GBVS/Beelzebub/Frame Data: Difference between revisions

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{{NavTabs|game=GBVS|chara=Beelzebub|discord=https://discord.gg/qjxSsYb|active=frame_data}}
<center>{{Character Label|GBVS|Beelzebub|58px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}


<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GBVS/Frame Data|System Data]]==
==Glossary==
<table class=wikitable>
[[Using_Frame_Data|How do I read frame data?]]
{{#lsth:GBVS/Beelzebub/Data|System Data}}
{{FrameDataGlossary-GBVS}}
</table>
<br style="clear:both;"/>
<br style="clear:both;"/>


<br style="clear:both;"/>
==System Data==
{{#cargo_query:tables=gbvsCharacters
|fields=name,health,prejump,backdash,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,notes
{{FullFrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|c.L}}
{{#lst:{{BASEPAGENAME}}/Data|c.L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.M}}
{{#lst:{{BASEPAGENAME}}/Data|c.M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.H}}
{{#lst:{{BASEPAGENAME}}/Data|c.H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
}}
|-
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.L}}
{{#lst:{{BASEPAGENAME}}/Data|f.L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.M}}
{{#lst:{{BASEPAGENAME}}/Data|f.M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.H}}
{{#lst:{{BASEPAGENAME}}/Data|f.H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2L}}
{{#lst:{{BASEPAGENAME}}/Data|2L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2M}}
{{#lst:{{BASEPAGENAME}}/Data|2M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2U}}
{{#lst:{{BASEPAGENAME}}/Data|2U Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.L}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.M}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.U}}
{{#lst:{{BASEPAGENAME}}/Data|j.U Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
|}


==Unique Action==
==Unique Action==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FullFrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique"
|-
|format=dynamic table|order by=_rowID|rows per page=50
! colspan=19 style="background: white;"|Shadowstep
|details fields=notes,images,hitboxes
|-
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5U}}
{{#lst:{{BASEPAGENAME}}/Data|5U Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
}}
|-
|}


==Universal Mechanics==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FullFrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|LU}}
{{#lst:{{BASEPAGENAME}}/Data|LU Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
}}
|-
==Supers==
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{#cargo_query:tables=MoveData_GBVS
{{#lst:{{BASEPAGENAME}}/Data|MH}}
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{#lst:{{BASEPAGENAME}}/Data|MH Extra}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{Description|14|text=
|details fields=notes,images,hitboxes
{{ColumnList |text=
}}
}}
==Other==
{{#cargo_query:tables=MoveData_GBVS
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
}}
|-
|}
==Skills==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FullFrameDataHeader-DBFZ}}
|-
! colspan=19 style="background: white;"|Black Flies
|-
{{AttackVersion|name=236L lvl 1|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236L lvl 1}}
{{#lst:{{BASEPAGENAME}}/Data|236L lvl 1 Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=236L lvl 2|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236L lvl 2}}
{{#lst:{{BASEPAGENAME}}/Data|236L lvl 2 Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Damage (Easy): 700, 50
}}
}}
|-
{{AttackVersion|name=236M lvl 1|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236M lvl 1}}
{{#lst:{{BASEPAGENAME}}/Data|236M lvl 1 Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Damage (Easy): 800, 50
}}
}}
|-
{{AttackVersion|name=236M lvl 2|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236M lvl 2}}
{{#lst:{{BASEPAGENAME}}/Data|236M lvl 2 Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Damage (Easy): 800, 50*2
}}
}}
|-
{{AttackVersion|name=236M lvl 3|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236M lvl 3}}
{{#lst:{{BASEPAGENAME}}/Data|236M lvl 3 Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Damage (Easy): 800, 50*4
}}
}}
|-
{{AttackVersion|name=236H lvl 1|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236H lvl 1}}
{{#lst:{{BASEPAGENAME}}/Data|236H lvl 1 Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Damage (Easy): 400, 400, 50
}}
}}
|-
{{AttackVersion|name=236H lvl 2|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236H lvl 2}}
{{#lst:{{BASEPAGENAME}}/Data|236H lvl 2 Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Damage (Easy): 400, 50, 400, 50*2
}}
}}
|-
{{AttackVersion|name=236H lvl 3|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236H lvl 3}}
{{#lst:{{BASEPAGENAME}}/Data|236H lvl 3 Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Damage (Easy): 400, 50*2, 400, 50*4
}}
}}
|-
! colspan=19 style="background: white;"|Langelaan Field
|-
{{AttackVersion|name=623L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623L}}
{{#lst:{{BASEPAGENAME}}/Data|623L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 10 (Easy), 14 (Technical)
}}
}}
|-
{{AttackVersion|name=623M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623M}}
{{#lst:{{BASEPAGENAME}}/Data|623M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 10 (Easy), 16 (Technical)
}}
}}
|-
{{AttackVersion|name=623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623H}}
{{#lst:{{BASEPAGENAME}}/Data|623H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 10 (Easy), 18 (Technical)
}}
}}
|-
! colspan=19 style="background: white;"|Chaoscalibur
|-
{{AttackVersion|name=214L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214L}}
{{#lst:{{BASEPAGENAME}}/Data|214L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214M}}
{{#lst:{{BASEPAGENAME}}/Data|214M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214H}}
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Karma
|-
{{AttackVersion|name=22L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22L}}
{{#lst:{{BASEPAGENAME}}/Data|22L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 4
}}
}}
|-
{{AttackVersion|name=22M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22M}}
{{#lst:{{BASEPAGENAME}}/Data|22M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 4
}}
}}
|-
{{AttackVersion|name=22H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22H}}
{{#lst:{{BASEPAGENAME}}/Data|22H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 4
}}
}}
|-
! colspan=19 style="background: white;"|Unisonic
|-
{{AttackVersion|name=j.214L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 2
}}
}}
|-
{{AttackVersion|name=j.214M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 2
}}
}}
|-
{{AttackVersion|name=j.214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 2
*Second part only comes out on hit
}}
}}
|-
|}
==Skybound Art==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FullFrameDataHeader-DBFZ}}
|-
! colspan=19 style="background: white;"|Black Spear
|-
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236H}}
{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 20 (Easy), 25 (Technical)
}}
}}
|-
{{AttackVersion|name=236236[H] |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236[H]}}
{{#lst:{{BASEPAGENAME}}/Data|236236[H] Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 20 (Easy), 25 (Technical)
}}
}}
|-
! colspan=19 style="background: white;"|Anthem
|-
{{AttackVersion|name=214214H |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214214H}}
{{#lst:{{BASEPAGENAME}}/Data|214214H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level (second hit): 30 (Easy), 35 (Technical)
*Second part only comes out on hit
*Damage (Easy): 2500
}}
}}
|-
! colspan=19 style="background: white;"|Chaos Legion
|-
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236U}}
{{#lst:{{BASEPAGENAME}}/Data|236236U Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 30 (Easy), 35 (Technical)
}}
}}
|-
|}
==Sources==


==Navigation==
==Navigation==
<center>{{Character Label|GBVS|Beelzebub|58px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-GBVS}}
{{#lst:GBVS/Navigation}}

Revision as of 06:26, 13 March 2022

 Beelzebub

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

name health prejump backdash Unique Movement Options
Beelzebub 10,000 4f 26f Shadowstep

Normal Moves

input damage guard startup active recovery onBlock onHit level
input damage guard startup active recovery onBlock onHit level
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 7 3 12 0 +4 2
c.H 800, 200×2 Mid 10 2,2,2 19 -2 +2 4
c.XX 200, 150 Mid 9 1,2 16 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 8 4 17 -6 -2 2
f.H 1000 Mid 10 9 21 -11 -7 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 6 14 -5 -1 2
2H 1000 Mid 12 6 24 -13 -9 3
2U 700 Low 9 6 18 -9 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 600 High/Air 7 9 Until L 2
j.H 400, 200×2 High/Air [All] 9 2,2,2 Until L 2
j.U 800 High/Air 11 12 Until L 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Shadowstep Total 36 12~25 All

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L lvl 1 L Black Flies Lv 1 800 All 16 Total 44 -4 0 2
236L lvl 2 L Black Flies Lv 2 800, 100 All 31 Total 59 +3 +7 2
236M lvl 1 M Black Flies Lv 1 900,100 All 38 Total 57 +4 +12 2
236M lvl 2 M Black Flies Lv 2 900,100×2 All 58 Total 77 +11 KD 2
236M lvl 3 M Black Flies Lv 3 900,100×4 All 83 Total 102 +26 KD 2
236H lvl 1 H Black Flies Lv 1 500, 500, 100 All 16 Total 57 +2 HKD 2
236H lvl 2 H Black Flies Lv 2 500, 100, 500, 100×2 All 31 Total 72 +9 HKD 2
236H lvl 3 H Black Flies Lv 3 500, 100×2, 500, 100×4 All 46 Total 87 +23 HKD 2
214L L Chaoscalibur 200×2, 600 Mid 16 3,2,2 23 -6 KD 4
214M M Chaoscalibur 250, 300, 700 Low 20 2,2,2 22 -5 KD 4
214H H Chaoscalibur 200×6 Low×3, Mid×3 14 2×3(3)2×3 20 -3 HKD 4
j.214L L Unisonic 900 All 22 Until L+1 16 -2 KD 3
j.214M M Unisonic 1200 All 34 Until L+1 16 +4 KD 3
j.214H H Unisonic 800, 400 All 13 Until L+1 16 +4 HKD 3
623L L Langelaan Field 1000 All 11 6 33 -24 KD 2 1~16 All
623M M Langelaan Field 1000 All 19 15 24 -24 KD 2 1~27 All
623H H Langelaan Field 1200 Mid 11 6 37 -24 HKD 4 1~16 All
22L L Karma 100 All 25 27 14 -2 +22 3
22M M Karma 100 All 40 27 14 -2 +22 3
22H H Karma 100 All 25 27 19 +2 +29 3

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Black Spear 2500→2000 All 7+4 Total 98 -39 HKD 4
236236[H] Black Spear (Charged) 100×1~11, 2500→2000 Mid×1~11, All 7+4 6×10,1 86 -39 HKD 4
214214H Anthem 3000→2500 Throw 13+0 2 71 HKD HKD 0, 4
236236U Chaos Legion 4500→3500 Mid→All 8+7 6×5 39 -26 HKD 4

Other

name damage guard startup active recovery onBlock onHit level
name damage guard startup active recovery onBlock onHit level
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Airthrow 5 5 Until L+6 HKD HKD 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4

Navigation

 Beelzebub
To edit frame data, edit values in GBVS/Beelzebub/Data.