< DNFD
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==Normal Moves== | ==Normal Moves== | ||
===<big>{{clr| | ===<big>{{clr|1|5A}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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</div> | </div> | ||
===<big>{{clr| | ===<big>{{clr|1|5AA}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>{{clr| | ===<big>{{clr|2|5B}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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</div> | </div> | ||
===<big>{{clr| | ===<big>{{clr|1|2A}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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</div> | </div> | ||
===<big>{{clr| | ===<big>{{clr|2|2B}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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</div> | </div> | ||
===<big>{{clr| | ===<big>{{clr|1|j.A}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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</div> | </div> | ||
===<big>{{clr| | ===<big>{{clr|2|j.B}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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==Special Moves== | ==Special Moves== | ||
===<big>Mach Kick</big>=== | ===<big>Mach Kick</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|3|5S}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Steep Slide</big>=== | ===<big>Steep Slide</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|3|2S}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Windmill</big>=== | ===<big>Windmill</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|3|6S}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Air Raid</big>=== | ===<big>Air Raid</big>=== | ||
<span class="input-badge">'''Windmill > {{clr| | <span class="input-badge">'''Windmill > {{clr|3|S}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Triple Tap</big>=== | ===<big>Triple Tap</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|3|4S}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>G-14 Buster</big>=== | ===<big>G-14 Buster</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|3|j.S}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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==MP Special Moves== | ==MP Special Moves== | ||
===<big>Suppressive Barrage</big>=== | ===<big>Suppressive Barrage</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|5MS}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Wild Shot</big>=== | ===<big>Wild Shot</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|2MS}} or {{clr|4|623MS}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Deadly Approach</big>=== | ===<big>Deadly Approach</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|6MS}} or {{clr|4|236MS}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Death Hawk</big>=== | ===<big>Death Hawk</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|4MS}} or {{clr|4|214MS}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Scud Genocide</big>=== | ===<big>Scud Genocide</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|j.MS}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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==Awakening Moves== | ==Awakening Moves== | ||
===<big>Seventh Flow</big>=== | ===<big>Seventh Flow</big>=== | ||
<span class="input-badge">'''In Awakened State: {{clr| | <span class="input-badge">'''In Awakened State: {{clr|5|AS}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> |
Revision as of 06:40, 7 April 2022
Overview
Pros
Cons
- Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
- Mobility: Flip Shot and his slide give Ranger surprisingly good mobility that complements his zoning well.
- Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
- Comittal Defense: Ranger's fastest abare tool (outside his 623MS reversal) is 5S.
Normal Moves
5A
- DNFD Ranger 5A Hitbox.png
- Placeholder
5AA
- Placeholder
5B
- Placeholder
2A
- Placeholder
2B
- Placeholder
j.A
- Placeholder
j.B
- Placeholder
Universal Mechanics
Throw
No results
- Placeholder
Dodge
- DNFD Ranger 6G.png
- DNFD Ranger 6G Hitbox.png
- Placeholder
Guard Cancel
- DNFD Ranger 6BS.png
- DNFD Ranger 6BS Hitbox.png
No results
- Placeholder
Special Moves
Mach Kick
5S
- Placeholder
Steep Slide
2S
- Placeholder
Windmill
6S
- Placeholder
Air Raid
Windmill > S
- Placeholder
Triple Tap
4S
- DNFD Ranger 4S.png
- DNFD Ranger 4S Hitbox.png
- Placeholder
G-14 Buster
j.S
- Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay.
- Persists if Ranger is hit.
- Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset.
MP Special Moves
Suppressive Barrage
5MS
- DNFD Ranger 5MS.png
- DNFD Ranger 5MS Hitbox.png
No results
- Placeholder
Wild Shot
2MS or 623MS
- DNFD Ranger 623MS.png
- DNFD Ranger 623MS Hitbox.png
No results
- Placeholder
Deadly Approach
6MS or 236MS
- DNFD Ranger 236MS.png
- DNFD Ranger 236MS Hitbox.png
No results
- Placeholder
Death Hawk
4MS or 214MS
- DNFD Ranger 214MS.png
- DNFD Ranger 214MS Hitbox.png
No results
- Placeholder
Scud Genocide
j.MS
- DNFD Ranger jMS.png
Wohoo!
- DNFD Ranger jMS Hitbox.png
No results
- Placeholder
Awakening Moves
Seventh Flow
In Awakened State: AS
- DNFD Ranger 5AS.png
- DNFD Ranger 5AS Hitbox.png
No results
- Placeholder
External References
To edit frame data, edit values in DNFD/Ranger/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •