GBVS/Avatar Belial

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Overview

Overview
Avatar Belial consumes his own HP to unleash powerful skills. Time it right, and he'll take his opponents to the very limits of debauchery. On the other hand, his defenses are lacking, making him a feast-or-famine style pick.
GBVS Avatar Belial Nameplate.png
GBVS Avatar Belial Portrait.png
Health
9000
Prejump
4f
Backdash
26f
Backshift
High Recovery (30f)
Unique Movement Options
Pact

 Avatar Belial is a high-risk, high-reward character who spends his own health to commit to an oppressive offense.

Pros
Cons
  • Comeback Factor: Avatar Belial's usage of his own health becomes a non-factor when he comes close to death. He gets all his strongest options with the benefits of low cooldowns and no downsides because hell, he's about to die anyway.
  • Projectiles Galore: Avatar Belial can cover the screen with different types of projectiles, making approaching him difficult. He can also convert them into knockdowns with his Pact follow-ups.
  • Momentum: Pact's Stomp always gives Avatar Belial a hard knockdown, letting him get his game started no matter what special move connected at the cost of some health.
  • Forced Respect: Pact's Kick follow-up is invincible and converts into great damage on counter hit, allowing Avatar Belial to discourage mashing or approaching after his ranged options.
  • Health Management: With only 9K hit-points and heavy skills costing 500 hit-points each, Avatar Belial must manage his health carefully, or else he can get KO'd easily.


Unique Mechanic: Pact

Avatar Belial can cancel any special on hit or block (except Blind Devotion) into Pact.

Additionally, Avatar Belial's EX moves have much shorter cooldowns than the rest of the cast at the cost of 500 HP per use.

Normal Moves

c.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Mid 5 3 6 +2 +6
  • +2 on block, excellent for pressure.
  • Links into c.M on hit.

Belial's main pressure normal alongside 2L.

Level Attribute
0

c.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 Mid 6 3 12 0 +4
  • Links into 2L and c.L on crouching hit.
  • Links into c.H on counterhit.
Level Attribute
2

c.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700,500 Mid 8 2,4 18 -3 +1
  • Two hits means counterhit links are limited.
  • Avatar Belial's highest damage punish starter.
Level Attribute
4

Auto Combo

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
c.XX 350 Mid 9 3 15 -3 +1
c.XXX 350 Mid 12 3 18 -4 0

Standard GBVS autocombo, mostly combo filler.

Version Level Attribute
c.XX 2
c.XXX 3

c.XX:
c.XXX:

f.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Mid 6 5 12 -4 0

Belial's fastest button to stop people from running in on him. Always links out of 2L and c.L but should only really be used if no other options work. Also functions as a frame trap, but will lose to 5-frame normals if used after 2L.

Level Attribute
1

f.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
300, 500 Mid 7 1,3 18 -6 -2

Two-hit far medium. Unsafe on block unlike normal Belial's version of the move. Inches Belial forward.

Level Attribute
2

f.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1000 Mid 9 4 22 -9 -5
  • Shorter than it looks, but still his longest reaching normal just slightly beating the reach of 2U.

Avatar Belial's longest range poke next to 2U. Always combos into 214L.

Level Attribute
3

2L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Mid 5 3 8 0 +4
  • Only 0 on block, if you are attempting to apply pressure use c.L instead.
  • Is deceptively long reaching for a 2L allowing it to punish several moves in various matchups other characters would be unable to.
  • Is used in some specific combo routes because of its speed and reach.
Level Attribute
0

2M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
600 Low 6 5 13 -3 KD
  • Knocks opponent down on hit.

Avatar Belial's fastest low at 6 frames. Does not combo into anything but special moves due to its knockdown properties and only consistently combos into 214L or 214H.

Level Attribute
2

2H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1000 Mid 11 6 23 -12 -8
  • Avatar Belial's highest reward anti-air.
Level Attribute
3

2U

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 Low 10 6 20 -11 HKD
  • His second farthest reaching normal after f.H
  • Strong footsies tool that has an initial disjointed hitbox at tip range and is difficult to whiff punish.
  • Is cancelable on hit or block.
  • Hard knockdown on hit.
Level Attribute
2

j.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 High/Air 5 Until L 0

Hits entirely below and in front of Avatar Belial, making it a poor air-to-air option.

Level Attribute
1

j.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
550 High/Air 7 6 Until L
  • Early active frames can cross up.

Avatar Belial's longest range air normal and the most useful if you don't know which side he'll land on.

Level Attribute
1

j.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
800 High/Air 9 6 Until L
  • Avatar Belial's biggest jump-in.
Level Attribute
2

j.U

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
800 20 Until L+1 21 -4 at best
  • Sends Belial downwards at a 40° angle.
  • Bounces off opponent on hit or block.

Avatar Belial's divekick. Higher hits on block are more negative, lower hits are much harder to punish.

Level Attribute


Unique Action

Habakkuk

5U (Chargeable)

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
5U 700 28 2 26 +4 +8
5[U] 700 49 2 15 +10 KD
  • Whiffs against crouching opponents.
  • Charged version knocks down on hit.

The first of Avatar Belial's three projectiles. Stops opponents from counterzoning due to the beam having negligable travel time. Charging the beam can also catch rolls during their recovery.

Version Level Attribute
5U
5[U]

5U:
5[U]:

Pact

5U or 8U after Rejected Reality, Destructive Delusions, Carnal Passion, or Wings Bestowed followups

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
5U Follow-Up 1500 -11
8U Follow-Up 700 +2 HKD
  • Usable after any special move connects except for Blind Devotion.
  • Costs 500 health upon use.

Avatar Belial's unique special move follow-ups. They both have different uses but complement his gameplan equally well.


5U Follow-Up
  • Teleports in front of the opponent.
  • Launches upwards.
  • Invincible during startup and active frames.
  • Combos into f.M on counterhit.

The invincibility allows him to call out mashing and force respect after his special moves, but the health cost also adds to the potential punish if it is blocked. Better to threaten with than to use on block in most cases, but still great as a combo ender.


8U Follow-Up
  • Teleports above the opponent and stomps down.
  • Forces a hard knockdown on hit.
  • Plus on block.
  • Longer startup.

Avatar Belial's other follow-up makes for an excellent combo ender. It will always give a hard knockdown on hit, allowing for consistent setplay. Don't overuse on block, as the longer startup can be reacted to for an anti-air.

Version Level Attribute
5U Follow-Up
8U Follow-Up

5U Follow-Up:
8U Follow-Up:

Universal Mechanics

Ground Throw

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1500 Throw 7 3 21 HKD
  • Same animation as Belial's.

Allows for a safejump with j.H anywhere on the screen.

Level Attribute
0, 4

Air Throw

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1500 Throw 5 5 Until L+1
Level Attribute
0, 4

Overhead Attack

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
High 26 6 17 -4 +1 4-31 Throw
9-31 Low
8-30 Airborne
Level Attribute
4

Special Moves

Rejected Truth

236L/H or 5S + L/H

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
236L 500, 100×3 All 18 Total 53 -6 -2
236H 600, 100×4 All 16 Total 55 +2 +6
  • Projectile travels until it hits the opponent, then turns into a three-hit projectile before de-spawning.
  • 236L is unsafe at close range, safe at half max range, and plus at max range.
  • 236H costs 500 health upon use.

Belial creates an earthquake that travels around half the screen's length. The 236H has enough hitstun to start a combo and enough blockstun to be plus at close range.

Version Level Attribute
236L
236H

236L:
236H:

Destructive Delusions

236M or 5S + M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
500, 200, 100×3 All 20 Total 53 -6 -2

Belial flings five Goetia projectiles in an arc. The bottom projectile does the most damage, followed by the second lowest, then the rest deal 100. Excellent complement to 236L/H as it covers a massive amount of air space.

Level Attribute

Blind Devotion

623X or 6S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
623L 1000 All 9 6 33 -23 KD 1~14 All
623M 700, 200, 100×4 Mid, All×5 9 2,3,3,3,3,4 34 -30 KD 1~13 All
623H 700, 200, 50×4, 800 Mid 9 2,3,3,3,3,3 35 -30 HKD 1~25 All
L Version
  • Air blockable and quite unsafe.

Pray this counterhits, otherwise it's gonna hurt Belial a lot.


M Version
  • First hit is air unblockable.

Pretty good last-minute anti-air, but generally outclassed in reward by his 2H.


H Version
  • Entirely air unblockable.
  • Costs 500 health upon use.

High damage and air unblockable throughout make this Belial's most consistent anti-air. It does not come cheap though, as it costs health and is very unsafe on block.

Version Level Attribute
623L
623M
623H

623L:
623M:
623H:

Carnal Passion

214X or 4S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
214L 400 Mid 14 4 17 -6 -2
214M 600 Mid 22 6 15 -4 0
214H 500 Mid 16 4 15 -4 0
214X > 4X 400 Mid -8 KD
214X > 4X > 4X 700 Mid -16 KD

Belial's rekka series. The follow-ups are all the same and combo into Pact enders.

Worth noting that each followup rekka becomes more punishable on block. Only the first hits of 214M/H are truly safe on block although 214L can be made safe if spaced.


L Starter
  • Fast and combos from 2M.

Standard combo ender special. Provides a good enough knockdown, but really shines in its corner carry.


M Starter
  • Much larger range at the cost of speed.
  • Low crushes.

While this version generally cannot be combo'd into without a counter hit, its extended range and low crush make it a better neutral tool. Avatar Belial can also catch people trying to punish it with Pact.


H Starter
  • Causes follow-up 2 to wallbounce.
  • Costs 500 health upon use.

Corner combo launcher. It's generally a better idea to use other specials first but Belial can still get basic knockdowns without this special using 623M or 623H.

Version Level Attribute
214L
214M
214H
214X > 4X
214X > 4X > 4X

214L:
214M:
214H:
214X > 4X:
214X > 4X > 4X:

Wings Bestowed

22X or 2S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
22L Total 62
22M Total 75
22H Total 105
  • 22H cost 500 health

Belial begins to float in the air using his wings. His hurtbox is quite large during this move, making it risky to use. Belial can pick between four follow-ups while he floats.

Version Level Attribute
22L
22M
22H

22L:

  • Cancellable into followups from frame 17~39


22M:

  • Cancellable into followups from frame 23~55


22H:

  • Cancellable into followups from frame 14~82

Stolas

L during Wings Bestowed

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 15 Until L+1 11 +2/+4(crouch) +3
  • Plus on block.

Only hits the area directly below Belial, limiting its use.

Level Attribute

Beleth

M during Wings Bestowed

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
600, 100×5 21 +2 KD
  • Plus on block.

Belial dives at a shallower angle downwards, allowing him to hit opponents farther away. Hits at about the same angle as his command grab from Wings Bestowed.

Level Attribute

Barbatos

H during Wings Bestowed

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
22L~H 2000 Throw 31 HKD
22M~H 2500 Throw 29~33 2 34 HKD
22H~H 2000 Throw 30~35 2 34 HKD
  • Fast command grab.
  • When performed from 22H, wallbounces.

Surprise option from Wings Bestowed. Does the most damage from the M version, but 2000 damage from the others is nothing to sneeze at.

Version Level Attribute
22L~H
22M~H
22H~H

22L~H:
22M~H:
22H~H:

Habakkuk (Midair)

U during Wings Bestowed

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
22X~U 1000 27 5 Until L+10 -1~-7 KD
22X~[U] 1100 27 3,3,3,3 Until L+13 -5~-11 KD
  • Uncharged version has a small hitbox.
  • Charged version sweeps the screen.

Avatar Belial's long-range option while in Wings Bestowed. Knocks down on hit and deals respectable damage. High air blocked hits can lead to an unblockable 5U Pact followup.

Version Level Attribute
22X~U
22X~[U]

22X~U:
22X~[U]:

Skybound Art

Diafthora

236236H or 236S+U (Air OK)

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
236236H 3200 Mid 12 7 32 HKD 1~15 All
j.236236H 3200 Mid 15 Until L+2 31 HKD 1~7 All

Belial rises up, followed by a downwards lunge attack. Good for calling out projectiles.

Version Level Attribute
236236H
j.236236H

236236H:
j.236236H:

Super Skybound Art

Wild Sin

236236U or 236S+U

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
4500[3500] Grab[All] 13+0 2 100 -32 HKD 1~18 All
  • Grab occurs frame 0 after super flash.

Belial's invincible command throw super. Can be combo'd into like a strike and turns into a projectile that hits full screen if the grab portion whiffs.

Level Attribute
4

Colors

Navigation

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To edit frame data, edit values in GBVS/Avatar Belial/Data.


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