Combo |
Position |
Damage |
Works on: |
Difficulty |
Notes
|
c.XXX > 214L/M |
Anywhere |
1730/1905 |
All |
Very Easy |
The soft knockdown lets you charge up 236M for a timing mix-up.
|
CH f.H > 22H , c.HXX > 214M |
Anywhere |
2820 |
All |
Medium |
Soft knockdown for 236M pressure.
|
X > 236H , c.H > 214H , c.H > 623H/[SBA]/SSBA |
Corner |
4500/5940/6480 |
All |
Easy |
Safejump.
|
X > 236H , 2H > 22L , Template:Crl , 2U |
Corner |
3300 |
All |
Medium |
HKD Safejump.
|
X > 236H , 2H > 22L , 66 , 2H > 214L |
Corner |
3620 |
All |
Hard |
Leads to a safe jump in the corner. Can also extend to f.M > SBA after 214L for damage.
|
X > 236H , 2H > 22H , j.214L , c.M > SSBA |
Corner |
5403 |
All |
Hard |
Sub-optimal Style combo.
|
X > 214H , c.HXX > 623H/[SBA]/SSBA |
Corner |
3645/5085/5625 |
All |
Very Easy |
Safejump.
|
X > 214H , 2H > 22L , c.H > 623H/[SBA]/SSBA |
Corner |
3700/5280/5820 |
All |
Easy |
Safejump.
|
X > 214H , 5HXX > 236H , 2U |
Corner |
3735 |
All |
Easy |
Regular route into sweep HKD.
|
X > 214H , 2H > 22H , c.HX > 236H , 2U |
Corner |
4773 |
All |
Medium |
Safejump
|
X > 214H , c.H > 236H , 66 , c.H > 623H/[SBA]/SSBA |
Corner |
4840/5980/6820 |
All |
Hard |
Max damage, Hard knockdown
|
CH j.214M , c.M > 236H , microwalk , c.H > 214H , c.H > 623H/[SBA]/SSBA |
Corner |
5180/5940/6500 |
All |
Medium |
Very reliable pick-up combo off of a counter-hit j.214M. The point of the microwalk is to let the opponent fall to a point where the 214H won't whiff.
|
CH j.214M , c.H > 236H , microwalk , c.H > 214H , c.H > 623H/[SBA]/SSBA |
Corner |
5680/6440/7000 |
All |
Hard |
Overall tighter and does not work at every height but the extra damage is significant, the microwalk is extremely important in this one.
|
236[M] , 5U , c.H > 236H , microwalk , c.H > 214H , c.H > 623H/[SBA]/SSBA |
Corner |
5780/6740/7100 |
All |
Hard |
Combo from a level 3 charge 236M
|
2H > SSBA |
Anywhere |
5500 |
All |
Very Easy |
Easiest possible use of meter on a midscreen AA. Always works as long as 2H connects
|
2H > 22H , c.HXX > 214L/SBA |
Anywhere |
2915/3355 |
All |
Easy |
Reliable AA regardless of counter-hit
|
2H > 22H , c.HX > 623H/[SBA]/SSBA |
Anywhere |
3025/4465/5005 |
All |
Easy |
Let opponent fall to connect all hits of autocombo.
|
2H > 22H , (Dash under) , c.H > 214H , 2U |
Corner |
3340 |
All |
Medium |
AA Corner/Sideswitch/Oki. Do this instead of 2U if you want to burn cooldowns/meter for damage (c.H > 236H > 623H/SBA/SBAA)
|
2H > 22H , (Dash under) , c.H > 214H , c.H > 236H , 623H/SBA/SBAA |
Corner |
4370/4890/5690 |
All |
Medium |
AA Corner/Sideswitch/Hard Knockdown
|
CH 2H > 236[H] , microwalk , c.H > 214H > c.H > 623H/[SBA]/SSBA |
Corner |
5440/6340/7090 |
All |
Hard |
Corner combo off of counter-hit 2H. On lower air-hits you will need to release 236H earlier but the combo will still work. You don't want to confirm into Karma here because it scales the combo immensely.
|