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- Hold or while standing
- Backdash to quickly move away from the opponent.
- // while grounded to jump in that direction
High Jump (Super Jump)
Cancels are the act of canceling one move into another. Usually this requires that the first move makes contact with the opponent. Cancels are commonly used to make combos and blockstrings.
Most normal moves can be canceled into special moves.
Can only be activated when you have white life remaining. Can be done after skills or normals
Click [★] for character's full frame data