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======<span style="visibility:hidden;font-size:0">Overview</span>======
======<span style="visibility:hidden;font-size:0">Overview</span>======
{{Overview
{{Overview
| overview =  
| overview = Ranger is a character who specializes in intimidating his opponent with ranged moves and his signature Quick Draw.
| lore =  
 
| summary =  
Adept in pressuring his opponents by using both middle to long-range attacks to gradually built up the advantage.
 
| lore = '''An outlaw that survives time and time again by the skin of his teeth thanks to nothing other than his shooting skills.''' <br/>
Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms. <br/>
The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life.
| summary = is classified as a <font color="##e3444e">'''''Ranged'''''</font> type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several {{keyword|Rekka}}s and ambushing moves.
| pros =  
| pros =  
* Range
* '''Zoning:''' Ranger's {{clr|1|A}} and {{clr|2|B}} buttons are all projectiles that can gatling into each other, lending him strong screen control.
* Zoning
* '''Mobility:''' Deadly Approach and {{clr|3|2S}} give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
* '''Plus Frames:''' aside from spaced gunshots, Ranger can force his turn with 236M and threaten opponents with his j.S grenade.
| cons =  
| cons =  
* Placeholder
* '''Comittal Defense:''' Ranger's fastest {{keyword|abare}} tool (outside his 623M reversal) is 5S.
| difficulty_rating =  
| difficulty_rating = Intermediate
| official_difficulty =  
| official_difficulty = yes
|unique_mechanic1_name=Sudden Death:
|unique_mechanic1_name= [[File:DNFD_Ranger_Awakening_Icon.png|60px]] Sudden Death
|unique_mechanic1=Inflicts the Revenge debuff on opponents upon hit
|unique_mechanic1=<center>Inflicts the Revenge debuff on opponents upon hit.</center>
}}
}}


==Normal Moves==
==Normal Moves==
===<big>{{clr|3|5A}}</big>===
===<big>5A</big>===
<div class="attack-container">
{{DNFD_Move_Card
<div class="attack-gallery">
|input=5A
<tabber>
|description=
Images =
* Placeholder
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_5A.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_5A_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln
|where=chara="{{SUBPAGENAME}}" and input="5A"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
 
==== ====
===<big>5AA</big>===
<!--Insert text below the =s and above the 2 /divs-->
{{DNFD_Move_Card
|input=5AA
|description=
* Placeholder
* Placeholder
}}


</div>
===<big>5B</big>===
</div>
{{DNFD_Move_Card
|input=5B
|description=
* Placeholder
}}


===<big>{{clr|3|5AA}}</big>===
===<big>2A</big>===
<div class="attack-container">
{{DNFD_Move_Card
<div class="attack-gallery">
|input=2A
<tabber>
|description=
Images =
* Placeholder
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_5AA.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_5AA_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln
|where=chara="{{SUBPAGENAME}}" and input="5AA"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
 
==== ====
===<big>2B</big>===
<!--Insert text below the =s and above the 2 /divs-->
{{DNFD_Move_Card
|input=2B
|description=
* Placeholder
* Placeholder
}}


</div>
===<big>j.A</big>===
</div>
{{DNFD_Move_Card
|input=j.A
|description=
* Placeholder
}}


===<big>j.B</big>===
{{DNFD_Move_Card
|input=j.B
|description=
* Placeholder
}}


===<big>{{clr|1|5B}}</big>===
==Universal Mechanics==
<div class="attack-container">
===<big>Throw</big>===
<div class="attack-gallery">
{{DNFD_Move_Card
<tabber>
|input=A+B
Images =  
|description=
<gallery widths="210px" heights="210px" mode="nolines">
* Placeholder
DNFD_Ranger_5B.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_5B_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln
|where=chara="{{SUBPAGENAME}}" and input="5B"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
 
==== ====
===<big>Dodge</big>===
<!--Insert text below the =s and above the 2 /divs-->
{{DNFD_Move_Card
|input=6G
|description=
* Placeholder
* Placeholder
}}


</div>
===<big>Guard Cancel</big>===
</div>
{{DNFD_Move_Card
|input=6B+S
|description=
* Placeholder
}}


===<big>{{clr|3|2A}}</big>===
==Special Moves==
<div class="attack-container">
===<big>Mach Kick</big>===
<div class="attack-gallery">
{{DNFD_Move_Card
<tabber>
|input=5S
Images =  
|description=
<gallery widths="210px" heights="210px" mode="nolines">
* Placeholder
DNFD_Ranger_2A.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_2A_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln
|where=chara="{{SUBPAGENAME}}" and input="2A"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
==== ====
<!--Insert text below the =s and above the 2 /divs-->
* Placeholder


