GBVS/Charlotta/Frame Data

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< GBVS‎ | Charlotta
Revision as of 17:59, 6 February 2022 by Shtkn (talk | contribs)
GBVS Charlotta Icon.png

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

name health prejump backdash Unique Movement Options
Charlotta 10,000 4f 22f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 6 3 16 -4 0 2
c.H 1200 Mid 9 6 15 -2 +2 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 7 3 18 -6 -2 2
f.H 1300 Mid 24 6 18 -5 -1 4
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 9 5 15 -2 +2 2
2H 1000 [1200] Mid 14 [27] 6 24 -10 [-8] -6 [-4] 3 [4]
2U 700 Low 9 6 18 -9 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 550 High/Air 6 3 Until L 1
j.H 800 High/Air 8 6 2
j.U 300,700 High/Air 6 3(4)3 Until L 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Königsschild 1500 Unblockable 6 18 25 2

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
[4]6L L Shining Onslaught 1000 Mid 11 16 8 -4 0 3
[4]6M M Shining Onslaught 1400 Mid 15 16 8 -10 KD 4
[4]6H H Shining Onslaught 1200 Mid 11 16 8 -4 HKD 4
[2]8L L Holy Ladder 500,600 Mid,All 11 4(12)7 23 -8~-11 KD 4 1~10 All
[2]8M M Holy Ladder 800,600 Mid,All 11 8(16)11 23 -7~-9 KD 4 1~10 All
[2]8H H Holy Ladder 100×8,600 Mid 11 1×8(12)9 23 -7~-9 HKD 4 1~18 All
214L L Sword of Lumiel 200×2,400 Mid 7 2(8)2(8)2 15 -2 +2 2
214M M Sword of Lumiel 200×5 Mid 18 42 12 +1 +5 2
214H H Sword of Lumiel 200×5 Mid 13 2(8)2(8)2(8)2(8)2 9 +4 +8 2
22X Noble Strategy 26
22X~5 With Surest Strike! 1200 Low 7afterlanding -4 KD 4
22X~L With Flying Nobility! 800 All 9 +1/+1/+3 +3/+3/+5 1
22X~M With Purest Bravery! 1200 High/Air 17 -3/-3/+1 KD/KD/HKD 4
22X~H With Sweetest Skills! 1500 Throw 5 KD 0,4

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Brilliant Moon 3500→2500 Mid 8+5 2×10 14 -20 HKD 4 1~14All
236236U Noble Execution 4500→3500 Mid,All 8+3 11(10)17 20 -18 HKD 4 1~21All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD HKD 0,4
Air Throw 1500 Airthrow 5 5 Until L+6 HKD HKD 0,4
Overhead Attack 1000 High 26 3 20 -4 +1 4 4-31Throw
10-31Low
9-30Airborne

Navigation

To edit frame data, edit values in GBVS/Charlotta/Data.