Troubleshooter...
Troubleshooter Troubleshooter is classified as a ... type. He has many easy-to-use moves. He has various traps that set off delayed explosions. His 4S reduces his HP to increase his attack for a set duration.
- He is Max Dood
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Normal Moves
5A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -1 |
5AA
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -5 |
5B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | +5 |
2A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -6 |
2B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -27 |
j.A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% |
j.B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% |
Universal Mechanics
Throw
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+4) |
Dodge
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +5 |
Special Moves
Sword Bomb
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 |
Black Crescent
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | +43 (KD) | 70 | 5 | - |
G-Bomb
Troubleshooter throws a grenade forward, which explodes after a short delay.
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
6S | 80% | ||||
j.S | 80% |
Swashbuckler's Refreshment
Troubleshooter takes a drink, losing approximately 100 health as white health in order to gain a temporary damage boost.
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
MP Special Moves
Igniting Slash
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
5M | 90% | 8 |
Perfect Batting
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%, 50% |
- reversal
Get On Fire
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%×2 |
Oppression
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%×2 |
Disastrous Quake
A descending sword slam that explodes, launching the opponent high into the air on hit. When TK An input method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input.'d, acts as a fast overhead that also beats throw tech attempts due to being airborne. TK Disastrous quake links into itself several times both in the corner and midscreen.
- Can relaunch via OTG hit
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%×2 |
Awakening Moves
Incredible
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •