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| intro = {{Character Label|GBVS|Anre|40px}} is a well rounded character who uses guardpoints, parries, and his Spiral Spear to counter the opponent's offense and set up his own. | | intro = {{Character Label|GBVS|Anre|40px}} is a well rounded character who uses guardpoints, parries, and his Spiral Spear to counter the opponent's offense and set up his own. | ||
| pros = | | pros = | ||
AKA Lord Freeza | |||
Pringles Man | |||
* placeholder | * placeholder | ||
| cons = | | cons = |
Revision as of 01:22, 27 January 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Anre is an all-rounder character whose Spiral Spear and Arm the Bastion give him tricky ways to bypass the opponent's gameplan and set up his own offense.
Lore: | One of the two founders of the Eternals; a legendary band of loosely-aligned independent peacekeepers all wielding powerful Revenant Weapons to protect all of Sky Realm. |
Voice: | English: Bill Millsap/Japanese: Ryūsei Nakao |
Normal Moves
c.L
c.M
c.H
Auto Combo
f.L
f.M
f.H
- 2 hits
2L
2M
2H
2U
j.L
j.M
j.H
One Rift Spear
j6U or j2U
- GBVS Anre OneRiftSpear Forward.png
- GBVS Anre OneRiftSpear Down.png
Unique Action
Arm the Bastion
5U or jU
- GBVS Anre ArmtheBastion Ground.png
Ground
- GBVS Anre ArmTheBastion Air.png
Air
Anre is able to act immediately after a successful parry. Anre can either parry again, or act with any normal action. A notable use of this is to parry a hit of an unconcealable attack, such as Charlotta's Sword of Lumiel, and then hit the opponent before the subsequent hit of their attack comes out. c.H is too slow to counter some attacks, but c.L and c.M are fast enough.
- Opponent appears to be stuck in a form of hitstop on parry while Anre is able to act.
- is a Parry, can do it consecutively with timing
Universal Mechanics
Ground Throw
Air Throw
Overhead Attack
Special Moves
Rakasha
236X
- GBVS Anre Rakasha.png
- GBVS Anre RakashaExplode.png
- Pressing any attack button on hit only will do a followup detonation
Spiral Spear
623X or 6S
- GBVS Anre SpiralSpear.png
623L/H
- GBVS Anre SpiralSpearM.png
623M
- M Version whiffs on crouching opponents
- On hit or whiff, you can perform 4 different followups
Sprial Spear Followups
Spiral Spear > 6L/M/H/U
- GBVS Anre RadianceRuination.png
Radiance Ruination
- GBVS Anre AstralPiercer.png
Astral Piercer
- GBVS Anre PeerlessThrust.png
Peerless Thrust
- GBVS Anre GrandHaste.png
Grand Haste
- 214X-6L travels till it hits a target
- 214X-6H is a low, wallbounces when from 623H allowing followups in the corner
- 214X-6U is a command dash
Mantra Wheel
214X or 4S
- GBVS Anre MantraWheel.png
OC move
- M and H versions travel upwards and come back down
- H wallbounces allowing for followups in the corner
Mantra Wheel (Midair)
j214X or j5S
- GBVS Anre MantraWheel Air.png
- Cooldown is tied to the grounded one
Fleeting Spark
[2]8X or 2S
- GBVS Anre FleetingSpark1.png
- Is a Parry, acts like Anre's Reversal, unsure if frame 1 parry as of right now.
Skybound Art
Astralance: Everto
236236H or 236S
- GBVS Anre AstralanceEverto.png
- GBVS Anre AstralanceEverto2.png
Seven Spears of Lightning
214214H or 214S
- GBVS Anre SevenSpearsofLightning.png
- Each bit will fly off when a M or H normal make contact with the opponent
Super Skybound Art
Thousand Spear Void
236236U or 236S+U
- GBVS Anre ThousandSpearVoid1.png
- GBVS Anre ThousandSpearVoid2.png
- GBVS Anre ThousandSpearVoid3.png
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •