Dragon Ball FighterZ |
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Developer: Arc System Works
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Dragon Ball FighterZ is a 3v3 fighting game developed by Arc System Works based on the Dragon Ball franchise. It utilises the same graphical stylings as the Guilty Gear Xrd series by using 3D models to simulate 2D art, except it runs on Unreal Engine 4 as opposed to Guilty Gear Xrd, which runs on Unreal Engine 3.
Characters
Basic Mechanics
- See DBFZ/Controls
Changes
- Season 2
- The system and characters have all been rebalanced. See [1] for details.
Video Databases
External References
Glossary
Below is a list of links to common terms used in Dragon Ball FighterZ.
- Advanced Input
- Air Recovery
- Assist Cooldown
- Assist Lockout
- Attack Level
- Attribute Invincibility
- Breaking Dragon Rush
- Clash
- Dragon Balls
- Dragon Rush
- Counter Hit
- Counter Hit Carry
- Ground Recovery
- Guard Cancel Change
- Ki Charge
- Ki Cooldown
- Meteor Attack
- Powered-Up Special Move
- Sparking Blast
- Sparking!
- Special Move
- Summoning Shenron
- Super Attack
- Super Combo
- Super Dash
- Super Freeze Buffer
- Ultimate Z Change (also called DHC)
- Vanish
- Z Assist
- Z Change
- Z Combo
- Z Reflect
If you find one not listed, please add it in!