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Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms. <br/> | Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms. <br/> | ||
The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life. | The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life. | ||
| summary = | | summary = is classified as a ''Ranged'' type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several {{keyword|Rekka}}s and ambushing moves. | ||
| pros = | | pros = | ||
* '''Zoning:''' Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control. | * '''Zoning:''' Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control. |
Revision as of 03:00, 10 June 2022
Overview
Ranger Ranger is classified as a Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several Rekka A series of special attacks that are only available after the first one is performed.s and ambushing moves.
Pros
Cons
- Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
- Mobility: Flip Shot and his slide give Ranger surprisingly good mobility that complements his zoning well.
- Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
- Comittal Defense: Ranger's fastest abare tool (outside his 623MS reversal) is 5S.
Normal Moves
5A
- DNFD Ranger 5A Hitbox.png
- Placeholder
5AA
- Placeholder
5B
- Placeholder
2A
- Placeholder
2B
- Placeholder
j.A
- Placeholder
j.B
- Placeholder
Universal Mechanics
Throw
No results
- Placeholder
Dodge
- DNFD Ranger 6G.png
- DNFD Ranger 6G Hitbox.png
- Placeholder
Guard Cancel
- DNFD Ranger 6BS.png
- DNFD Ranger 6BS Hitbox.png
No results
- Placeholder
Special Moves
Mach Kick
5S
- Placeholder
Steep Slide
2S
- Placeholder
Windmill
6S
- Placeholder
Air Raid
Windmill > S
- Placeholder
Triple Tap
4S
- DNFD Ranger 4S.png
- DNFD Ranger 4S Hitbox.png
- Placeholder
G-14 Buster
j.S
- Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay.
- Persists if Ranger is hit.
- Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset.
MP Special Moves
Suppressive Barrage
5MS
- DNFD Ranger 5MS.png
- DNFD Ranger 5MS Hitbox.png
No results
- Placeholder
Wild Shot
2MS or 623MS
- DNFD Ranger 623MS.png
- DNFD Ranger 623MS Hitbox.png
No results
- Placeholder
Deadly Approach
6MS or 236MS
- DNFD Ranger 236MS.png
- DNFD Ranger 236MS Hitbox.png
No results
- Placeholder
Death Hawk
4MS or 214MS
- DNFD Ranger 214MS.png
- DNFD Ranger 214MS Hitbox.png
No results
- Placeholder
Scud Genocide
j.MS
- DNFD Ranger jMS.png
Wohoo!
- DNFD Ranger jMS Hitbox.png
No results
- Placeholder
Awakening Moves
Seventh Flow
In Awakened State: AS
- DNFD Ranger 5AS.png
- DNFD Ranger 5AS Hitbox.png
No results
- Placeholder
External References
To edit frame data, edit values in DNFD/Ranger/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •