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======<span style="visibility:hidden;font-size:0">Overview</span>====== | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{Overview | {{Overview | ||
| overview = | | overview = Ranger is a character who specializes in intimidating his opponent with ranged moves and his signature Quick Draw. | ||
Adept in pressuring his opponents by using both middle to long-range attacks to gradually built up the advantage. | |||
| lore = '''An outlaw that survives time and time again by the skin of his teeth thanks to nothing other than his shooting skills.''' <br/> | | lore = '''An outlaw that survives time and time again by the skin of his teeth thanks to nothing other than his shooting skills.''' <br/> | ||
Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms. <br/> | Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms. <br/> | ||
The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life. | The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life. | ||
| summary = is classified as a | | summary = is classified as a <font color="##e3444e">'''''Ranged'''''</font> type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several {{keyword|Rekka}}s and ambushing moves. | ||
| pros = | | pros = | ||
* '''Zoning:''' Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control. | * '''Zoning:''' Ranger's {{clr|1|A}} and {{clr|2|B}} buttons are all projectiles that can gatling into each other, lending him strong screen control. | ||
* '''Mobility:''' | * '''Mobility:''' Deadly Approach and {{clr|3|2S}} give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos. | ||
* '''Plus Frames:''' aside from spaced gunshots, Ranger can force his turn with | * '''Plus Frames:''' aside from spaced gunshots, Ranger can force his turn with 236M and threaten opponents with his j.S grenade. | ||
| cons = | | cons = | ||
* '''Comittal Defense:''' Ranger's fastest {{keyword|abare}} tool (outside his | * '''Comittal Defense:''' Ranger's fastest {{keyword|abare}} tool (outside his 623M reversal) is 5S. | ||
| difficulty_rating = | | difficulty_rating = Intermediate | ||
| official_difficulty = | | official_difficulty = yes | ||
|unique_mechanic1_name= [[File:DNFD_Ranger_Awakening_Icon.png|60px]] Sudden Death | |unique_mechanic1_name= [[File:DNFD_Ranger_Awakening_Icon.png|60px]] Sudden Death | ||
|unique_mechanic1=<center>Inflicts the Revenge debuff on opponents upon hit.</center> | |unique_mechanic1=<center>Inflicts the Revenge debuff on opponents upon hit.</center> | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
===<big>Throw</big>=== | ===<big>Throw</big>=== | ||
{{DNFD_Move_Card | |||
|input=A+B | |||
|description= | |||
* Placeholder | |||
{{ | |||
| | |||
| | |||
}} | }} | ||
===<big>Dodge</big>=== | ===<big>Dodge</big>=== | ||
{{DNFD_Move_Card | |||
|input=6G | |||
|description= | |||
* Placeholder | |||
{{ | |||
| | |||
| | |||
}} | }} | ||
===<big>Guard Cancel</big>=== | ===<big>Guard Cancel</big>=== | ||
{{DNFD_Move_Card | |||
|input=6B+S | |||
|description= | |||
* Placeholder | |||
{{ | |||
| | |||
| | |||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
===<big>Mach Kick</big>=== | ===<big>Mach Kick</big>=== | ||
{{DNFD_Move_Card | |||
|input=5S | |||
|description= | |||
* Placeholder | |||
{{ | |||
| | |||
| | |||
}} | }} | ||
===<big>Steep Slide</big>=== | ===<big>Steep Slide</big>=== | ||
{{DNFD_Move_Card | |||
|input=2S | |||
|description= | |||
* Placeholder | |||
{{ | |||
| | |||
| | |||
}} | }} | ||
===<big>Windmill</big>=== | ===<big>Windmill</big>=== | ||
{{DNFD_Move_Card | |||
|input=6S | |||
|description= | |||
* Placeholder | |||
{{ | |||
| | |||
| | |||
}} | }} | ||
===<big>Air Raid</big>=== | ===<big>Air Raid</big>=== | ||
{{DNFD_Move_Card | |||
|input=S | |||
|conditions= during '''Windmill''' | |||
|description= | |||
* Placeholder | |||
}} | }} | ||
===<big>Triple Tap</big>=== | ===<big>Triple Tap</big>=== | ||
{{DNFD_Move_Card | |||
|input=4S | |||
|description= | |||
* Placeholder | |||
{{ | |||
| | |||
| | |||
}} | }} | ||
===<big>G-14 Buster</big>=== | ===<big>G-14 Buster</big>=== | ||
{{DNFD_Move_Card | |||
|input=j.S | |||
|description= | |||
Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay. | |||
| | |||
* Persists if Ranger is hit. | * Persists if Ranger is hit. | ||
* Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset. | * Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset. | ||
}} | |||
==MP Special Moves== | ==MP Special Moves== | ||
===<big>Suppressive Barrage</big>=== | ===<big>Suppressive Barrage</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=5M | |||
|versioned=yes | |||
|description= | |||
* Placeholder | |||
| | |||
| | |||
}} | }} | ||
===<big>Wild Shot</big>=== | ===<big>Wild Shot</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=623M,2M | |||
|description= | |||
* Placeholder | |||
| | |||
| | |||
}} | }} | ||
===<big>Deadly Approach</big>=== | ===<big>Deadly Approach</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=236M,6M | |||
|description= | |||
* Placeholder | |||
| | |||
| | |||
}} | }} | ||
===<big>Death Hawk</big>=== | ===<big>Death Hawk</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=214M,4M | |||
|description= | |||
* Placeholder | |||
| | |||
| | |||
}} | }} | ||
===<big>Scud Genocide</big>=== | ===<big>Scud Genocide</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=j.M | |||
|versioned=yes | |||
|description= | |||
* Placeholder | |||
| | |||
| | |||
}} | }} | ||
==Awakening Moves== | ==Awakening Moves== | ||
===<big>Seventh Flow</big>=== | ===<big>Seventh Flow</big>=== | ||
{{DNFD_Move_Card | |||
|input=AS | |||
|conditions=during Awakened state | |||
|description= | |||
* Placeholder | |||
| | |||
}} | }} | ||
==External References== | ==External References== |
Revision as of 00:03, 27 June 2022
Ranger is a character who specializes in intimidating his opponent with ranged moves and his signature Quick Draw.
Adept in pressuring his opponents by using both middle to long-range attacks to gradually built up the advantage.
Ranger Ranger is classified as a Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several Rekka A series of special attacks that are only available after the first one is performed.s and ambushing moves.
- Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
- Mobility: Deadly Approach and 2S give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
- Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236M and threaten opponents with his j.S grenade.
- Comittal Defense: Ranger's fastest abare An attack during the opponent's pressure, intended to interrupt it. tool (outside his 623M reversal) is 5S.
Normal Moves
5A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | 0~+7 | 40 |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65%x2 | -1~+7 | 40 |
5B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | +1~+9 | 60 |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -2 |
2B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 60 |
j.A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% |
j.B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70%x2 | 20 |
Universal Mechanics
Throw
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+6) |
Dodge
- DNFD Ranger 6G.png
- DNFD Ranger 6G Hitbox.png
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +12 |
Special Moves
Mach Kick
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | +2 |
Steep Slide
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% |
Windmill
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x3 |
Air Raid
- Placeholder
No results
No resultsTriple Tap
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x4 |
G-14 Buster
Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay.
- Persists if Ranger is hit.
- Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% |
MP Special Moves
Suppressive Barrage
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
5M | 90%x8 | ||||
5M | 90%x8 | ||||
5M | 90%x8 |
Wild Shot
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%x3, 50% |
- reversal
Deadly Approach
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%x4 | 30,30,30,30 |
- Usually +1
- have to perform at very specific ranges and opponent has to crouch for it to be minus
Death Hawk
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 80%x20, 90% |
Scud Genocide
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
j.M | 90%x4 | ||||
j.M | 90%x4 | ||||
j.M | 90%x4 |
Awakening Moves
Seventh Flow
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- Not a projectile.
- 200 minimum damage.
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •