DNFD/Ranger/Data

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Links


Infobox Data

Portrait Icon Name Health Guard Prejump MP Regen Rate Unique Movement Options
DNFD Ranger Portrait.png DNFD Ranger Icon.png Ranger 950 1000 4 12
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
348.45 6.3 4.4 11 0.4


Normal Moves

5A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5A 30 Mid 12 -10~-3 0~+7 60% none Normal
DNFD Ranger 5A.png
DNFD Ranger 5A 1 Hitbox.pngDNFD Ranger 5A 2 Hitbox.png


5AA Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5AA 30x2 Mid -13~-6 -1~+7 65%x2 none Normal
DNFD Ranger 5AA.png
DNFD Ranger 5AA 1 Hitbox.pngDNFD Ranger 5AA 2 Hitbox.png


5B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5B 60 Mid 16 28 -12~-4 +1~+9 70% none Normal
DNFD Ranger 5B.png
DNFD Ranger 5B 1 Hitbox.pngDNFD Ranger 5B 2 Hitbox.png


2A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
2A 30 Low 10 -6 -2 60% none Normal
DNFD Ranger 2A.png
DNFD Ranger 2A Hitbox.png


2B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
2B 60 Mid 15 32 -18~-10 70% none Normal
DNFD Ranger 2B.png
DNFD Ranger 2B 1 Hitbox.pngDNFD Ranger 2B 2 Hitbox.png


j.A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
j.A 30 Mid 12 70% none Normal
DNFD Ranger jA.png
Not an overhead
DNFD Ranger jA Hitbox.png


j.B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
j.B 40x2 Mid 13 40+28 70%x2 none Normal
DNFD Ranger jB.png
Also not an overhead
DNFD Ranger jB 1 Hitbox.pngDNFD Ranger jB 2 Hitbox.png
The hitbox viewer is likely bugged for this move


Universal Mechanics

Throw Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Throw A+B 150 Throw 5 2 22 HKD(+6) 0% none Other
DNFD Ranger AB.png
110x110px


Guard Cancel Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Guard Cancel 6B+S 70 Mid +12 0% 1-?? Strike/Projectile 100 Other
DNFD Ranger 5S.png
DNFD Ranger 5S Hitbox.png


Skills

Mach Kick Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Mach Kick 5S 80 Mid 10 -3 +2 80% none Special
DNFD Ranger 5S.png
DNFD Ranger 5S Hitbox.png


Steep Slide Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Steep Slide 2S 90 Low 18 -12~0 80% none Special
DNFD Ranger 2S.png
I'm a zoner, but...
DNFD Ranger 2S Hitbox.png


Windmill Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Windmill 6S 20x2, 50 Mid 14 -8 80%x3 none Special
DNFD Ranger 6S.png
DNFD Ranger 6S 1 Hitbox.pngDNFD Ranger 6S 2 Hitbox.pngDNFD Ranger 6S 3 Hitbox.pngDNFD Ranger 6S 4 Hitbox.pngDNFD Ranger 6S 5 Hitbox.png


Air Raid Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Air Raid 6SS 100 Mid +2 air 80% none Special
DNFD Ranger 6SS.png
DNFD Ranger 6SS Hitbox.png


Triple Tap Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Triple Tap 4S 70, 30x3 Mid 15 -4 80%x4 none Special
DNFD Ranger 4S 1.pngDNFD Ranger 4S 2.png
The Tap • The Triple
DNFD Ranger 4S 1 Hitbox.pngDNFD Ranger 4S 2 Hitbox.png


G-14 Buster Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
G-14 Buster j.S 100 Mid 183 90% none Special
DNFD Ranger jS.png
Strike/Throw Kick/Explode Mix-ups
DNFD Ranger jS 1 Hitbox.pngDNFD Ranger jS 2 Hitbox.png


MP Skills

Suppressive Barrage Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Suppressive Barrage 5M 20x7, 70 Mid 15 -10 90%x8 none 40 M
DNFD Ranger 5M.pngDNFD Ranger 5M 2.png
DNFD Ranger 5M 1 Hitbox.pngDNFD Ranger 5M 2 Hitbox.png


Double Barrage Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Double Barrage 5M 20x7, 110 Mid -10 90%x8 none 30 M


Triple Barrage Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Triple Barrage 5M 20x7, 120 Mid -10 90%x8 none 15 M


Wild Shot Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Wild Shot 623M 40x3, 60 Mid 13 -27 90%x3, 50% 1-?? All 60 M
DNFD Ranger 623M.png
With wild aim comes wild inconsistency
DNFD Ranger 623M 1 Hitbox.pngDNFD Ranger 623M 2 Hitbox.pngDNFD Ranger 623M 3 Hitbox.pngDNFD Ranger 623M 4 Hitbox.png
reversal


Deadly Approach Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Deadly Approach 236M 30x4 Mid 22 +1 / -11* 90%x4 none 60 M
DNFD Ranger 236M.png
DNFD Ranger 236M 1 Hitbox.pngDNFD Ranger 236M 2 Hitbox.pngDNFD Ranger 236M 3 Hitbox.pngDNFD Ranger 236M 4 Hitbox.png
Usually +1
have to perform at very specific ranges and opponent has to crouch for it to be minus


Death Hawk Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Death Hawk 214M 25x20, 150 Mid 30 +62 80%x20, 90% none 70 M
DNFD Ranger 214M.png
DNFD Ranger 214M 1 Hitbox.pngDNFD Ranger 214M 2 Hitbox.pngDNFD Ranger 214M 3 Hitbox.png
First active frame • Max range


Scud Genocide Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Scud Genocide j.M 30x4 Mid 18 90%x4 none 30 M
DNFD Ranger jM.png
Still not an overhead
DNFD Ranger jM 1 Hitbox.pngDNFD Ranger jM 2 Hitbox.png


Double Scud Genocide Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Double Scud Genocide j.M 30x4 Mid 90%x4 none 20 M


Triple Scud Genocide Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Triple Scud Genocide j.M 30x4 Mid 90%x4 none 10 M


Awakening Skill

Seventh Flow Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Seventh Flow AS 400 Mid 2+16 -40 none other
DNFD Ranger AS.png
DNFD Ranger AS 1 Hitbox.pngDNFD Ranger AS 2 Hitbox.png
  • Not a projectile.
  • 200 minimum damage.


Category