GBVS/Belial/Frame Data

From Dustloop Wiki
< GBVS‎ | Belial
Jump to navigation Jump to search

Glossary

How do I read frame data?

System Data Glossary
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name icon health prejump backdash Unique Movement Options
Belial
GBVS_Belial_Icon.png
10,000 4f 26f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 All 5 3 6 +2 +6
c.M 700 All 6 3 12 0 +4
c.H 1200 All 9 5 19 -5 -1
c.XX 350 All -3 +1
c.XXX 350 All -4 0
f.L 400 All 6 5 12 -4 0
f.M 300, 500 All 6(8) 5 14 -2 +2
f.H 500, 500 All 9 2,X 10 -5 -1 (forces crouch)
2L 400 All 5 3 6 0 +6
2M 700 Low 7 3 11 +1 +5
2H 1000 All 10 6 23 -12 -8
2U 700 Low 10 6 20 -11 HKD
j.L High 5 Until Landing
j.M 550 High 7
j.H 700 High 10
j.U 900 All 23


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Give Daddy Some Sugar 200,800 ALL 4 79 53 -4 HKD


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Goetia 800 All 15 -10 -6
236L~4L Everyone's A Little Crooked 250×3 All +1 +5
236L~4M Everyone's A Little Crooked 250×3 All +1 +5
236L~4H Everyone's A Little Crooked 150×5 All +12 +16
236M Goetia 800 All 17 -10 -6
236H Goetia 300×3 All 15 +2 +6
214L Asmodeus 700, 500 All 15 -6 KD
214M Asmodeus 700, 700 All 21 -4 KD
214H Asmodeus 700, 600 All 14 -4 HKD
623L Notoria 700, 300 All 9 -20 KD
623M Notoria 1000, 500 All 38 4 11 +2 KD
623H Notoria 600, 300, 500 All 9 -12 HKD
632146L Vassago 2000 Throw 35 HKD
632146M Vassago 2500 Throw 53 HKD
632146H Vassago 2000 Throw 26 HKD

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Legemeton 3500→2500 All 8+5 -19 HKD
236236U Anagenesis 4500→3500 All 8+5 -29 HKD

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 HKD
Air Throw 1500 Airthrow 5
Overhead Attack 1000 High 26 -4 +1 4


Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Belial/Data.