}<section end="623H Extra"/>
==Skybound Art==
===236236H Data===
<section begin="236236H"/>{{FrameData-GBVS
|damage=3700→2500
|guard=Mid*1, All |inv=
|startup=7+6 |active= |recovery=
|onBlock=-20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48 |onHit=HKD
}}<section end="236236H"/>
<section begin="236236H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236236H Extra"/>
===236236U Data===
<section begin="236236U"/>{{FrameData-GBVS
|damage=4500→3500
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock= |onHit=HKD
}}<section end="236236U"/>
<section begin="236236U Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236236U Extra"/>


==Category==
==Category==
{{Navbar-GBVS}}
{{Navbar-GBVS}}

Revision as of 06:20, 27 August 2021

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Infobox Data

Portrait Name Health Prejump
GBVS Djeeta Portrait.png
Djeeta 10,000 4F
Backdash Backshift Unique Movement Options
24F
Icon
GBVS Djeeta Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0 10 14 14 -

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 12 0 +4 2 14 18 18 -

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 8 4 18 -3 +1 4 18 22 22 -

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -3 +1 2 14 18 18 -

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -4 0 3 16 20 20 -

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 5 11 -3 +1 1 12 16 16 -

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2 14 18 18 -

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 5 21 -9 -5 3 16 20 20 -

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0 10 14 14 -

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 6 12 -3 +1 2 14 18 18 -

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 24 -13 -9 3 16 20 30 -

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 6 21 -12 HKD 2 14 18 25 -

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until landing 1 12 14 16 -

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 1 12 14 16 -

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 7 2 14 14 18 -

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 12 2 14 14 18 -

Unique Action

5U

5U
Overdrive Surge
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800/1000/1200/1400/1800 All 13 5 14 -2 +2 [HKD] 3 -

5[U] ~ X

5[U] ~ X
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
6 Hold 20 -

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 0, 4 -

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 0, 4 -

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 23 -4 to +1 +1 to +6 4 -

Skills

236L

236L
Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 (easy)
800 (technical)
All 16 -7 -3 2 -

236M

236M
Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 (easy)
800 (technical)
All 16 -7 -3 2 -

236H

236H
Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300*3 (easy)
300*2, 400 (technical)
All 16 +2 +6 2 -

236[L]

236[L]
Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 (easy)
900 (technical)
All 41 -4 0 2 -

236[M]

236[M]
Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 (easy)
900 (technical)
All 41 -4 0 2 -

236[H]

236[H]
Reginleiv: Recidive
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300*2, 400 (easy)
300*2, 500 (technical)
All 30 +8 +12 3, 2*3 -

214L

214L
Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350*2 Mid 14 3(10)3 25 -6 -2 3 -

214M

214M
Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400*2 Mid 21 2(13)3 24 -4 0 3 -

214X214X

214X214X
Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 19 -8 KD 3 -

214H

214H
Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300*2 Mid 15 -6 -2 3 -

214H214H

214H214H
Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350*2 Mid 11 -6 HKD 3 -

214H214H214H

214H214H214H
Vorpal Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 17 -8 HKD 3 -

623L

623L
Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 200 (easy)
700, 300 (technical)
Mid, All 9 11 36 -14 to -22 +24 KD 4, 3 16 20 32 -

623M

623M
Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 250*2 (easy)
700, 300*2 (technical)
Mid, All*2 11 10 47 -22 to -26 +21 KD 4 18 22 60 -

623H

623H
Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 (easy)
1400 (technical)
Mid*3, All 9 -66 +52 HKD 4 18 22 60 -

Skybound Art

236236H

236236H
Eternal Ascendancy
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3700→2500 Mid*1, All 7+6 -20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48 HKD 4 -

236236U

236236U
Skyfall
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid HKD 4 -

Category