Difference between revisions of "GBVS/Beelzebub/Frame Data"
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Beelzebub
Beelzebub
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+ | <center>{{Character Label|GBVS|Beelzebub|58px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
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<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
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==Glossary== | ==Glossary== | ||
[[Using_Frame_Data|How do I read frame data?]] | [[Using_Frame_Data|How do I read frame data?]] | ||
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==System Data== | ==System Data== | ||
{{#cargo_query:tables=gbvsCharacters | {{#cargo_query:tables=gbvsCharacters | ||
− | |fields=name | + | |fields=name,health,prejump,backdash,umo=Unique Movement Options |
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | ||
|format=table | |format=table | ||
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==Navigation== | ==Navigation== | ||
+ | <center>{{Character Label|GBVS|Beelzebub|58px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{#lst:GBVS/Navigation}} | {{#lst:GBVS/Navigation}} |
Latest revision as of 06:26, 13 March 2022

Glossary
Health | The amount of damage that characters can take before losing a round. |
---|---|
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Guard | How this attack can be guarded. |
---|---|
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Beelzebub | 10,000 | 4f | 26f | Shadowstep |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | |
---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | |
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | |
c.M | 700 | Mid | 7 | 3 | 12 | 0 | +4 | 2 | |
c.H | 800, 200×2 | Mid | 10 | 2,2,2 | 19 | -2 | +2 | 4 | |
c.XX | 200, 150 | Mid | 9 | 1,2 | 16 | -3 | +1 | 2 | |
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | |
f.L | 400 | Mid | 6 | 3 | 15 | -5 | -1 | 1 | |
f.M | 700 | Mid | 8 | 4 | 17 | -6 | -2 | 2 | |
f.H | 1000 | Mid | 10 | 9 | 21 | -11 | -7 | 3 | |
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | |
2M | 700 | Mid | 7 | 6 | 14 | -5 | -1 | 2 | |
2H | 1000 | Mid | 12 | 6 | 24 | -13 | -9 | 3 | |
2U | 700 | Low | 9 | 6 | 18 | -9 | HKD | 2 | |
j.L | 400 | High/Air | 5 | Until landing | 0 | 1 | |||
j.M | 600 | High/Air | 7 | 9 | Until landing | 2 | |||
j.H | 400, 200×2 | High/Air [All] | 9 | 2,2,2 | Until landing | 2 | |||
j.U | 800 | High/Air | 11 | 12 | Until landing | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Shadowstep | Total 36 | 16~27 All |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L lvl 1 | Black Flies | 800 | All | 16 | Total 44 | -4 | 0 | 2 | |||
236L lvl 2 | Black Flies | 800, 100 | All | 31 | Total 59 | +3 | +7 | 2 | |||
236M lvl 1 | Black Flies | 900,100 | All | 38 | Total 57 | +4 | +12 | 2 | |||
236M lvl 2 | Black Flies | 900,100×2 | All | 58 | Total 77 | +11 | KD | 2 | |||
236M lvl 3 | Black Flies | 900,100×4 | All | 83 | Total 102 | +26 | KD | 2 | |||
236H lvl 1 | Black Flies | 500, 500, 100 | All | 16 | Total 57 | +2 | HKD | 2 | |||
236H lvl 2 | Black Flies | 500, 100, 500, 100×2 | All | 31 | Total 72 | +9 | HKD | 2 | |||
236H lvl 3 | Black Flies | 500, 100×2, 500, 100×4 | All | 46 | Total 87 | +23 | HKD | 2 | |||
214L | Chaoscalibur | 200×2, 600 | Mid | 16 | 3,2,2 | 23 | -6 | KD | 4 | ||
214M | Chaoscalibur | 250, 300, 700 | Low | 20 | 2,2,2 | 22 | -5 | KD | 4 | ||
214H | Chaoscalibur | 200×6 | Low*3, Mid*3 | 14 | 2*3(3)2*3 | 20 | -3 | HKD | 4 | ||
j.214L | Unisonic | 900 | All | 22 | Until landing +1 | 16 | -2 | KD | 3 | ||
j.214M | Unisonic | 1200 | All | 34 | Until landing +1 | 16 | +4 | KD | 3 | ||
j.214H | Unisonic | 800, 400 | All | 13 | Until landing +1 | 16 | +4 | HKD | 3 | ||
623L | Langelaan Field | 1000 | All | 11 | 6 | 33 | -24 | KD | 2 | 1~16 All | |
623M | Langelaan Field | 1000 | All | 19 | 15 | 24 | -24 | KD | 2 | 1~27 All | |
623H | Langelaan Field | 1200 | Mid | 11 | 6 | 37 | -24 | HKD | 4 | 1~16 All | |
22L | Karma | 100 | All | 25 | 27 | 14 | -2 | +22 | 3 | ||
22M | Karma | 100 | All | 40 | 27 | 14 | -2 | +22 | 3 | ||
22H | Karma | 100 | All | 25 | 27 | 19 | +2 | +29 | 3 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Black Spear | 2500→2000 | All | 7+4 | Total 98 | -39 | HKD | 4 | |||
236236[H] | Black Spear | 100×1~11, 2500→2000 | Mid*1~11, All | 7+4 | 6*10,1 | 86 | -39 | HKD | 4 | ||
214214H | Anthem | 3000→2500 | Throw | 13+0 | 2 | 71 | HKD | HKD | 0, 4 | ||
236236U | Chaos Legion | 4500→3500 | Mid→All | 8+7 | 6*5 | 39 | -26 | HKD | 4 |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | |
---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | HKD | 0, 4 | |
Air Throw | 1500 | Airthrow | 5 | 5 | Until Landing+6 | HKD | HKD | 0, 4 | |
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 |

![]() |
To edit frame data, edit values in GBVS/Beelzebub/Data. |
Click [★] for character's full frame data
System Explanations
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •