DNFD/Ranger: Difference between revisions

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* '''Zoning:''' Ranger's {{clr|1|A}} and {{clr|2|B}} buttons are all projectiles that can gatling into each other, lending him strong screen control.
* '''Zoning:''' Ranger's {{clr|1|A}} and {{clr|2|B}} buttons are all projectiles that can gatling into each other, lending him strong screen control.
* '''Mobility:''' Deadly Approach and {{clr|3|2S}} give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
* '''Mobility:''' Deadly Approach and {{clr|3|2S}} give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
* '''Plus Frames:''' aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
* '''Plus Frames:''' aside from spaced gunshots, Ranger can force his turn with 236M and threaten opponents with his j.S grenade.
| cons =  
| cons =  
* '''Comittal Defense:''' Ranger's fastest {{keyword|abare}} tool (outside his 623MS reversal) is 5S.
* '''Comittal Defense:''' Ranger's fastest {{keyword|abare}} tool (outside his 623M reversal) is 5S.
| difficulty_rating = Intermediate
| difficulty_rating = Intermediate
| official_difficulty = yes
| official_difficulty = yes
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===<big>Suppressive Barrage</big>===
===<big>Suppressive Barrage</big>===
{{DNFD_Move_Card|game=DNFD|mp=yes
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=5MS
|input=5M
|versioned=yes
|versioned=yes
|description=
|description=
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===<big>Wild Shot</big>===
===<big>Wild Shot</big>===
{{DNFD_Move_Card|game=DNFD|mp=yes
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=623MS,2MS
|input=623M,2M
|description=
|description=
* Placeholder
* Placeholder
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===<big>Deadly Approach</big>===
===<big>Deadly Approach</big>===
{{DNFD_Move_Card|game=DNFD|mp=yes
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=236MS,6MS
|input=236M,6M
|description=
|description=
* Placeholder
* Placeholder
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===<big>Death Hawk</big>===
===<big>Death Hawk</big>===
{{DNFD_Move_Card|game=DNFD|mp=yes
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=214MS,4MS
|input=214M,4M
|description=
|description=
* Placeholder
* Placeholder
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===<big>Scud Genocide</big>===
===<big>Scud Genocide</big>===
{{DNFD_Move_Card|game=DNFD|mp=yes
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=j.MS
|input=j.M
|versioned=yes
|versioned=yes
|description=
|description=

Revision as of 00:03, 27 June 2022

Overview
Overview

Ranger is a character who specializes in intimidating his opponent with ranged moves and his signature Quick Draw.

Adept in pressuring his opponents by using both middle to long-range attacks to gradually built up the advantage.

 Ranger  Ranger is classified as a Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several Rekka A series of special attacks that are only available after the first one is performed.s and ambushing moves.

Pros
Cons
  • Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
  • Mobility: Deadly Approach and 2S give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
  • Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236M and threaten opponents with his j.S grenade.
  • Comittal Defense: Ranger's fastest abare An attack during the opponent's pressure, intended to interrupt it. tool (outside his 623M reversal) is 5S.
Inflicts the Revenge debuff on opponents upon hit.
Ranger
DNFD Ranger Portrait.png
Health:980
Guard Gauge:950
MP Regen Rate:12
Prejump:4
Backdash:

Normal Moves

5A

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Mach Kick


Steep Slide

Windmill

Air Raid

Triple Tap

G-14 Buster

MP Special Moves

Suppressive Barrage

Wild Shot

Deadly Approach

Death Hawk

Scud Genocide

Awakening Moves

Seventh Flow

External References

Navigation

 Ranger
To edit frame data, edit values in DNFD/Ranger/Data.