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==MP Special Moves== | ==MP Special Moves== | ||
===<big>Suppressive Barrage</big>=== | ===<big>Suppressive Barrage</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=5MS | |||
|versioned=yes | |||
|description= | |||
* Placeholder | |||
| | |||
| | |||
}} | }} | ||
===<big>Wild Shot</big>=== | ===<big>Wild Shot</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=623MS,2MS | |||
|description= | |||
* Placeholder | |||
| | |||
| | |||
}} | }} | ||
===<big>Deadly Approach</big>=== | ===<big>Deadly Approach</big>=== | ||
<span class="input-badge">'''{{clr|4|6MS}} or {{clr|4|236MS}}'''</span> | <span class="input-badge">'''{{clr|4|6MS}} or {{clr|4|236MS}}'''</span> | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=236MS,6MS | |||
|description= | |||
* Placeholder | |||
{| | |||
| | |||
| | |||
}} | }} | ||
===<big>Death Hawk</big>=== | ===<big>Death Hawk</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=214MS,4MS | |||
|description= | |||
* Placeholder | |||
| | |||
| | |||
}} | }} | ||
===<big>Scud Genocide</big>=== | ===<big>Scud Genocide</big>=== | ||
<span class="input-badge">'''{{clr|4|j.MS}}'''</span> | <span class="input-badge">'''{{clr|4|j.MS}}'''</span> | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | |||
|input=j.MS | |||
|versioned=yes | |||
|description= | |||
* Placeholder | |||
{| | |||
| | |||
| | |||
}} | }} | ||
==Awakening Moves== | ==Awakening Moves== |
Revision as of 05:54, 17 June 2022
Ranger Ranger is classified as a Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several Rekka A series of special attacks that are only available after the first one is performed.s and ambushing moves.
- Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
- Mobility: Flip Shot and his slide give Ranger surprisingly good mobility that complements his zoning well.
- Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
- Comittal Defense: Ranger's fastest abare An attack during the opponent's pressure, intended to interrupt it. tool (outside his 623MS reversal) is 5S.
Normal Moves
5A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | 0~+7 | 40 |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65%x2 | -1~+7 | 40 |
5B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | +1~+9 | 60 |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -2 |
2B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 60 |
j.A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% |
j.B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70%x2 | 20 |
Universal Mechanics
Throw
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+6) |
Dodge
- DNFD Ranger 6G.png
- DNFD Ranger 6G Hitbox.png
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +12 |
Special Moves
Mach Kick
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | +2 |
Steep Slide
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% |
Windmill
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x3 |
Air Raid
- Placeholder
No results
No resultsTriple Tap
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x4 |
G-14 Buster
Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay.
- Persists if Ranger is hit.
- Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% |
MP Special Moves
Suppressive Barrage
- Placeholder
No results
No resultsWild Shot
- Placeholder
No results
No resultsDeadly Approach
6MS or 236MS
- Placeholder
No results
No resultsDeath Hawk
- Placeholder
No results
No resultsScud Genocide
j.MS
- Placeholder
No results
No resultsAwakening Moves
Seventh Flow
In Awakened State: AS
- DNFD Ranger 5AS.png
- DNFD Ranger 5AS Hitbox.png
- Placeholder
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •