< DNFD
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==Universal Mechanics== | ==Universal Mechanics== | ||
===<big>Throw</big>=== | ===<big>Throw</big>=== | ||
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===<big>Dodge</big>=== | ===<big>Dodge</big>=== | ||
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===<big>Guard Cancel</big>=== | ===<big>Guard Cancel</big>=== | ||
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==Special Moves== | ==Special Moves== |
Revision as of 03:21, 17 June 2022
Overview
Ranger Ranger is classified as a Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several Rekka A series of special attacks that are only available after the first one is performed.s and ambushing moves.
Pros
Cons
- Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
- Mobility: Flip Shot and his slide give Ranger surprisingly good mobility that complements his zoning well.
- Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
- Comittal Defense: Ranger's fastest abare An attack during the opponent's pressure, intended to interrupt it. tool (outside his 623MS reversal) is 5S.
Normal Moves
5A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | 0~+7 | 40 |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65%x2 | -1~+7 | 40 |
5B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | +1~+9 | 60 |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -2 |
2B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 60 |
j.A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% |
j.B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70%x2 | 20 |
Universal Mechanics
Throw
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+6) |
Dodge
- DNFD Ranger 6G.png
- DNFD Ranger 6G Hitbox.png
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +12 |
Special Moves
Mach Kick
5S
- Placeholder
Steep Slide
2S
- Placeholder
Windmill
6S
- Placeholder
Air Raid
Windmill > S
- Placeholder
Triple Tap
4S
- DNFD Ranger 4S.png
- DNFD Ranger 4S Hitbox.png
- Placeholder
G-14 Buster
j.S
- Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay.
- Persists if Ranger is hit.
- Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset.
MP Special Moves
Suppressive Barrage
5MS
- DNFD Ranger 5MS.png
- DNFD Ranger 5MS Hitbox.png
No results
- Placeholder
Wild Shot
2MS or 623MS
- DNFD Ranger 623MS.png
- DNFD Ranger 623MS Hitbox.png
No results
- Placeholder
Deadly Approach
6MS or 236MS
- DNFD Ranger 236MS.png
- DNFD Ranger 236MS Hitbox.png
No results
- Placeholder
Death Hawk
4MS or 214MS
- DNFD Ranger 214MS.png
- DNFD Ranger 214MS Hitbox.png
No results
- Placeholder
Scud Genocide
j.MS
- DNFD Ranger jMS.png
Wohoo!
- DNFD Ranger jMS Hitbox.png
No results
- Placeholder
Awakening Moves
Seventh Flow
In Awakened State: AS
- DNFD Ranger 5AS.png
- DNFD Ranger 5AS Hitbox.png
No results
- Placeholder
External References
To edit frame data, edit values in DNFD/Ranger/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •