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{{Overview | {{Overview | ||
| overview = | | overview = | ||
| lore = | | lore = '''These men fight at the frontline of battle, more courageous than anyone else. They are enthralled by the power of their Demonic Lances, causing them to set off in search of stronger foes.''' | ||
Most Demonic Lancers achieve countless victories, then lose just a single battle; thus ending their lives in the Imperial Arena.<br> | |||
But there are the rare few that do not follow this precedent, and manage to survive for so long they end up being unable to find any more worthy opponents in the Arena. | |||
The De Los Empire started calling these men their "dogs" while exploiting them in extreme conditions by promising them their freedom at the end of rigorous missions. | |||
| summary = | | summary = | ||
| pros = | | pros = |
Revision as of 15:40, 25 May 2022
- Full Screen Control: Vanguard has access to many massively long range disjointed attacks that make him very difficult to contest at longer ranges
- Safe Pressure: Vanguard's pressure sequences tend to push him back to a midrange where he cannot be comfortably challenged by characters without sufficient reach
- Limited Normals: Vanguard's A and B normals are rather slow, especially at closer ranges, and cannot be chained into Special moves unlike the majority of the cast.
- Weak Defense: Vanguard's reversal completely whiffs on crouching enemies, making him susceptible to low profile meaty attacks. Paired with his slow close range normals, it can be difficult for Vanguard to escape pressure.
Normal Moves
5A
Vanguard's quickest long range poke, but is easily low profiled. This move can also cancel into 5AA even on whiff. Good rounstart option against tall characters and decent pressure starter after knockdowns that don't allow for a meaty S normal such as throw and 2MS.
5AA
- Only cancels to MP special moves.
5B
One of Vanguard's most versatile attacks. Hits up incredibly high, decently far, a little bit behind Vanguard, making it good to throw out in most neutral situations since the opponent has to try and whiff punish or gamble on a roll to punish it most of the time. Also a very consistent combo starter.
2A
- Links into itself.
- Plus on block
2B
- Placeholder
j.A
- Placeholder
j.B
- Placeholder
Universal Mechanics
Throw
- Placeholder
Dodge
- DNFD Vanguard 6G.png
- DNFD Vanguard 6G Hitbox.png
- Placeholder
Guard Cancel
- DNFD Vanguard 6BS.png
- DNFD Vanguard 6BS Hitbox.png
- Placeholder
Special Moves
Side Slash
5S (Hold to change effect)
- Placeholder
Cleave: Upper
2S
- Placeholder
Cleave: Cut
6S
- Placeholder
Cleave: Slash
4S
- Placeholder
Impact Strike
j.S
- Placeholder
MP Special Moves
Brandish
5MS
- DNFD Vanguard 5MS.png
- DNFD Vanguard 5MS Hitbox.png
- Enters the Brandish stance.
Inferno Charge
5MS during Brandish
- DNFD Vanguard 5MS5MS.png
- DNFD Vanguard 5MS5MS Hitbox.png
- Placeholder
Crescent Slash
2MS during Brandish
- DNFD Vanguard 5MS2MS.png
- DNFD Vanguard 5MS2MS Hitbox.png
- Placeholder
Dread Bore
6MS during Brandish
- DNFD Vanguard 5MS6MS.png
- DNFD Vanguard 5MS6MS Hitbox.png
- Placeholder
Behead
4MS during Brandish
- DNFD Vanguard 5MS4MS.png
- DNFD Vanguard 5MS4MS Hitbox.png
- Placeholder
Lunge Strike
2MS or 623MS
- DNFD Vanguard 623MS.png
- DNFD Vanguard 623MS Hitbox.png
- Easily low-profiled, making this a weak reversal.
Earthshatter
6MS or 236MS
- DNFD Vanguard 236MS.png
- DNFD Vanguard 236MS Hitbox.png
- Placeholder
Devastate
4MS or 214MS
- DNFD Vanguard 214MS.png
- DNFD Vanguard 214MS Hitbox.png
- Placeholder
Doom Glaive
j.MS
- DNFD Vanguard jMS.png
- DNFD Vanguard jMS Hitbox.png
- Placeholder
Awakening Moves
Demonic Inferno
In Awakened State: AS
- DNFD Vanguard 5AS.png
- DNFD Vanguard 5AS Hitbox.png
- Placeholder
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •