https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&feed=atom&action=history
DNFD/Ranger - Revision history
2024-03-29T06:55:01Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=426150&oldid=prev
Kisequé: /* Navigation */clean up, replaced: | → |size=
2023-12-13T05:14:22Z
<p><span dir="auto"><span class="autocomment">Navigation: </span>clean up, replaced: | → |size=</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:14, 13 December 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DNFD|Ranger|32px}}</center></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DNFD|Ranger|<ins style="font-weight: bold; text-decoration: none;">size=</ins>32px}}</center></div></td></tr>
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</table>
Kisequé
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=413824&oldid=prev
KoffyDNF: /* Overview */
2023-10-08T21:02:27Z
<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:02, 8 October 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Comeback Potential:''' His Awakening Skill limits what his opponent can do, potentially minimizing their own Awakening bonuses. {{MMC|input=AS|label=Seventh Flow}} grants him a full screen combo ender and punish tool.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Comeback Potential:''' His Awakening Skill limits what his opponent can do, potentially minimizing their own Awakening bonuses. {{MMC|input=AS|label=Seventh Flow}} grants him a full screen combo ender and punish tool.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| cons = </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| cons = </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Low Average Damage Without <del style="font-weight: bold; text-decoration: none;">Clrar </del>Cube''' Most of Ranger's combos start with {{clr|A|2A}} which heavily decreases potential damage. His stronger routes require tight execution, guard break chip damage, or specific starters.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Low Average Damage Without <ins style="font-weight: bold; text-decoration: none;">Clear </ins>Cube''' Most of Ranger's combos start with {{clr|A|2A}} which heavily decreases potential damage. His stronger routes require tight execution, guard break chip damage, or specific starters.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Poor Anti-air Options:''' Lacks any dedicated anti-airs or air-to-airs, making him vulnerable to aerial approaches. His best solutions are often slow and spacing dependent, which means he has to take risks once opponents get close.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Poor Anti-air Options:''' Lacks any dedicated anti-airs or air-to-airs, making him vulnerable to aerial approaches. His best solutions are often slow and spacing dependent, which means he has to take risks once opponents get close.</div></td></tr>
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KoffyDNF
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=413822&oldid=prev
KoffyDNF: /* Scud Genocide */
2023-10-08T21:00:20Z
<p><span dir="auto"><span class="autocomment">Scud Genocide</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:00, 8 October 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Hits {{keyword|OTG}}. Causes crumple state.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Hits {{keyword|OTG}}. Causes crumple state.</div></td></tr>
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KoffyDNF
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=410044&oldid=prev
Angstydragoon: /* Universal Mechanics */
2023-09-09T21:44:39Z
<p><span dir="auto"><span class="autocomment">Universal Mechanics</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:44, 9 September 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* +6 on hit.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* +6 on hit.</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===<big>Dodge</big>===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{InputBadge|'''{{clr|W|6G}}'''}}</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===<big>Backwards Dodge</big>===</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|description=</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Has 7 frames more recovery than forward dodge, but the same Invulnerability.</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===<big>Guard Cancel</big>===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===<big>Guard Cancel</big>===</div></td></tr>
</table>
Angstydragoon
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=405171&oldid=prev
Cow at 22:55, 10 August 2023
2023-08-10T22:55:25Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:55, 10 August 2023</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{MFlag|update}}</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DNFD/CharacterLinks}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DNFD/CharacterLinks}}</div></td></tr>
</table>
Cow
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=404975&oldid=prev
Cow: /* Death Hawk */
2023-08-07T19:00:31Z
<p><span dir="auto"><span class="autocomment">Death Hawk</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:00, 7 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l284">Line 284:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=214M,4M</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=214M,4M</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ranger throws two <del style="font-weight: bold; text-decoration: none;">conjoined </del>pistols half-screen which spin and fire wildly until they explode. <del style="font-weight: bold; text-decoration: none;">On block this </del>move is <del style="font-weight: bold; text-decoration: none;">heavily </del>plus and <del style="font-weight: bold; text-decoration: none;">depletes 200 Guard Gauge by itself</del>. This <del style="font-weight: bold; text-decoration: none;">allows him to try to guard break the opponent, run up for a throw, or use </del>{{clr|<del style="font-weight: bold; text-decoration: none;">3</del>|<del style="font-weight: bold; text-decoration: none;">j.S</del>}}<del style="font-weight: bold; text-decoration: none;">, though he won't </del>be <del style="font-weight: bold; text-decoration: none;">plus enough </del>to <del style="font-weight: bold; text-decoration: none;">go for a hit/throw mix-up afterwards. If the start-up this move is Conversion Cancelled </del>Ranger <del style="font-weight: bold; text-decoration: none;">is plus enough for standard grenade oki mix-ups</del>. Note that <del style="font-weight: bold; text-decoration: none;">there is always a gap in blockstun when canceling into </del>this move<del style="font-weight: bold; text-decoration: none;">, so opponents can mash, jump, or roll out. Often used near </del>the <del style="font-weight: bold; text-decoration: none;">beginning </del>of <del style="font-weight: bold; text-decoration: none;">combos to greatly increase </del>the <del style="font-weight: bold; text-decoration: none;">final damage and deplete </del>the <del style="font-weight: bold; text-decoration: none;">opponent's white health</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ranger throws two pistols half-screen which spin and fire wildly until they explode. <ins style="font-weight: bold; text-decoration: none;">This </ins>move is <ins style="font-weight: bold; text-decoration: none;">the main source of Ranger's damage, it deals a significant amount of guard damage, is extremely </ins>plus<ins style="font-weight: bold; text-decoration: none;">, </ins>and <ins style="font-weight: bold; text-decoration: none;">doesn't require Ranger to be close, earning its reputation as Ranger's most infamous move</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This <ins style="font-weight: bold; text-decoration: none;">move is one of Ranger's win conditions since linking together multiple </ins>{{clr|<ins style="font-weight: bold; text-decoration: none;">4</ins>|<ins style="font-weight: bold; text-decoration: none;">4M</ins>}} <ins style="font-weight: bold; text-decoration: none;">together can put most opponents into an unavoidable guard break since their Guard Cancels may not </ins>be <ins style="font-weight: bold; text-decoration: none;">able </ins>to <ins style="font-weight: bold; text-decoration: none;">reach </ins>Ranger <ins style="font-weight: bold; text-decoration: none;">to punish</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note that this move <ins style="font-weight: bold; text-decoration: none;">deals </ins>the <ins style="font-weight: bold; text-decoration: none;">majority </ins>of <ins style="font-weight: bold; text-decoration: none;">its guard damage on </ins>the <ins style="font-weight: bold; text-decoration: none;">Explosion, meaning people who practice IS blocking </ins>the <ins style="font-weight: bold; text-decoration: none;">last hit will be able to block for much longer</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ranger can still use his pistols during this move, even though they appear to be thrown.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ranger can still use his pistols during this move, even though they appear to be thrown.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Explosion launches the opponent on hit.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Explosion launches the opponent on hit.</div></td></tr>
</table>
Cow
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=404972&oldid=prev
Cow: /* Suppressive Barrage */
2023-08-07T18:04:56Z
<p><span dir="auto"><span class="autocomment">Suppressive Barrage</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:04, 7 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l244">Line 244:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|versioned=yes</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|versioned=yes</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ranger fires his guns directly in front of him. Covers a surprising amount of space, but does not travel like a traditional projectile whilst being considered one. Can be extended by pressing {{clr|4|M}} again before the final hit comes out (provided there’s MP to spare). Generally used to close out a round, with or without Seventh Flow, or as a high risk/ reward extension for corner combos. Can also be used to end pressure safely due to the high pushback on block.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ranger fires his guns directly in front of him. Covers a surprising amount of space, but does not travel like a traditional projectile whilst being considered one. Can be extended by pressing {{clr|4|M}} again before the final hit comes out (provided there’s MP to spare). Generally used to close out a round, with or without Seventh Flow, or as a high risk/ reward extension for corner combos. Can also be used to end pressure safely due to the high pushback on block. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Each barrage can rack up a lot </del>of <del style="font-weight: bold; text-decoration: none;">white health</del>, <del style="font-weight: bold; text-decoration: none;">and </del>the <del style="font-weight: bold; text-decoration: none;">final blast does a sizable chunk of guard damage</del>(<del style="font-weight: bold; text-decoration: none;">about half a block depending on the character</del>)<del style="font-weight: bold; text-decoration: none;">, thus making this </del>the <del style="font-weight: bold; text-decoration: none;">preferred method </del>to <del style="font-weight: bold; text-decoration: none;">end a guard crush string with</del>. <del style="font-weight: bold; text-decoration: none;">At a decent range</del>, <del style="font-weight: bold; text-decoration: none;">most guard cancels </del>will <del style="font-weight: bold; text-decoration: none;">whiff when </del>attempting to <del style="font-weight: bold; text-decoration: none;">contest this move</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">However, with the inclusion </ins>of <ins style="font-weight: bold; text-decoration: none;">the Indomitable Spirit mechanic</ins>, the <ins style="font-weight: bold; text-decoration: none;">opponent can IS block {{clr|4|5M}}</ins>(<ins style="font-weight: bold; text-decoration: none;">6</ins>) <ins style="font-weight: bold; text-decoration: none;">and roll before </ins>the <ins style="font-weight: bold; text-decoration: none;">last shot </ins>to <ins style="font-weight: bold; text-decoration: none;">punish</ins>. <ins style="font-weight: bold; text-decoration: none;">Even if Ranger follows up</ins>, <ins style="font-weight: bold; text-decoration: none;">the {{clr|4|5MM}} is gapless, meaning the opponent </ins>will <ins style="font-weight: bold; text-decoration: none;">not be punished for </ins>attempting to <ins style="font-weight: bold; text-decoration: none;">roll. While the input may be tight, {{clr|4|5M}} can always be punished if Ranger doesnt have Conversion</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Follow-up Barrages can only be done on hit or block.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Follow-up Barrages can only be done on hit or block.</div></td></tr>
</table>
Cow
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=404966&oldid=prev
Cow: /* G-14 Buster */
2023-08-07T17:36:33Z
<p><span dir="auto"><span class="autocomment">G-14 Buster</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:36, 7 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l226">Line 226:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=j.S</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=j.S</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ranger lobs a grenade that bounces forward a few times before settling on the ground, exploding after a delay. His strongest offensive tool by far, granting legitimate strike/throw mix-ups, highly damaging combos, and extended block strings that can lead to guard breaks. This pressure is difficult to escape as the <del style="font-weight: bold; text-decoration: none;">explosion radius is large enough </del>to <del style="font-weight: bold; text-decoration: none;">catch rolls and jumps</del>. <del style="font-weight: bold; text-decoration: none;">The </del>grenade <del style="font-weight: bold; text-decoration: none;">also </del>won't disappear if Ranger gets hit, potentially punishing reversals and breaking the opponent's combos. Very easy to set-up as {{clr|3|4S}}, {{clr|3|6S}}->{{clr|3|S}}, and {{clr|4|j.M}} guarantees it and they can be used to end just about any combo. Can even be used mid-combo after {{clr|4|214M}} or {{clr|4|236M}} for combo extensions. Arguably the single most important move in his arsenal; its use and counter-play makes or breaks Ranger's match-ups.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ranger lobs a grenade that bounces forward a few times before settling on the ground, exploding after a delay. His strongest offensive tool by far, granting legitimate strike/throw mix-ups, highly damaging combos, and extended block strings that can lead to guard breaks. This pressure is difficult to escape as <ins style="font-weight: bold; text-decoration: none;">you have to worry about Ranger and </ins>the <ins style="font-weight: bold; text-decoration: none;">grenade when attempting </ins>to <ins style="font-weight: bold; text-decoration: none;">escape the corner</ins>. </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In addition, the </ins>grenade won't disappear if Ranger gets hit, potentially punishing reversals and breaking the opponent's combos. Very easy to set-up as {{clr|3|4S}}, {{clr|3|6S}}->{{clr|3|S}}, and {{clr|4|j.M}} guarantees it and they can be used to end just about any combo. Can even be used mid-combo after {{clr|4|214M}} or {{clr|4|236M}} for combo extensions. Arguably the single most important move in his arsenal; its use and counter-play makes or breaks Ranger's match-ups.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Only one grenade can exist at a time, throwing another will remove the previous grenade.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Only one grenade can exist at a time, throwing another will remove the previous grenade.</div></td></tr>
</table>
Cow
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=404965&oldid=prev
Cow: /* Windmill */
2023-08-07T17:20:31Z
<p><span dir="auto"><span class="autocomment">Windmill</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:20, 7 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l186">Line 186:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ranger performs a forward advancing breakdancing kick. Used mainly to cancel into {{MMC|input=6SS|label=Air Raid}}, {{clr|4|214M}}, or for hit-confirming purposes. Hits can whiff depending on distance from the opponent and opponents can drop out of 6S if they are juggled too high. One of Ranger's weakest starters, not due to hitstun decay, but due to low damage initial damage and being multi-hit.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ranger performs a forward advancing breakdancing kick. Used mainly to cancel into {{MMC|input=6SS|label=Air Raid}}, {{clr|4|214M}}, or for hit-confirming purposes. Hits can whiff depending on distance from the opponent and opponents can drop out of 6S if they are juggled too high. One of Ranger's weakest starters, not due to hitstun decay, but due to low damage initial damage and being multi-hit.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>With {{clr|S|6S}} being a multi-hit move that jails and has him stay close to his opponent, an aware Ranger is able to react to their opponent attempting to guard cancel during {{clr|S|6S}} with {{clr|4|2M}}. Can be canceled into {{clr|S|4S}} to stay safe on block<del style="font-weight: bold; text-decoration: none;">, immediate use is a true block-string but can frame trap the opponent if delayed</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With {{clr|S|6S}} being a multi-hit move that jails and has him stay close to his opponent, an aware Ranger is able to react to their opponent attempting to guard cancel during {{clr|S|6S}} with {{clr|4|2M}}. Can be canceled into {{clr|S|4S}} to stay safe on block.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cancels into {{MMC|input=6SS|label=Air Raid}} on hit and block</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cancels into {{MMC|input=6SS|label=Air Raid}} on hit and block</div></td></tr>
</table>
Cow
https://www.dustloop.com/wiki/index.php?title=DNFD/Ranger&diff=404964&oldid=prev
Cow: /* {{clr|B|2B}} */
2023-08-07T16:40:17Z
<p><span dir="auto"><span class="autocomment">{{clr|B|2B}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:40, 7 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l103">Line 103:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Much higher risk to use in neutral than {{clr|2|5B}} due to increased recoveries, making it more vulnerable to rolls and jump-ins. Knocks down for a long time on counter hit, allowing Ranger to close gaps against opponents that control range better than him.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Much higher risk to use in neutral than {{clr|2|5B}} due to increased recoveries, making it more vulnerable to rolls and jump-ins. Knocks down for a long time on counter hit, allowing Ranger to close gaps against opponents that control range better than him.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{clr|B|2B}} can be used after {{clr|B|5B}} as a full-screen frame trap to discourage opponents from taking their turn after {{clr|B|5B}}. This gap is vulnerable to being rolled, which leaves Ranger at 0, but close to the opponent. This isn't ideal at close range, but at full screen, the danger from being 0 is somewhat mitigated<del style="font-weight: bold; text-decoration: none;">. Blindly rolling after blocking {{clr|B|5B}} is also highly dangerous, and the aforementioned {{clr|G|5G}} fakeout makes rolling {{clr|B|5B}} even harder</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{clr|B|2B}} can be used after {{clr|B|5B}} as a full-screen frame trap to discourage opponents from taking their turn after {{clr|B|5B}}. This <ins style="font-weight: bold; text-decoration: none;">cancel is always gapped regardless of distance and the </ins>gap is vulnerable to being rolled, which leaves Ranger at 0, but close to the opponent. This isn't ideal at close range, but at full screen, the danger from being 0 is somewhat mitigated.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Bullet takes 9 frames to travel full screen.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Bullet takes 9 frames to travel full screen.</div></td></tr>
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</table>
Cow