DNFD/Ranger: Difference between revisions

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==MP Special Moves==
==MP Special Moves==
===<big>Suppressive Barrage</big>===
===<big>Suppressive Barrage</big>===
<span class="input-badge">'''{{clr|4|5MS}}'''</span>
{{DNFD_Move_Card|game=DNFD|mp=yes
<div class="attack-container">
|input=5MS
<div class="attack-gallery">
|versioned=yes
<tabber>
|description=
Images =  
* Placeholder
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_5MS.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_5MS_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD|MPcost=yes}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln,MPcost
|where=chara="{{SUBPAGENAME}}" and (input="5MS" or input="5MS~MS" or input="5MS~MS~MS")
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
}}
|}
==== ====
<!--Insert text below the =s and above the 2 /divs-->
* Placeholder
</div>
</div>


===<big>Wild Shot</big>===
===<big>Wild Shot</big>===
<span class="input-badge">'''{{clr|4|2MS}} or {{clr|4|623MS}}'''</span>
{{DNFD_Move_Card|game=DNFD|mp=yes
<div class="attack-container">
|input=623MS,2MS
<div class="attack-gallery">
|description=
<tabber>
* Placeholder
Images =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_623MS.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_623MS_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD|MPcost=yes}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln,MPcost
|where=chara="{{SUBPAGENAME}}" and input="623MS"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
==== ====
<!--Insert text below the =s and above the 2 /divs-->
* Placeholder
</div>
</div>


===<big>Deadly Approach</big>===
===<big>Deadly Approach</big>===
<span class="input-badge">'''{{clr|4|6MS}} or {{clr|4|236MS}}'''</span>
<span class="input-badge">'''{{clr|4|6MS}} or {{clr|4|236MS}}'''</span>
<div class="attack-container">
{{DNFD_Move_Card|game=DNFD|mp=yes
<div class="attack-gallery">
|input=236MS,6MS
<tabber>
|description=
Images =
* Placeholder
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_236MS.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_236MS_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD|MPcost=yes}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln,MPcost
|where=chara="{{SUBPAGENAME}}" and input="236MS"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
==== ====
<!--Insert text below the =s and above the 2 /divs-->
* Placeholder
</div>
</div>


===<big>Death Hawk</big>===
===<big>Death Hawk</big>===
<span class="input-badge">'''{{clr|4|4MS}} or {{clr|4|214MS}}'''</span>
{{DNFD_Move_Card|game=DNFD|mp=yes
<div class="attack-container">
|input=214MS,4MS
<div class="attack-gallery">
|description=
<tabber>
* Placeholder
Images =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_214MS.png|
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_214MS_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD|MPcost=yes}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln,MPcost
|where=chara="{{SUBPAGENAME}}" and input="214MS"
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
}}
}}
|}
==== ====
<!--Insert text below the =s and above the 2 /divs-->
* Placeholder
</div>
</div>


===<big>Scud Genocide</big>===
===<big>Scud Genocide</big>===
<span class="input-badge">'''{{clr|4|j.MS}}'''</span>  
<span class="input-badge">'''{{clr|4|j.MS}}'''</span>  
<div class="attack-container">
{{DNFD_Move_Card|game=DNFD|mp=yes
<div class="attack-gallery">
|input=j.MS
<tabber>
|versioned=yes
Images =
|description=
<gallery widths="210px" heights="210px" mode="nolines">
* Placeholder
DNFD_Ranger_jMS.png|Wohoo!
</gallery>
|-|
Hitboxes =
<gallery widths="210px" heights="210px" mode="nolines">
DNFD_Ranger_jMS_Hitbox.png|
</gallery>
</tabber>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DNFD|MPcost=yes}}
|-
{{#cargo_query:tables=MoveData_DNFD
|fields=damage,guard,startup,active,recovery,onBlock,invuln,MPcost
|where=chara="{{SUBPAGENAME}}" and (input="j.MS" or input="j.MS~MS" or input="j.MS~MS~MS")
|format=template|template=FrameData-DNFD|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
}}
|}
==== ====
<!--Insert text below the =s and above the 2 /divs-->
* Placeholder
</div>
</div>


==Awakening Moves==
==Awakening Moves==

Revision as of 05:54, 17 June 2022

Overview
Overview

 Ranger  Ranger is classified as a DNFD Ranged.png Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several Rekka A series of special attacks that are only available after the first one is performed.s and ambushing moves.

Pros
Cons
  • Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
  • Mobility: Flip Shot and his slide give Ranger surprisingly good mobility that complements his zoning well.
  • Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
  • Comittal Defense: Ranger's fastest abare An attack during the opponent's pressure, intended to interrupt it. tool (outside his 623MS reversal) is 5S.
Inflicts the Revenge debuff on opponents upon hit.
Ranger
DNFD Ranger Portrait.png
Health:980
Guard Gauge:950
MP Regen Rate:12
Prejump:4
Backdash:

Normal Moves

5A

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Mach Kick


Steep Slide

Windmill

Air Raid

Triple Tap

G-14 Buster

MP Special Moves

Suppressive Barrage

Wild Shot

Deadly Approach

6MS or 236MS

Death Hawk

Scud Genocide

j.MS

Awakening Moves

Seventh Flow

In Awakened State: AS

External References

Navigation

 Ranger
To edit frame data, edit values in DNFD/Ranger/Data.