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{{# | <center>{{Character Label|GBVS|Charlotta|58px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[ | ==Glossary== | ||
{{ | [[Using_Frame_Data|How do I read frame data?]] | ||
{{FrameDataGlossary-GBVS}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==System Data== | |||
{{#cargo_query:tables=gbvsCharacters | |||
|fields=name,health,prejump,backdash,umo=Unique Movement Options | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
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}} | }} | ||
==Unique Action== | ==Unique Action== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
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== | |||
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}} | }} | ||
== | ==Special Moves== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
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}} | |||
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}} | |||
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}} | }} | ||
==Supers== | |||
{{ | {{#cargo_query:tables=MoveData_GBVS | ||
{{# | |fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | ||
| | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
==Other== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{# | <center>{{Character Label|GBVS|Charlotta|58px}}</center> | ||
{{notice|To edit frame data, edit values in [[ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{#lst:GBVS/Navigation}} | |||
Revision as of 06:29, 13 March 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
---|---|
Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Charlotta | 10,000 | 4f | 22f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 700 | Mid | 6 | 3 | 16 | -4 | 0 | 2 | ||
c.H | 1200 | Mid | 9 | 6 | 15 | -2 | +2 | 4 | ||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 400 | Mid | 6 | 3 | 15 | -5 | -1 | 1 | ||
f.M | 700 | Mid | 7 | 3 | 18 | -6 | -2 | 2 | ||
f.H | 1300 | Mid | 24 | 6 | 18 | -5 | -1 | 4 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 9 | 5 | 15 | -2 | +2 | 2 | ||
2H | 1000 [1200] | Mid | 14 [27] | 6 | 24 | -10 [-8] | -6 [-4] | 3 [4] | ||
2U | 700 | Low | 9 | 6 | 18 | -9 | HKD | 2 | ||
j.L | 400 | High/Air | 5 | Until L | 0 | 1 | ||||
j.M | 550 | High/Air | 6 | 3 | Until L | 1 | ||||
j.H | 800 | High/Air | 8 | 6 | 2 | |||||
j.U | 300,700 | High/Air | 6 | 3(4)3 | Until L | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Königsschild | 1500 | Unblockable | 6 | 18 | 25 | 2 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
[4]6L | L Shining Onslaught | 1000 | Mid | 11 | 16 | 8 | -4 | 0 | 3 | ||
[4]6M | M Shining Onslaught | 1400 | Mid | 15 | 16 | 8 | -10 | KD | 4 | ||
[4]6H | H Shining Onslaught | 1200 | Mid | 11 | 16 | 8 | -4 | HKD | 4 | ||
[2]8L | L Holy Ladder | 500,600 | Mid,All | 11 | 4(12)7 | 23 | -8~-11 | KD | 4 | 1~10 All | |
[2]8M | M Holy Ladder | 800,600 | Mid,All | 11 | 8(16)11 | 23 | -7~-9 | KD | 4 | 1~10 All | |
[2]8H | H Holy Ladder | 100×8,600 | Mid | 11 | 1×8(12)9 | 23 | -7~-9 | HKD | 4 | 1~18 All | |
214L | L Sword of Lumiel | 200×2,400 | Mid | 7 | 2(8)2(8)2 | 15 | -2 | +2 | 2 | ||
214M | M Sword of Lumiel | 200×5 | Mid | 18 | 42 | 12 | +1 | +5 | 2 | ||
214H | H Sword of Lumiel | 200×5 | Mid | 13 | 2(8)2(8)2(8)2(8)2 | 9 | +4 | +8 | 2 | ||
22X | Noble Strategy | 26 | |||||||||
22X~5 | With Surest Strike! | 1200 | Low | 7afterlanding | -4 | KD | 4 | ||||
22X~L | With Flying Nobility! | 800 | All | 9 | +1/+1/+3 | +3/+3/+5 | 1 | ||||
22X~M | With Purest Bravery! | 1200 | High/Air | 17 | -3/-3/+1 | KD/KD/HKD | 4 | ||||
22X~H | With Sweetest Skills! | 1500 | Throw | 5 | KD | 0,4 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Brilliant Moon | 3500→2500 | Mid | 8+5 | 2×10 | 14 | -20 | HKD | 4 | 1~14All | |
236236U | Noble Execution | 4500→3500 | Mid,All | 8+3 | 11(10)17 | 20 | -18 | HKD | 4 | 1~21All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | HKD | 0,4 | ||
Air Throw | 1500 | Airthrow | 5 | 5 | Until L+6 | HKD | HKD | 0,4 | ||
Overhead Attack | 1000 | High | 26 | 3 | 20 | -4 | +1 | 4 | 4-31Throw 10-31Low 9-30Airborne |
To edit frame data, edit values in GBVS/Charlotta/Data.
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •