Combo |
Position |
Damage |
Works on: |
Difficulty |
Notes
|
c.Hxx > 214L/M/H |
Anywhere |
2530/2705/2670 |
All |
Very Easy |
Autocombo. The soft knockdown lets you charge up 236M for a timing mix-up. 214H ender causes a hard knockdown, allowing for a f.L > 5U setup at the cost of a sideswitch.
|
c.Hxx > 236H |
Anywhere |
2600 |
All |
Very Easy |
Autocombo ending in hard knockdown. Allows for a f.L > 5U setup at the cost of a sideswitch.
|
2L > 2L , f.L > SBA |
Anywhere |
2520 |
All |
Easy |
Light links SBA confirm.
|
CH f.H > 22H , c.Hxx > 214M |
Anywhere |
3140 |
All |
Easy |
Soft knockdown for 236M pressure.
|
CH f.H > 22H , c.H > SBA/SSBA |
Anywhere |
4580/5157 |
All |
Easy |
Metered ender.
|
CH f.H > 22H , 214H , f.M > SBA |
Anywhere |
3750 |
All |
Medium |
Style combo.
|
CH 214M , 2M > 214H , c.H > 236H , microdash , c.H > 623H/SBA/SSBA |
Corner |
5418/6292/6632 |
All |
Medium |
Counterhit 214M starter. Useful when using 214M as a frametrap.
|
c.H > 236H , c.H > 214H , c.H > 623H/SBA/SSBA |
Corner |
5098/6232/6626 |
All |
Easy |
Safejump. Must manual input SBA for full damage. Doing c.Hxx > 623H when not using meter takes damage to 5196.
|
c.Hxx > 236H , 2U |
Corner |
3020 |
All |
Easy |
Early ender, leads to your choice of a safejump or 5U > 2L safe meaty.
|
c.H > 214H , 2H > 22L , j.L |
Corner |
3510 |
All |
Easy |
Early reset, can't safe meaty. Can be used to microdash into Anthem.
|
c.H > 214H , c.H > 236H , dash , c.H > 623H/[SBA]/SSBA |
Corner |
5380/6514/6896 |
All |
Medium |
Max damage, hard knockdown. Must manual input SBA for full damage. Doing c.Hxx > 623H when not using meter takes damage to 5451.
|
CH j.214M , c.H > 236H , microwalk , c.H > 214H , c.H > 623H/SBA/SSBA |
Corner |
5595/6507/6809 |
All |
Medium |
Reliable pick-up combo off of a counter-hit j.214M. The point of the microwalk is to let the opponent fall to a point where the 214H won't whiff. Must manual input SBA for full damage.
|
236[M] , 5U , c.H > 236H , microwalk , c.H > 214H , c.H > 623H/SBA/SSBA |
Corner |
5688/6600/6892 |
All |
Hard |
Combo from a level 3 charge 236M. Must manual input SBA for full damage.
|
236[M] , microwalk , c.H > 214L , c.H > 236H , 214H , SSBA |
Corner |
6990 |
All |
Very Hard |
Combo from antiair fully charged 236M. Microwalk must leave you positioned directly under the opponent. Video Example.
|
2H > SSBA |
Anywhere |
5425 |
All |
Very Easy |
Easiest possible use of meter on a midscreen AA. Always works as long as 2H connects.
|
2H > 22H , c.Hxx > 214L |
Anywhere |
2915 |
All |
Easy |
Reliable AA regardless of counter-hit.
|
2H > 22H , c.H > SBA/SSBA |
Anywhere |
4580/5157 |
All |
Easy |
Metered AA option. Must manual input SBA for full damage.
|
CH 2H > [236H] , 22H , dash , c.H > SBA/SSBA |
Anywhere |
5593/6130 |
All |
Hard |
Counterhit 2H extension. Only works on very high hits, such as the peak of a high jump, or interrupting Belial's 623M.
|
CH 2H > 22H , forwards superjump , (dl)j.U > j.214H , dash , c.H > 236H , c.H > SBA/SSBA |
Corner |
5350/5610 |
All |
Very Hard |
Style combo. The delay on the j.U is different depending on the character. Not advised to ever go for in a real match. Video Example.
|
j.214H , microdash , 2M > 236H , f.H > SBA |
Corner |
4680 |
All |
Medium |
j.214H followup in the corner.
|
j.214H , dash , 2U > SBA |
Midscreen |
3500 |
All |
Very Hard |
Midscreen crossup dive follow-up. Video Example.
|
2H > 22H , dash under , c.H > 236H , 2U |
Corner |
3250 |
All |
Easy |
AA corner sideswitch ending in hard knockdown. Leads to your choice of a safejump or 5U > 2L safe meaty.
|
2H > 22H , dash under , c.H > 236H , c.H > 623H/SBA/SBAA |
Corner |
4150/5278/5723 |
All |
Easy |
AA corner sideswitch using meter. Hard knockdown.
|
CH 2H > 236[H] , microwalk , c.H > 214L > c.H > SSBA |
Corner |
7030 |
Not VS, FT |
Very Hard |
Corner combo off of counter-hit 2H. Maximum damage. Video example.
|
j.214H , microdash , f.H > 6MH > 236H , microdash , c.H > 623H |
Corner |
4656 |
All |
Medium |
j.214H extension in the corner using Rush. Use this over j.214H , SBA in the corner as it's both more damage and only costs 50% Skybound Gauge. Can safejump after the DP hits. Video Example.
|
c.H > 214H , 2H > 22H > GMH |
Corner |
3870 |
All |
Very Easy |
Example Overdrive setup using 22H. Video Example.
|