DNFD/Vanguard: Difference between revisions

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{{Overview
{{Overview
| overview =  
| overview =  
| lore =  
| lore = '''These men fight at the frontline of battle, more courageous than anyone else. They are enthralled by the power of their Demonic Lances, causing them to set off in search of stronger foes.'''
 
Most Demonic Lancers achieve countless victories, then lose just a single battle; thus ending their lives in the Imperial Arena.<br>
But there are the rare few that do not follow this precedent, and manage to survive for so long they end up being unable to find any more worthy opponents in the Arena.
 
The De Los Empire started calling these men their "dogs" while exploiting them in extreme conditions by promising them their freedom at the end of rigorous missions.
| summary =  
| summary =  
| pros =  
| pros =  

Revision as of 15:40, 25 May 2022

Overview
Overview
Pros
Cons
  • Full Screen Control: Vanguard has access to many massively long range disjointed attacks that make him very difficult to contest at longer ranges
  • Safe Pressure: Vanguard's pressure sequences tend to push him back to a midrange where he cannot be comfortably challenged by characters without sufficient reach
  • Limited Normals: Vanguard's A and B normals are rather slow, especially at closer ranges, and cannot be chained into Special moves unlike the majority of the cast.
  • Weak Defense: Vanguard's reversal completely whiffs on crouching enemies, making him susceptible to low profile meaty attacks. Paired with his slow close range normals, it can be difficult for Vanguard to escape pressure.
Increased the amount of Guard Gauge depleted when attacks are guarded against
Vanguard
DNFD Vanguard Portrait.png
Health:1100
Guard Gauge:1000
MP Regen Rate:12
Prejump:4
Backdash:

Normal Moves

5A

5AA


5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Side Slash

5S (Hold to change effect)

Cleave: Upper

2S

Cleave: Cut

6S

Cleave: Slash

4S

Impact Strike

j.S

MP Special Moves

Brandish

5MS

Inferno Charge

5MS during Brandish

Crescent Slash

2MS during Brandish

Dread Bore

6MS during Brandish

Behead

4MS during Brandish

Lunge Strike

2MS or 623MS

Earthshatter

6MS or 236MS

Devastate

4MS or 214MS

Doom Glaive

j.MS

Awakening Moves

Demonic Inferno

In Awakened State: AS

External References

Navigation

 Vanguard
To edit frame data, edit values in DNFD/Vanguard/Data.