DNFD/Ranger: Difference between revisions

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==Normal Moves==
==Normal Moves==
===<big>{{clr|3|5A}}</big>===
===<big>{{clr|1|5A}}</big>===
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</div>
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===<big>{{clr|3|5AA}}</big>===
===<big>{{clr|1|5AA}}</big>===
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===<big>{{clr|1|5B}}</big>===
===<big>{{clr|2|5B}}</big>===
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</div>


===<big>{{clr|3|2A}}</big>===
===<big>{{clr|1|2A}}</big>===
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===<big>{{clr|1|2B}}</big>===
===<big>{{clr|2|2B}}</big>===
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===<big>{{clr|3|j.A}}</big>===
===<big>{{clr|1|j.A}}</big>===
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===<big>{{clr|1|j.B}}</big>===
===<big>{{clr|2|j.B}}</big>===
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==Special Moves==
==Special Moves==
===<big>Mach Kick</big>===
===<big>Mach Kick</big>===
<span class="input-badge">'''{{clr|5|5S}}'''</span>  
<span class="input-badge">'''{{clr|3|5S}}'''</span>  
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===<big>Steep Slide</big>===
===<big>Steep Slide</big>===
<span class="input-badge">'''{{clr|5|2S}}'''</span>  
<span class="input-badge">'''{{clr|3|2S}}'''</span>  
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===<big>Windmill</big>===
===<big>Windmill</big>===
<span class="input-badge">'''{{clr|5|6S}}'''</span>  
<span class="input-badge">'''{{clr|3|6S}}'''</span>  
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===<big>Air Raid</big>===
===<big>Air Raid</big>===
<span class="input-badge">'''Windmill > {{clr|5|S}}'''</span>  
<span class="input-badge">'''Windmill > {{clr|3|S}}'''</span>  
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===<big>Triple Tap</big>===
===<big>Triple Tap</big>===
<span class="input-badge">'''{{clr|5|4S}}'''</span>  
<span class="input-badge">'''{{clr|3|4S}}'''</span>  
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===<big>G-14 Buster</big>===
===<big>G-14 Buster</big>===
<span class="input-badge">'''{{clr|5|j.S}}'''</span>  
<span class="input-badge">'''{{clr|3|j.S}}'''</span>  
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==MP Special Moves==
==MP Special Moves==
===<big>Suppressive Barrage</big>===
===<big>Suppressive Barrage</big>===
<span class="input-badge">'''{{clr|2|5MS}}'''</span>  
<span class="input-badge">'''{{clr|4|5MS}}'''</span>  
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===<big>Wild Shot</big>===
===<big>Wild Shot</big>===
<span class="input-badge">'''{{clr|2|2MS}} or {{clr|2|623MS}}'''</span>
<span class="input-badge">'''{{clr|4|2MS}} or {{clr|4|623MS}}'''</span>
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===<big>Deadly Approach</big>===
===<big>Deadly Approach</big>===
<span class="input-badge">'''{{clr|2|6MS}} or {{clr|2|236MS}}'''</span>
<span class="input-badge">'''{{clr|4|6MS}} or {{clr|4|236MS}}'''</span>
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===<big>Death Hawk</big>===
===<big>Death Hawk</big>===
<span class="input-badge">'''{{clr|2|4MS}} or {{clr|2|214MS}}'''</span>
<span class="input-badge">'''{{clr|4|4MS}} or {{clr|4|214MS}}'''</span>
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===<big>Scud Genocide</big>===
===<big>Scud Genocide</big>===
<span class="input-badge">'''{{clr|2|j.MS}}'''</span>  
<span class="input-badge">'''{{clr|4|j.MS}}'''</span>  
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==Awakening Moves==
==Awakening Moves==
===<big>Seventh Flow</big>===
===<big>Seventh Flow</big>===
<span class="input-badge">'''In Awakened State: {{clr|4|AS}}'''</span>  
<span class="input-badge">'''In Awakened State: {{clr|5|AS}}'''</span>  
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Revision as of 06:40, 7 April 2022

Overview
Overview
Pros
Cons
  • Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
  • Mobility: Flip Shot and his slide give Ranger surprisingly good mobility that complements his zoning well.
  • Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
  • Comittal Defense: Ranger's fastest abare tool (outside his 623MS reversal) is 5S.
Inflicts the Revenge debuff on opponents upon hit
Ranger
DNFD Ranger Portrait.png
Health:980
Guard Gauge:950
MP Regen Rate:12
Prejump:4
Backdash:

Normal Moves

5A

5AA


5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Mach Kick

5S

Steep Slide

2S

Windmill

6S

Air Raid

Windmill > S

Triple Tap

4S

G-14 Buster

j.S

MP Special Moves

Suppressive Barrage

5MS

Wild Shot

2MS or 623MS

Deadly Approach

6MS or 236MS

Death Hawk

4MS or 214MS

Scud Genocide

j.MS

Awakening Moves

Seventh Flow

In Awakened State: AS

External References

Navigation

 Ranger
To edit frame data, edit values in DNFD/Ranger/Data.