</div>
</div>


===<big>{{clr|1|2B}}</big>===
===<big>Steep Slide</big>===
<div class="attack-container">
{{DNFD_Move_Card
<div class="attack-gallery">
|input=2S
<tabber>
|description=
Images =
* Placeholder
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_2B.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_2B_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln
|where=chara="{{SUBPAGENAME}}" and input="2B"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
 
==== ====
===<big>Windmill</big>===
<!--Insert text below the =s and above the 2 /divs-->
{{DNFD_Move_Card
|input=6S
|description=
* Placeholder
* Placeholder
}}


</div>
===<big>Air Raid</big>===
</div>
{{DNFD_Move_Card
|input=S
|conditions= during '''Windmill'''
|description=
* Placeholder
}}


===<big>{{clr|3|j.A}}</big>===
===<big>Triple Tap</big>===
<div class="attack-container">
{{DNFD_Move_Card
<div class="attack-gallery">
|input=4S
<tabber>
|description=
Images =
* Placeholder
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_jA.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_jA_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln
|where=chara="{{SUBPAGENAME}}" and input="j.A"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
==== ====
<!--Insert text below the =s and above the 2 /divs-->
* Placeholder


</div>
===<big>G-14 Buster</big>===
</div>
{{DNFD_Move_Card
|input=j.S
|description=
Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay.
* Persists if Ranger is hit.
* Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset.
}}


===<big>{{clr|1|j.B}}</big>===
==MP Special Moves==
<div class="attack-container">
===<big>Suppressive Barrage</big>===
<div class="attack-gallery">
{{DNFD_Move_Card|game=DNFD|mp=yes
<tabber>
|input=5M
Images =  
|versioned=yes
<gallery widths="210px" heights="210px" mode="nolines">
|description=
DNFD_Ranger_jB.png|
* Placeholder
</gallery>
|-|
Hitboxes =  
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_jB_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln
|where=chara="{{SUBPAGENAME}}" and input="j.B"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
 
==== ====
===<big>Wild Shot</big>===
<!--Insert text below the =s and above the 2 /divs-->
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=623M,2M
|description=
* Placeholder
* Placeholder
}}


</div>
===<big>Deadly Approach</big>===
</div>
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=236M,6M
|description=
* Placeholder
}}


==Universal Mechanics==
===<big>Death Hawk</big>===
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=214M,4M
|description=
* Placeholder
}}


==Special Moves==
===<big>Scud Genocide</big>===
 
{{DNFD_Move_Card|game=DNFD|mp=yes
==MP Special Moves==
|input=j.M
|versioned=yes
|description=
* Placeholder
}}


==Awakening Moves==
==Awakening Moves==
===<big>Seventh Flow</big>===
{{DNFD_Move_Card
|input=AS
|conditions=during Awakened state
|description=
* Placeholder
}}


==External References==
==External References==


==Navigation==
==Navigation==
<center>{{Character Label|DNFD|Ranger|32px}}</center>
{{#lst:{{PAGENAME}}/Data|Links}}
{{#lst:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}
{{#lst:DNFD/Navigation}}
{{#lst:DNFD/Navigation}}

Revision as of 00:03, 27 June 2022

Overview
Overview

Ranger is a character who specializes in intimidating his opponent with ranged moves and his signature Quick Draw.

Adept in pressuring his opponents by using both middle to long-range attacks to gradually built up the advantage.

 Ranger  Ranger is classified as a Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several Rekka A series of special attacks that are only available after the first one is performed.s and ambushing moves.

Pros
Cons
  • Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
  • Mobility: Deadly Approach and 2S give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
  • Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236M and threaten opponents with his j.S grenade.
  • Comittal Defense: Ranger's fastest abare An attack during the opponent's pressure, intended to interrupt it. tool (outside his 623M reversal) is 5S.
Inflicts the Revenge debuff on opponents upon hit.
Ranger
DNFD Ranger Portrait.png
Health:980
Guard Gauge:950
MP Regen Rate:12
Prejump:4
Backdash:

Normal Moves

5A

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Mach Kick


Steep Slide

Windmill

Air Raid

Triple Tap

G-14 Buster

MP Special Moves

Suppressive Barrage

Wild Shot

Deadly Approach

Death Hawk

Scud Genocide

Awakening Moves

Seventh Flow

External References

Navigation

 Ranger
To edit frame data, edit values in DNFD/Ranger/Data.