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Empty Jump
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Revision as of 01:50, 15 December 2018 by
Shtkn
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An empty jump is:
Attempt a
Jump-in
Don't attack. Land and do a low or throw instead.
Why it Works
General Strategy
Notation
Glossary
Infil's Glossary
Metagame
Neutral
Mixup
Conditioning
Evaluating Risk/Reward
Frame Trap
Blockstring
Okizeme
Option Select
Abare
Techniques
Basic
Cancels and Links
Jump-in
Empty Jump
Tick Throw
Crossup
Buffering
Reversal
Instant Air Dash
Intermediate
Hit Confirm
Meaty
Safe Jump
Instant Air Special (Tiger Knee)
Reset
Guard Switch
Kara Cancel
Whiff Punish
Advanced
Fuzzy Defense
F-Shiki ("Fuzzy Overhead")
Proximity Block Option Select
Technical Info
Using Training Mode Effectively
Using Frame Data
Tournament Formats
Hitboxes
Proximity Guard