GBVS/Avatar Belial: Difference between revisions

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{{Overview
{{Overview
| overview = Avatar Belial consumes his own HP to unleash powerful skills. Time it right, and he'll take his opponents to the very limits of debauchery. On the other hand, his defenses are lacking, making him a feast-or-famine style pick.
| overview = Avatar Belial consumes his own HP to unleash powerful skills. Time it right, and he'll take his opponents to the very limits of debauchery. On the other hand, his defenses are lacking, making him a feast-or-famine style pick.
| lore =  
| quote = I'm gonna rip out your beating heart!
| lore = After wresting the Versus Core from Beelzebub's grasp, Belial plunged it into his own body, transforming into Avatar Belial.  He now wields the powers of a deity, but he is and will always be set on one thing: the resurrection of Lucilius.
 
But for a fallen angel, the taste of unlimited power is both more exhilarating and dangerous than any wine.  Now that Belial has been intoxicated with destructive impulse, there may be nothing that can stop him from obliterating the skies—not even the decay of his own body.
| voice_actor = English: Matthew David Rudd/Japanese: Yoshimasa Hosoya
| summary =  
| summary =  
| voice actor = 
| pros =  
| pros =  
* '''Comeback Factor:''' Avatar Belial's usage of his own health becomes a non-factor when he comes close to death. He gets all his strongest options with the benefits of low cooldowns and no downsides because hell, he's about to die anyway.
* '''Comeback Factor:''' Avatar Belial's usage of his own health becomes a non-factor when he comes close to death. He gets all his strongest options with the benefits of low cooldowns and no downsides because hell, he's about to die anyway.
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* '''Forced Respect:''' Pact's Kick follow-up is invincible and converts into great damage on counter hit, allowing Avatar Belial to discourage mashing or approaching after his ranged options.
* '''Forced Respect:''' Pact's Kick follow-up is invincible and converts into great damage on counter hit, allowing Avatar Belial to discourage mashing or approaching after his ranged options.
| cons =  
| cons =  
* '''Very Low Health'' With great power comes great responsibility! 9k HP starting out (lowest in the game) plus health costs mean sometimes you will just lose if you make a mistake.
* '''Health Management:''' With only 9K hit-points and heavy skills costing 500 hit-points each, Avatar Belial must manage his health carefully, or else he can get KO'd easily.
* '''No Meterless Reversal:''' Blind Devotion is strictly an anti-air attack and will lose consistently to well-timed meaty attacks.
}}
}}


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<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_cL.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="c.L"
|where=chara="Avatar Belial" and input="c.L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
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* Links into c.M on hit.
* Links into c.M on hit.
Belial's main pressure normal alongside 2L.
Belial's main pressure normal alongside 2L.
</div>
{{CloseCard}}
</div>


===<big>{{clr|3|c.M}}</big>===
===<big>{{clr|2|c.M}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_cM.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="c.M"
|where=chara="Avatar Belial" and input="c.M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
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* Links into 2L and c.L on crouching hit.
* Links into 2L and c.L on crouching hit.
* Links into c.H on counterhit.
* Links into c.H on counterhit.
</div>
{{CloseCard}}
</div>


===<big>{{clr|4|c.H}}</big>===
===<big>{{clr|3|c.H}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_cH.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="c.H"
|where=chara="Avatar Belial" and input="c.H"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
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* Two hits means counterhit links are limited.
* Two hits means counterhit links are limited.
* Avatar Belial's highest damage punish starter.
* Avatar Belial's highest damage punish starter.
</div>
{{CloseCard}}
</div>


===<big>Auto Combo</big>===
===<big>Auto Combo</big>===
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<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_cXX.png|
GBVS_Avatar_Belial_cXXX.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and (input="c.XX" or input="c.XXX")
|where=chara="Avatar Belial" and (input="c.XX" or input="c.XXX")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
|}
|}
==== ====
==== ====
Standard combo filler. Be careful with this on block as the last hit is punishable unlike other autocombos.
Standard GBVS autocombo, mostly combo filler.
</div>
{{CloseCard}}
</div>


===<big>{{clr|1|f.L}}</big>===
===<big>{{clr|1|f.L}}</big>===
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<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_fL.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="f.L"
|where=chara="Avatar Belial" and input="f.L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
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|}
|}
==== ====
==== ====
Belial's fastest button to stop people from running in on him. Always links out of 2L and c.L but should only really be used if no other options work. Also functions as a frame trap, but will trade with 5-frame normals if used after 2L.
Belial's fastest button to stop people from running in on him. Always links out of 2L and c.L but should only really be used if no other options work. Also functions as a frame trap, but will lose to 5-frame normals if used after 2L.
</div>
{{CloseCard}}
</div>


===<big>{{clr|3|f.M}}</big>===
===<big>{{clr|2|f.M}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_fM.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="f.M"
|where=chara="Avatar Belial" and input="f.M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
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|}
|}
==== ====  
==== ====  
Two-hit far medium. Unsafe on block unlike normal Belial's version of the move.
{{CloseCard}}


</div>
===<big>{{clr|3|f.H}}</big>===
</div>
 
===<big>{{clr|4|f.H}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_fH.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="f.H"
|where=chara="Avatar Belial" and input="f.H"
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
|}
==== ====
==== ====
</div>
* Shorter than it looks.
</div>
Avatar Belial's longest range poke next to 2U. Always combos into 214L.
{{CloseCard}}


===<big>{{clr|1|2L}}</big>===
===<big>{{clr|1|2L}}</big>===
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<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_2L.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="2L"
|where=chara="Avatar Belial" and input="2L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
Line 193: Line 191:
|}
|}
==== ====
==== ====
</div>
* Only 0 on block, use c.L when possible.
</div>
Avatar Belial's version of a mid jab. Has some issues frame trapping due to being less plus than average, but it is a 5-frame crouching jab.
{{CloseCard}}


===<big>{{clr|3|2M}}</big>===
===<big>{{clr|2|2M}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_2M.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="2M"
|where=chara="Avatar Belial" and input="2M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
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|}
|}
==== ====
==== ====
</div>
* Knocks opponent down on hit.
</div>
Avatar Belial's fastest low at 6 frames. Does not combo into anything but special moves due to its knockdown properties and only consistently combos into 214L.
{{CloseCard}}


===<big>{{clr|4|2H}}</big>===
===<big>{{clr|3|2H}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Avatar_Belial_2H.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln,invuln
|where=chara="Avatar Belial" and input="2H"
|where=chara="Avatar Belial" and input="2H"
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
|}
==== ====
==== ====
</div>
* Avatar Belial's highest reward anti-air.
</div>
{{CloseCard}}


===<big>{{clr|2|2U}}</big>===
===<big>{{clr|4|2U}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_2U.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="2U"
|where=chara="Avatar Belial" and input="2U"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
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|}
|}
==== ====
==== ====
</div>
* Hard knockdown on hit.
</div>
{{CloseCard}}


===<big>{{clr|1|j.L}}</big>===
===<big>{{clr|1|j.L}}</big>===
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<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_jL.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="j.L"
|where=chara="Avatar Belial" and input="j.L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
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|}
|}
==== ====
==== ====
</div>
* Active until landing.
</div>
Hits entirely below and in front of Avatar Belial, making it a poor air-to-air option.
{{CloseCard}}


===<big>{{clr|3|j.M}}</big>===
===<big>{{clr|2|j.M}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_jM.png|
</gallery>
</gallery>
</div>
</div>
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|}
|}
==== ====
==== ====
</div>
* Early active frames can cross up.
</div>
Avatar Belial's longest range air normal and the most useful if you don't know which side he'll land on.
{{CloseCard}}


===<big>{{clr|4|j.H}}</big>===
===<big>{{clr|3|j.H}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_jH.png|
</gallery>
</gallery>
</div>
</div>
Line 312: Line 315:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="j.H"
|where=chara="Avatar Belial" and input="j.H"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
Line 318: Line 321:
|}
|}
==== ====
==== ====
</div>
* Avatar Belial's biggest jump-in.
</div>
{{CloseCard}}


===<big>{{clr|2|j.U}}</big>===
===<big>{{clr|4|j.U}}</big>===
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_jU.png|
</gallery>
</gallery>
</div>
</div>
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|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="j.U"
|where=chara="Avatar Belial" and input="j.U"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
Line 342: Line 345:
* Bounces off opponent on hit or block.
* Bounces off opponent on hit or block.
Avatar Belial's divekick.
Avatar Belial's divekick.
</div>
{{CloseCard}}
</div>


<br>
==Unique Action==  
==Unique Action==  
===<big>Habakkuk</big>===
===<big>Habakkuk</big>===
Line 351: Line 354:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_Habakkuk.png|
</gallery>
</gallery>
</div>
</div>
Line 359: Line 362:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and (input="5U" or input="5[U]")
|where=chara="Avatar Belial" and (input="5U" or input="5[U]")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
Line 369: Line 372:
* Charged version knocks down on hit.
* Charged version knocks down on hit.
The first of Avatar Belial's three projectiles. Stops opponents from counterzoning due to the beam having negligable travel time. Charging the beam can also catch Rolls during their recovery.
The first of Avatar Belial's three projectiles. Stops opponents from counterzoning due to the beam having negligable travel time. Charging the beam can also catch Rolls during their recovery.
</div>
{{CloseCard}}
</div>


===<big>Pact</big>===
===<big>Pact</big>===
Line 377: Line 379:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_Pact.png|
GBVS_Avatar_Belial_PactUp.png|
</gallery>
</gallery>
</div>
</div>
Line 385: Line 388:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and (input="5U Follow-Up" or input="8U Follow-Up")
|where=chara="Avatar Belial" and (input="5U Follow-Up" or input="8U Follow-Up")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
Line 393: Line 396:
==== ====
==== ====
* Usable after any special move connects except for Blind Devotion.
* Usable after any special move connects except for Blind Devotion.
* Costs ? health upon use.
* Costs 500 health upon use.
Avatar Belial's unique special move follow-ups. They both have different uses but complement his gameplan equally well.
Avatar Belial's unique special move follow-ups. They both have different uses but complement his gameplan equally well.
----
----
Line 406: Line 409:
* Forces a hard knockdown on hit.
* Forces a hard knockdown on hit.
Avatar Belial's other follow-up makes for an excellent combo ender. It will always give a hard knockdown on hit, allowing for consistent setplay.
Avatar Belial's other follow-up makes for an excellent combo ender. It will always give a hard knockdown on hit, allowing for consistent setplay.
</div>
{{CloseCard}}
</div>


==Universal Mechanics==
==Universal Mechanics==
Line 414: Line 416:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_Throw.png|
</gallery>
</gallery>
</div>
</div>
Line 422: Line 424:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="LU"
|where=chara="Avatar Belial" and input="LU"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
Line 428: Line 430:
|}
|}
==== ====
==== ====
</div>
* Same animation as Belial's.
</div>
Allows for a safejump with j.H anywhere on the screen.
{{CloseCard}}


===<big>Air Throw</big>===
===<big>Air Throw</big>===
Line 435: Line 438:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_AirThrow.png|
</gallery>
</gallery>
</div>
</div>
Line 443: Line 446:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="j.LU"
|where=chara="Avatar Belial" and input="j.LU"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
Line 449: Line 452:
|}
|}
==== ====
==== ====
</div>
{{CloseCard}}
</div>


===<big>Overhead Attack</big>===
===<big>Overhead Attack</big>===
Line 456: Line 458:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Avatar_Belial_OverheadAttack.png|
</gallery>
</gallery>
</div>
</div>
Line 464: Line 466:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="MH"
|where=chara="Avatar Belial" and input="MH"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
Line 470: Line 472:
|}
|}
==== ====
==== ====
</div>
{{CloseCard}}
</div>


==Special Moves==
==Special Moves==
Line 487: Line 488:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="{{SUBPAGENAME}}" and (input="236L" or input="236H")
|where=chara="{{SUBPAGENAME}}" and (input="236L" or input="236H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
Line 496: Line 497:
* Projectile travels until it hits the opponent, then turns into a three-hit projectile before de-spawning.
* Projectile travels until it hits the opponent, then turns into a three-hit projectile before de-spawning.
* L Version is unsafe at close range, safe at half max range, and plus at max range.
* L Version is unsafe at close range, safe at half max range, and plus at max range.
* H Version costs 500 health upon use.
Belial creates an earthquake that travels around half the screen's length. The H version has enough hitstun to start a combo and enough blockstun to be plus at close range.
Belial creates an earthquake that travels around half the screen's length. The H version has enough hitstun to start a combo and enough blockstun to be plus at close range.
</div>
{{CloseCard}}
</div>


===<big>Destructive Delusions</big>===
===<big>Destructive Delusions</big>===
Line 513: Line 514:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="236M"
|where=chara="Avatar Belial" and input="236M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
Line 520: Line 521:
==== ====
==== ====
Belial flings five Goetia projectiles in an arc. The bottom projectile does the most damage, followed by the second lowest, then the rest deal 100. Excellent complement to 236L/H as it covers a massive amount of air space.
Belial flings five Goetia projectiles in an arc. The bottom projectile does the most damage, followed by the second lowest, then the rest deal 100. Excellent complement to 236L/H as it covers a massive amount of air space.
</div>
{{CloseCard}}
</div>


===<big>Blind Devotion</big>===
===<big>Blind Devotion</big>===
Line 536: Line 536:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="{{SUBPAGENAME}}" and (input="623L" or input="623M" or input="623H")
|where=chara="{{SUBPAGENAME}}" and (input="623L" or input="623M" or input="623H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
Line 553: Line 553:
;H Version
;H Version
* Entirely air unblockable.
* Entirely air unblockable.
* Costs 500 health upon use.
High damage and air unblockable throughout make this Belial's most consistent anti-air. It does not come cheap though, as it costs health and is very unsafe on block.
High damage and air unblockable throughout make this Belial's most consistent anti-air. It does not come cheap though, as it costs health and is very unsafe on block.
</div>
{{CloseCard}}
</div>


===<big>Carnal Passion</big>===
===<big>Carnal Passion</big>===
Line 562: Line 562:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Avatar_Belial_CarnalPassion.png |
GBVS_Avatar_Belial_CarnalPassion1.png |
GBVS_Avatar_Belial_CarnalPassion2.png |
GBVS_Avatar_Belial_CarnalPassion3.png |
</gallery>
</gallery>
</div>
</div>
Line 570: Line 572:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="{{SUBPAGENAME}}" and (input="214L" or input="214M" or input="214H" or input="214X > 4X" or input="214X > 4X > 4X")
|where=chara="{{SUBPAGENAME}}" and (input="214L" or input="214M" or input="214H" or input="214X > 4X" or input="214X > 4X > 4X")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
Line 581: Line 583:
;L Starter
;L Starter
* Fast and combos from 2M.
* Fast and combos from 2M.
Standard combo ender special. Provides a good enough knockdown, but really shines in its corner carry.
----
----
;M Starter
;M Starter
* Much larger range at the cost of speed.
* Much larger range at the cost of speed.
* Low crushes.
* Low crushes.
While this version generally cannot be combo'd into without a counter hit, its extended range and low crush make it a better neutral tool. Avatar Belial can also catch people trying to punish it with Pact.
----
----
;H Starter
;H Starter
* Causes follow-up 2 to wallbounce.
* Causes follow-up 2 to wallbounce.
</div>
* Costs 500 health upon use.
</div>
Corner combo launcher. It's generally a better idea to use other specials first but Belial can still get basic knockdowns without this special using 623M or 623H.
{{CloseCard}}


===<big>Wings Bestowed</big>===
===<big>Wings Bestowed</big>===
Line 604: Line 609:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="{{SUBPAGENAME}}" and (input="22L" or input="22M" or input="22H")
|where=chara="{{SUBPAGENAME}}" and (input="22L" or input="22M" or input="22H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
|}
|}
==== ====
==== ====
*22H cost 500 health
Belial begins to float in the air using his wings. His hurtbox is quite large during this move, making it risky to use. Belial can pick between four follow-ups while he floats.
Belial begins to float in the air using his wings. His hurtbox is quite large during this move, making it risky to use. Belial can pick between four follow-ups while he floats.
</div>
{{CloseCard}}
</div>


===<big>Stolas</big>===
===<big>Stolas</big>===
Line 620: Line 625:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Avatar_Belial_22XL.png |
GBVS_Avatar_Belial_Stolas.png |
</gallery>
</gallery>
</div>
</div>
Line 636: Line 641:
* Plus on block.
* Plus on block.
Only hits the area directly below Belial, limiting its use.
Only hits the area directly below Belial, limiting its use.
</div>
{{CloseCard}}
</div>


===<big>Beleth</big>===
===<big>Beleth</big>===
Line 644: Line 648:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Avatar_Belial_22XM.png |
GBVS_Avatar_Belial_Beleth.png |
</gallery>
</gallery>
</div>
</div>
Line 660: Line 664:
* Plus on block.
* Plus on block.
Belial dives at a shallower angle downwards, allowing him to hit opponents farther away. Hits at about the same angle as his command grab from Wings Bestowed.
Belial dives at a shallower angle downwards, allowing him to hit opponents farther away. Hits at about the same angle as his command grab from Wings Bestowed.
</div>
{{CloseCard}}
</div>


===<big>Barbatos</big>===
===<big>Barbatos</big>===
Line 668: Line 671:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Avatar_Belial_22XH.png |
GBVS_Avatar_Belial_Barbatos.png |
GBVS_Avatar_Belial_Barbatos2.png |
</gallery>
</gallery>
</div>
</div>
Line 676: Line 680:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="{{SUBPAGENAME}}" and (input="22L~H" or input="22M~H" or input="22H~H")
|where=chara="{{SUBPAGENAME}}" and (input="22L~H" or input="22M~H" or input="22H~H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
Line 685: Line 689:
* Fast command grab.
* Fast command grab.
Surprise option from Wings Bestowed. Does the most damage from the M version, but 2K from the others is nothing to sneeze at.
Surprise option from Wings Bestowed. Does the most damage from the M version, but 2K from the others is nothing to sneeze at.
</div>
{{CloseCard}}
</div>


===<big>Habakkuk (Midair)</big>===
===<big>Habakkuk (Midair)</big>===
Line 693: Line 696:
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Avatar_Belial_22XU.png.png |
GBVS_Avatar_Belial_HabakkukAir.png |
</gallery>
</gallery>
</div>
</div>
Line 701: Line 704:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="{{SUBPAGENAME}}" and (input="22X~U" or input="22X~[U]")
|where=chara="{{SUBPAGENAME}}" and (input="22X~U" or input="22X~[U]")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
|delimiter=\n{{!}}-\n
}}
}}
Line 711: Line 714:
* Charged version sweeps the screen.
* Charged version sweeps the screen.
Avatar Belial's long-range option while in Wings Bestowed. Knocks down on hit and deals respectable damage.
Avatar Belial's long-range option while in Wings Bestowed. Knocks down on hit and deals respectable damage.
</div>
{{CloseCard}}
</div>


==Skybound Art==
==Skybound Art==
===<big>Diafthora</big>===
===<big>Diafthora</big>===
<span class="input-badge">'''{{clr|4|236236H}}'''</span> or <span class="input-badge">'''236S+U'''</span> (Air OK)
<span class="input-badge">'''{{clr|3|236236H}}'''</span> or <span class="input-badge">'''236S+U'''</span> (Air OK)
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Avatar_Belial_DiafthoraStartup.png |
GBVS_Avatar_Belial_Diafthora.png |
GBVS_Avatar_Belial_Diafthora.png |
</gallery>
</gallery>
Line 728: Line 731:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=version,damage,guard,startup,active,recovery,onBlock,onHit
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="{{SUBPAGENAME}}" and (input="236236H" or input="j.236236H")
|where=chara="{{SUBPAGENAME}}" and (input="236236H" or input="j.236236H")
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
}}
|}
|}
==== ====
==== ====
Minimum damage: Shortcut: ?, Technical: ?
Minimum damage: Shortcut: ?, Technical: ?
Simple input (236S) damage: 3000


Belial performs a rising attack, followed by a downwards lunge.
Belial performs a rising attack, followed by a downwards lunge.
</div>
{{CloseCard}}
</div>


==Super Skybound Art==
==Super Skybound Art==
===<big>Wild Sin</big>===
===<big>Wild Sin</big>===
<span class="input-badge">'''{{clr|2|236236U}}'''</span> or <span class="input-badge">'''236S+U'''</span>
<span class="input-badge">'''{{clr|4|236236U}}'''</span> or <span class="input-badge">'''236S+U'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Avatar_Belial_WildSin.png |
GBVS_Avatar_Belial_WildSin.png |
GBVS_Avatar_Belial_WildSinFinish.png |
</gallery>
</gallery>
</div>
</div>
Line 754: Line 760:
|-
|-
{{#cargo_query:tables=MoveData_GBVS
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="{{SUBPAGENAME}}" and input="236236U"
|where=chara="{{SUBPAGENAME}}" and input="236236U"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
Line 760: Line 766:
|}
|}
==== ====
==== ====
Minimum damage: Shortcut: ?, Technical: ?
Minimum damage:  


Belial's invincible command throw super. Can be combo'd into like a strike and turns into a projectile if the grab portion whiffs.
Belial's invincible command throw super. Can be combo'd into like a strike and turns into a projectile if the grab portion whiffs.
</div>
{{CloseCard}}
</div>


==External References==
==External References==
==Navigation==
==Navigation==
<center>{{Character Label|GBVS|Avatar Belial|58px}}</center>
{{#lst:{{PAGENAME}}/Data|Links}}
{{#lst:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}


{{#lst:GBVS/Navigation}}
{{#lst:GBVS/Navigation}}
[[category:GBVS Characters]]

Revision as of 22:31, 19 June 2022

Overview
Overview

Avatar Belial consumes his own HP to unleash powerful skills. Time it right, and he'll take his opponents to the very limits of debauchery. On the other hand, his defenses are lacking, making him a feast-or-famine style pick.

Pros
Cons
  • Comeback Factor: Avatar Belial's usage of his own health becomes a non-factor when he comes close to death. He gets all his strongest options with the benefits of low cooldowns and no downsides because hell, he's about to die anyway.
  • Projectiles Galore: Avatar Belial can cover the screen with different types of projectiles, making approaching him difficult. He can also convert them into knockdowns with his Pact follow-ups.
  • Momentum: Pact's Stomp always gives Avatar Belial a hard knockdown, letting him get his game started no matter what special move connected at the cost of some health.
  • Forced Respect: Pact's Kick follow-up is invincible and converts into great damage on counter hit, allowing Avatar Belial to discourage mashing or approaching after his ranged options.
  • Health Management: With only 9K hit-points and heavy skills costing 500 hit-points each, Avatar Belial must manage his health carefully, or else he can get KO'd easily.
GBVS Avatar Belial Nameplate.png
GBVS Avatar Belial Portrait.png
Health
9000
Prejump
4f
Backdash
26f
Backshift
High Recovery (30f)
Unique Movement Options
Pact

Normal Moves

c.L

c.M

c.H

Auto Combo

f.L

f.M

f.H

2L

2M

2H

2U

j.L

j.M

j.H

j.U


Unique Action

Habakkuk

5U (Chargeable)

Pact

5U or 8U after Rejected Reality, Destructive Delusions, Carnal Passion, or Wings Bestowed followups

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
5U Follow-Up 1500 -11
8U Follow-Up 700 +2 HKD

  • Usable after any special move connects except for Blind Devotion.
  • Costs 500 health upon use.

Avatar Belial's unique special move follow-ups. They both have different uses but complement his gameplan equally well.


5U Follow-Up
  • Teleports in front of the opponent.
  • Launches upwards.
  • Invincible during startup and active frames.

While Belial can't get a combo from this follow-up normally, it links into f.M on counterhit. The invincibility allows him to call out mashing and force respect after his special moves, but the health cost also adds to the potential punish if it is blocked. Better to threaten with than to use in most cases.


8U Follow-Up
  • Teleports above the opponent and stomps down.
  • Forces a hard knockdown on hit.

Avatar Belial's other follow-up makes for an excellent combo ender. It will always give a hard knockdown on hit, allowing for consistent setplay.

Universal Mechanics

Ground Throw

Air Throw

Overhead Attack

Special Moves

Rejected Truth

236L/H or 5S + L/H

Destructive Delusions

236M or 5S + M

Blind Devotion

623X or 6S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
623L 1000 All 9 6 33 -23 KD 1~14 All
623M 700, 200, 100×4 Mid, All×5 9 2,3,3,3,3,4 34 -30 KD 1~13 All
623H 700, 200, 50×4, 800 Mid 9 2,3,3,3,3,3 35 -30 HKD 1~25 All

L Version
  • Air blockable and quite unsafe.

Pray this counterhits, otherwise it's gonna hurt Belial a lot.


M Version
  • First hit is air unblockable.

Pretty good last-minute anti-air, but generally outclassed in reward by his 2H.


H Version
  • Entirely air unblockable.
  • Costs 500 health upon use.

High damage and air unblockable throughout make this Belial's most consistent anti-air. It does not come cheap though, as it costs health and is very unsafe on block.

Carnal Passion

214X or 4S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
214L 400 Mid 14 4 17 -6 -2
214M 600 Mid 22 6 15 -4 0
214H 500 Mid 16 4 15 -4 0
214X > 4X 400 Mid -8 KD
214X > 4X > 4X 700 Mid -16 KD

Belial's rekka series. The follow-ups are all the same and combo into Pact enders.


L Starter
  • Fast and combos from 2M.

Standard combo ender special. Provides a good enough knockdown, but really shines in its corner carry.


M Starter
  • Much larger range at the cost of speed.
  • Low crushes.

While this version generally cannot be combo'd into without a counter hit, its extended range and low crush make it a better neutral tool. Avatar Belial can also catch people trying to punish it with Pact.


H Starter
  • Causes follow-up 2 to wallbounce.
  • Costs 500 health upon use.

Corner combo launcher. It's generally a better idea to use other specials first but Belial can still get basic knockdowns without this special using 623M or 623H.

Wings Bestowed

22X or 2S

Stolas

L during Wings Bestowed

Beleth

M during Wings Bestowed

Barbatos

H during Wings Bestowed

Habakkuk (Midair)

U during Wings Bestowed

Skybound Art

Diafthora

236236H or 236S+U (Air OK)

Super Skybound Art

Wild Sin

236236U or 236S+U

External References

Navigation

 Avatar Belial
To edit frame data, edit values in GBVS/Avatar Belial/Data.