GBVS/Avatar Belial/Frame Data

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Glossary

How do I read frame data?

System Data Glossary
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name icon health prejump backdash Unique Movement Options
Avatar Belial
GBVS_Avatar_Belial_Icon.png

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 +2 +6 0
c.M 700 Mid 6 0 +4 2
c.H 700,500 Mid 8 -3 +1 4
c.XX 350 Mid -3 +1 2
c.XXX 350 Mid -5 -1 3
f.L 400 Mid 6 -4 0 1
f.M 300, 500 Mid 6(8) -6 -2 2
f.H 1000 Mid 9 -9 -5 3
2L 400 Mid 5 0 +4 0
2M 600 Low 6 -3 KD 2
2H 1000 Mid 11 -12 -8 3
2U 700 Low 10 -11 HKD 2
j.L 400 High/Air 5 1
j.M 550 High/Air 7 1
j.H 800 High/Air 9 2
j.U 800 20 -4 at best

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Habakkuk 700 28 +2 +8
5[U] Habakkuk 700 49 +10 KD
5U Follow-Up Pact 1500 -11
8U Follow-Up Pact 700 +2 HKD

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Rejected Truth 500, 100×3 All 18 -6 -2
236M Destructive Delusions 500, 200, 100×3 All 20 -6 -2
236H Rejected Truth 600, 100×4 All 16 +2 +6
623L Blind Devotion 1000 All 9 -23 KD
623M Blind Devotion 700, 200, 100×4 Mid, All×5 9 -24 KD
623H Blind Devotion 700, 200, 50×4, 800 Mid 9 -24 HKD
214M Carnal Passion 600 Mid 22 -4 0
214H Carnal Passion 500 Mid 16 -4 0
214X > 4X Followup 1 400 Mid -8 KD
214X > 4X > 4X Followup 2 700 Mid -16 KD
22L Wings Bestowed 16
22M Wings Bestowed 23
22H Wings Bestowed 13
22X~L Stolas 700 15 +2/+4(crouch) +3
22X~M Beleth 600, 100×5 21 +2 KD
22L~H Barbatos 2000 Throw 31 HKD
22M~H Barbatos 2500 Throw 31 HKD
22H~H Barbatos 2000 Throw HKD
22X~U Habakkuk (Midair) 1000 27 -4 KD
22X~[U] Habakkuk (Midair) 1100 27 -9 KD

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Diafthora 3200 Mid HKD
j.236236H Diafthora 3200 Mid HKD
236236U Wild Sin 4500[3500] Grab[All] 13+0 HKD 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 HKD 0, 4
Air Throw 1500 Throw 0, 4
Overhead Attack High 26 6 17 -4 +1 4 4-31 Throw
9-31 Low
8-30 Airborne


Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Avatar Belial/Data.