DNFD/Ranger/Starter: Difference between revisions

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< DNFD‎ | Ranger
(Created page with "{{TOC limit|3}} {{Overview/navigation}} ======<span style="visibility:hidden;font-size:0">Key Moves</span>====== {{card |header=Key Moves |content= Ranger has two main playstyles and moves that help enforce each style. <big>'''Hardcore keepaway'''</big> * {{MMC|input=5A|label={{clr|1|5A}}}} is used as a low commitment tool to interrupt the opponent's approach or their ranged tools * {{MMC|input=5B|label={{clr|2|5B}}}} is your primary long range tool. Applies pressure f...")
 
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* {{MMC|input=2B|label={{clr|2|2B}}}} knocks down the opponent on hit, creating more distance on hit.
* {{MMC|input=2B|label={{clr|2|2B}}}} knocks down the opponent on hit, creating more distance on hit.
* {{MMC|input=j.B|label={{clr|2|j.B}}}} can be used to retreat and attack at the same time.
* {{MMC|input=j.B|label={{clr|2|j.B}}}} can be used to retreat and attack at the same time.
* {{MMC|input=j.S|label={{clr|3|j.S}}}} forces opponents to approach, casuing them to become more predictable.
* {{MMC|input=j.S|label={{clr|3|j.S}}}} forces opponents to approach, causing them to become more predictable.


|header2=Anti Air
|header2=Anti Air

Revision as of 22:30, 25 March 2023

Key Moves
Key Moves

Ranger has two main playstyles and moves that help enforce each style.

Hardcore keepaway

  • 5ADNFD Ranger 5A.pngGuardMidStartup12RecoveryAdvantage-10~-3 is used as a low commitment tool to interrupt the opponent's approach or their ranged tools
  • 5BDNFD Ranger 5B.pngGuardMidStartup16Recovery28Advantage-12~-4 is your primary long range tool. Applies pressure from full screen to whittle down opponent's guard bar.
  • 2BDNFD Ranger 2B.pngGuardMidStartup15Recovery32Advantage-18~-10 knocks down the opponent on hit, creating more distance on hit.
  • j.BDNFD Ranger jB.pngGuardMidStartup13RecoveryAdvantage- can be used to retreat and attack at the same time.
  • j.SDNFD Ranger jS.pngGuardMidStartup183RecoveryAdvantage- forces opponents to approach, causing them to become more predictable.
    Anti Air
Combos
Combos
Starting combos
Spending Meter
Spending MP
What to do after a knockdown
What to do after a knockdown
Grenade Setup