Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All buttons are done using in game notation of LMHU. X represents the use of any normal button. "Normal" buttons are the aforementioned LMH buttons.
- LX results in more damage than LXX due to scaling in most combos involving EX moves.
Midscreen
Combo | Damage | Meter Gain | Difficulty | Notes |
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c.XXX > 623L~6M | 1790, 2090, 2590 | 22, 24, 27 | Very Easy | Basic, universal knockdown combo. Damage is notated as c.L, c.M, c.H. |
... > 623M~6M | 1860, 2160, 2660 | 23, 26, 28 | Easy | Standing-only version of the above combo. |
... > 623L~6H | 1970, 2270, 2770 | 22, 24, 27 | Easy | Full crouch confirm version. |
j.214M > c.LXX > 623L~6H | 2515 | 29 | Easy | Crouch confirm combo from Anre's "divekick." |
CH f.M/CH 2M > 236L~X | 2000 | 13 | Easy | Conversion from a far poke. |
f.H > 236H~X/623H~6H | 2000 | 13 | Easy | Conversion from f.H. Both work from any range, but at closer ranges you can start to use 623L or 623M instead to conserve cooldowns. |
AA 2H > 623M~6M | 2140 | 21 | Easy | Basic knockdown combo from an anti-air. |
CH AA 2H > 236M~X | 2400 | 14 | Easy | Basic CH AA combo and the only way to combo into 236M. Can be easily extended in the corner with a c.H or ended in 2U for oki. |
Corner
Combo | Damage | Meter Gain | Difficulty | Notes |
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... > 623H~6H > c.M > ... | 2260 | 23 | Easy | Example of how to use 623H~6H. Use this first due to its high damage and meter gain early in a combo. |
... > 214H > c.M > ... | 1700 | 17 | Easy | Example of how to use H Mantra Wheel. If you want to keep 623X for knockdowns, use this instead. |
... > 623H~6H > c.M > 214H > 2U | 3380 | 33 | Easy | Putting both 623H and 214H together with oki after. |
... > 623H~6H > c.M > 214H > c.H > SBA/SSBA | 5360, 5812 | -66 | Easy | High damage combo into super. |
... > 623H~6H > c.M > 214H > c.H > 236H~X | Easy | Highest meterless damage juggle into oki. | ||
CH 623X~6M > c.M > ... | 1500 | 10 | Easy | High risk, medium reward frame trap starter. 6M follow up ground bounces, giving you a juggle. |
CH 623X~6H > c.M > ... | 1800 | 10 | Easy | High risk, high reward frame trap starter. 6H follow up wall bounces, giving you a juggle. |
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