GBVS/Cagliostro/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input,image,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,image
|details fields=notes,images,hitboxes
}}
}}


==Unique Action==
==Unique Action==
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input,name,image,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,image
|details fields=notes,images,hitboxes
}}
}}


==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input,name,image,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,image
|details fields=notes,images,hitboxes
}}
}}
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input,name,image,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,image
|details fields=notes,images,hitboxes
}}
}}
==Other==
==Other==
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=name,image,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,image
|details fields=notes,images,hitboxes
}}
}}



Revision as of 06:06, 6 October 2021

name health prejump backdash Unique Movement Options
Cagliostro 10,000 4F 22F

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 6 3 15 -3 1
c.H 700 + 3×100 Mid 9 8 20 -3 1
c.XX 350 Mid 9 3 15 -3 +1
c.XXX 280 Mid 12 3 18 -4 0
f.L 400 Mid 6 3 15 -5 -1
f.M 700 Mid 10 6 15 -6 -2
f.H 1000 Mid 9 1,1,4 18 -5 -1
2L 400 Low 6 3 6 +2 +6
2M 700 Mid 8 3 16 -4 0
2H 1000 Mid 11 6 24 -12 -8
2U 700 Low 7 6 21 -12 HKD 2
j.L 400 High/Air 5 Until L 0
j.M 600 High/Air 6 6 Until L
j.H 800 High/Air 8 6 Until L

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Collapse (Conjure) 500 Mid 12 4 17 -6 -2
j.U Collapse (Conjure) 500 All 11 4 Until L+6
6U Level 1 Collapse (Fire) 400 Mid 18 Total 45 -8 -4
6U Level 2 Collapse (Fire) 600 Mid 18 Total 45 0 +4
6U Level 3 Collapse (Fire) 700 Mid 18 Total 45 +2 +6
6U Level 4 Collapse (Fire) 800 Mid 18 Total 45 +4 +8
6U Level 5 Collapse (Fire) 1000 Mid 18 Total 45 +7 KD
j.2/6U Level 1 Collapse (Fire) 200 Mid 22 Until L+9
j.2/6U Level 2 Collapse (Fire) 400 Mid 22 Until L+9
j.2/6U Level 3 Collapse (Fire) 600 Mid 22 Until L+9
j.2/6U Level 4 Collapse (Fire) 800 Mid 22 Until L+9
j.2/6U Level 5 Collapse (Fire) 1000 Mid 22 Until L+9 KD

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Mehen 400 Mid 50 Total 33
236M M Mehen 400 Mid 50 Total 33
236H H Mehen 400×2 Mid 38 Total 33
j.236L Air L Mehen 400 Mid 39 Until L+4
j.236M Air M Mehen 400 Mid 39 Until L+4
j.236H Air H Mehen 400×2 Mid 39 Until L+4
214L L Alexandria 1000 Mid 15 10 16 -9 KD
214M M Alexandria 1200 Mid 21 13 16 -12 KD
214H H Alexandria 1200 Mid 12 13 16 -12 HKD
623L L Calculated 1000 Mid 20 5 27 -5
623M M Calculated 1000 Mid 24 5 26 -4
623H H Calculated 1200 Mid 20 5 27 -5
22L L Spare Body 23 Total 30
22M M Spare Body 24 Total 39
22H H Spare Body 1000 Mid 13 5 19 +1 HKD
j.22L Air L Spare Body 23 Total 34
j.22M Air M Spare Body 24 Total 39
j.22H Air H Spare Body 1000 Mid 13 5 17 +3 HKD

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Ars Magna 2000 + 5×300 All 13 3×18 49 -27 HKD 1~15 All
236236U Everything's Coming Up Cagliostro 4500 All 13 3×6 48 -32 HKD 1~15 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD 0, 4
Air Throw 1500 5 5 Until L+6
Overhead Attack 1000 High 26 6 17 -4 +1

Navigation

To edit frame data, edit values in GBVS/Cagliostro/Data.