Difference between revisions of "DNFD/Ranger"

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Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms. <br/>
 
Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms. <br/>
 
The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life.
 
The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life.
| summary = is classified as a [[File:DNFD Ranged.png|32px]] ''Ranged'' type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several {{keyword|Rekka}}s and ambushing moves.
+
| summary = is classified as a <font color="##e3444e">'''''Ranged'''''</font> type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several {{keyword|Rekka}}s and ambushing moves.
 
| pros =  
 
| pros =  
 
* '''Zoning:''' Ranger's {{clr|1|A}} and {{clr|2|B}} buttons are all projectiles that can gatling into each other, lending him strong screen control.
 
* '''Zoning:''' Ranger's {{clr|1|A}} and {{clr|2|B}} buttons are all projectiles that can gatling into each other, lending him strong screen control.
 
* '''Mobility:''' Deadly Approach and {{clr|3|2S}} give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
 
* '''Mobility:''' Deadly Approach and {{clr|3|2S}} give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
* '''Plus Frames:''' aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
+
* '''Plus Frames:''' aside from spaced gunshots, Ranger can force his turn with 236M and threaten opponents with his j.S grenade.
 
| cons =  
 
| cons =  
* '''Comittal Defense:''' Ranger's fastest {{keyword|abare}} tool (outside his 623MS reversal) is 5S.
+
* '''Comittal Defense:''' Ranger's fastest {{keyword|abare}} tool (outside his 623M reversal) is 5S.
 
| difficulty_rating = Intermediate
 
| difficulty_rating = Intermediate
 
| official_difficulty = yes
 
| official_difficulty = yes
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===<big>Suppressive Barrage</big>===
 
===<big>Suppressive Barrage</big>===
 
{{DNFD_Move_Card|game=DNFD|mp=yes
 
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=5MS
+
|input=5M
 
|versioned=yes
 
|versioned=yes
 
|description=
 
|description=
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===<big>Wild Shot</big>===
 
===<big>Wild Shot</big>===
 
{{DNFD_Move_Card|game=DNFD|mp=yes
 
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=623MS,2MS
+
|input=623M,2M
 
|description=
 
|description=
 
* Placeholder
 
* Placeholder
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===<big>Deadly Approach</big>===
 
===<big>Deadly Approach</big>===
 
{{DNFD_Move_Card|game=DNFD|mp=yes
 
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=236MS,6MS
+
|input=236M,6M
 
|description=
 
|description=
 
* Placeholder
 
* Placeholder
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===<big>Death Hawk</big>===
 
===<big>Death Hawk</big>===
 
{{DNFD_Move_Card|game=DNFD|mp=yes
 
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=214MS,4MS
+
|input=214M,4M
 
|description=
 
|description=
 
* Placeholder
 
* Placeholder
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===<big>Scud Genocide</big>===
 
===<big>Scud Genocide</big>===
 
{{DNFD_Move_Card|game=DNFD|mp=yes
 
{{DNFD_Move_Card|game=DNFD|mp=yes
|input=j.MS
+
|input=j.M
 
|versioned=yes
 
|versioned=yes
 
|description=
 
|description=

Latest revision as of 00:03, 27 June 2022

Overview

Overview

Ranger is a character who specializes in intimidating his opponent with ranged moves and his signature Quick Draw.

Adept in pressuring his opponents by using both middle to long-range attacks to gradually built up the advantage.
Lore:An outlaw that survives time and time again by the skin of his teeth thanks to nothing other than his shooting skills.

Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms.

The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life.
Playstyle
Ranger is classified as a Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several RekkaA series of special attacks that are only available after the first one is performed.s and ambushing moves.
Pros Cons
  • Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
  • Mobility: Deadly Approach and 2S give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
  • Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236M and threaten opponents with his j.S grenade.
  • Comittal Defense: Ranger's fastest AbareAn attack during the opponent's pressure, intended to interrupt it. tool (outside his 623M reversal) is 5S.

DNFD Ranger Awakening Icon.png Sudden Death

Inflicts the Revenge debuff on opponents upon hit.

Normal Moves

5A

5A
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

5AA

5AA
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

5B

5B
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

2A

2A
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

2B

2B
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

j.A

j.A
Damage Guard Startup Active Recovery On-Block Invuln
High none
  • Placeholder

j.B

j.B
Damage Guard Startup Active Recovery On-Block Invuln
High none
  • Placeholder

Universal Mechanics

Throw

A+B
Damage Guard Startup Active Recovery On-Block Invuln
Throw none
  • Placeholder

Dodge

6G
Damage Guard Startup Active Recovery On-Block Invuln
N/A none
  • Placeholder

Guard Cancel

6B+S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Special Moves

Mach Kick

5S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder


Steep Slide

2S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Windmill

6S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Air Raid

S during Windmill
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Triple Tap

4S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

G-14 Buster

j.S
Damage Guard Startup Active Recovery On-Block Invuln
All none

Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay.

  • Persists if Ranger is hit.
  • Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset.

MP Special Moves

Suppressive Barrage

5M
Name Damage Guard Startup Active Recovery On-Block MP Cost Invuln
Suppressive Barrage All 40 none
Double Barrage All 30 none
Triple Barrage All 15 none
  • Placeholder

Wild Shot

623M or 2M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 60 none
  • Placeholder

Deadly Approach

236M or 6M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 60 none
  • Placeholder

Death Hawk

214M or 4M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 70 none
  • Placeholder

Scud Genocide

j.M
Name Damage Guard Startup Active Recovery On-Block MP Cost Invuln
Scud Genocide All 30 none
Double Scud Genocide All 20 none
Triple Scud Genocide All 10 none
  • Placeholder

Awakening Moves

Seventh Flow

AS during Awakened state
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

External References

Navigation

Ranger
Ambox notice.png To edit frame data, edit values in DNFD/Ranger/Data.