DNFD/Troubleshooter

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Overview

Overview

Troubleshooter...

Playstyle
x32px Troubleshooter is classified as a ... type. He has many easy-to-use moves. He has various traps that set off delayed explosions. His 4S reduces his HP to increase his attack for a set duration.
Pros Cons
  • He is Max Dood
  • Placeholder

DNFD Troubleshooter Awakening Icon.png Handle Explosives

Enhances all MP skills.

Normal Moves

5A

5A
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

5AA

5AA
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

5B

5B
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

2A

2A
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

2B

2B
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

j.A

j.A
Damage Guard Startup Active Recovery On-Block Invuln
High none
  • Placeholder

j.B

j.B
Damage Guard Startup Active Recovery On-Block Invuln
High none
  • Placeholder

Universal Mechanics

Throw

A+B
Damage Guard Startup Active Recovery On-Block Invuln
Throw none
  • Placeholder

Dodge

6G
Damage Guard Startup Active Recovery On-Block Invuln
N/A none
  • Placeholder

Guard Cancel

6B+S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Special Moves

Sword Bomb

5S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Black Crescent

2S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

G-Bomb

6S or j.S
Name Damage Guard Startup Active Recovery On-Block Invuln
G-Bomb All none
Aerial G-Bomb High none

Troubleshooter throws a grenade forward, which explodes after a short delay.

  • Placeholder

Swashbuckler's Refreshment

4S
Damage Guard Startup Active Recovery On-Block Invuln
All none

Troubleshooter takes a drink, losing approximately 100 health as white health in order to gain a temporary damage boost.

  • Placeholder

MP Special Moves

Igniting Slash

5M
Name Damage Guard Startup Active Recovery On-Block MP Cost Invuln
5M All 20 none
5M M All 20 none
5M M M All 20 none
  • Placeholder

Perfect Batting

623M or 2M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All none
  • Placeholder

Get On Fire

236M or 6M
Name Damage Guard Startup Active Recovery On-Block MP Cost Invuln
Get on Fire All 60 none
236M M All 20 none
236M M M All ? none

Oppression

214M or 4M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 50 none
  • Placeholder

Disastrous Quake

j.M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
High 30 none

A descending sword slam that explodes, launching the opponent high into the air on hit. When TKA method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input.'d, acts as a fast overhead that also beats throw tech attempts due to being airborne. TK Disastrous quake links into itself several times both in the corner and midscreen.

  • Can relaunch via OTG hit
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Awakening Moves

Incredible

AS during Awakened state
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

External References

Navigation

x32px Troubleshooter
Ambox notice.png To edit frame data, edit values in DNFD/Troubleshooter/Data.